Yes, hard decisions in E Poland. Glad the game is underway!
Odonis (Allies) vs Simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 4 mech_infantrys
Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
Germans roll dice for 4 mech_infantrys in Ukraine, round 2 : 0/4 hits
4 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 mech_infantrys
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Volgograd to Russia
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,2,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 2 cruisers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 artilleries, 6 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Burma to India
1 bomber moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from Sumatra to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 6 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 12 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 6 artilleries, 9 infantry and 2 mech_infantrys in Korea, round 2 : 5/17 hits, 4.83 expected hits
Russians roll dice for 1 aaGun and 12 infantry in Korea, round 2 : 5/12 hits, 4.00 expected hits
5 infantry owned by the Japanese, 8 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Korea, round 3 : 7/12 hits, 4.00 expected hits
Russians roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 6 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Russians: 1 aaGun and 12 infantry
Casualties for Japanese: 6 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 5 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 aaGuns and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/6 hits, 1.00 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/18 hits, 6.83 expected hits
UK_Pacific roll dice for 3 aaGuns and 12 infantry in India, round 2 : 6/12 hits, 4.00 expected hits
6 infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 5 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 6/12 hits, 5.33 expected hits
UK_Pacific roll dice for 7 infantry in India, round 3 : 2/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 4 : 6/10 hits, 4.67 expected hits
UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 aaGuns and 12 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 7 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
3 artilleries and 1 infantry moved from Yunnan to Burma
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Burma
1 mech_infantry moved from French Indo China to Burma
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Burma
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans : -0.33
Chinese : 0.67
UK_Pacific : 1.33
Russians : 0.67
AA fire in India : : 1.00
Japanese : 7.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Kweichow to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 91 Sea Zone to 87 Sea Zone
1 armour moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 6 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 7 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 7 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 9 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 9 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Finland
Americans attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 6/6 hits
2 fighters owned by the Americans lost in India
Japanese win with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Kweichow to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 91 Sea Zone to 87 Sea Zone
1 armour moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 6 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 7 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 7 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 9 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 9 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Finland
Americans attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 6/6 hits
2 fighters owned by the Americans lost in India
Japanese win with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Tunisia to LibyaPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to 81 Sea Zone
2 mech_infantrys moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 2 : 3/7 hits
Italians roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 4/7 hits
3 mech_infantrys owned by the British, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 3 : 1/3 hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Egypt, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Italians: 2 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from 110 Sea Zone to Norway
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Alexandria to Libya
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Greece to Rostov
1 armour moved from Bryansk to RostovCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Libya
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 artillery; Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Libya, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries and 1 fighter in Libya, round 4 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Libya, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Libya to Tobruk
1 fighter moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Rostov to NovgorodPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -1.83
British : 0.00
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 marine moved from 113 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 6 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 factory_minor
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 0/4 hits, 2.00 expected hits
1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/13 hits, 3.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 4 mech_infantrys in Ukraine, round 3 : 2/12 hits, 3.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
2 aaGuns, 7 artilleries and 16 infantry moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
4 mech_infantrys moved from Denmark to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
2 armour, 2 artilleries and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -5.33
Americans : -2.00
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 marine moved from 113 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 6 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 factory_minor
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 0/4 hits, 2.00 expected hits
1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/13 hits, 3.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 4 mech_infantrys in Ukraine, round 3 : 2/12 hits, 3.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
2 aaGuns, 7 artilleries and 16 infantry moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
4 mech_infantrys moved from Denmark to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
2 armour, 2 artilleries and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.33
Americans : -2.00
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from ItaliansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
2 armour moved from Russia to UralsPlace Units - Russians
1 fighter, 8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 armour, 6 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;Combat Move - Japanese
1 armour, 4 artilleries and 1 mech_infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers moved from Burma to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 armour, 4 artilleries and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in West India, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 4.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 mech_infantry moved from Burma to Yunnan
6 artilleries and 3 infantry moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.67
Chinese : -1.33
UK_Pacific : -0.33
Japanese : 1.83 -
Bump #1
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
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scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Norway, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour and 1 fighter in Norway, round 3 : 0/2 hits
Germans roll dice for 1 marine in Norway, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in Norway, round 4 : 1/2 hits
Germans roll dice for 1 marine in Norway, round 4 : 0/1 hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Norway, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour and 1 fighter in Norway, round 3 : 0/2 hits
Germans roll dice for 1 marine in Norway, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in Norway, round 4 : 1/2 hits
Germans roll dice for 1 marine in Norway, round 4 : 0/1 hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from British
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 armour moved from Rostov to Kazakhstan
1 bomber moved from Novgorod to KazakhstanCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 aaGuns and 1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Kazakhstan to Ukraine
1 fighter moved from Trans-Jordan to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : -3.83
British : -0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 transport moved from 33 Sea Zone to 63 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French