No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Kweichow to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 91 Sea Zone to 87 Sea Zone
1 armour moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 6 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 7 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 7 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 8 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 8 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 9 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 9 : 1/2 hits
1 artillery owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Finland
Americans attack with 1 armour and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Finland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in French West Africa
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in French West Africa, round 3 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in India, round 2 : 6/6 hits
2 fighters owned by the Americans lost in India
Japanese win with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Non Combat Move - Americans
1 carrier, 3 destroyers, 1 fighter and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 96 Sea Zone to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 101 Sea Zone
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Chinese roll dice for 5 infantry in Hunan, round 5 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Chahar
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
1 armour and 1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to 81 Sea Zone
2 mech_infantrys moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - British
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys in Egypt, round 2 : 3/7 hits
Italians roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Egypt, round 2 : 4/7 hits
3 mech_infantrys owned by the British, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 1 armour and 2 fighters in Egypt, round 3 : 1/3 hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Egypt, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 armour, 2 fighters, 1 infantry and 3 mech_infantrys
Casualties for Italians: 2 infantry
Non Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to West India
1 fighter moved from 110 Sea Zone to Norway
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 fighter moved from Alexandria to Libya
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Greece to Rostov
1 armour moved from Bryansk to Rostov
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Libya
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 artillery; Americans defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Libya, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 artilleries, 1 fighter and 1 infantry in Libya, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Libya, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Libya
Italians roll dice for 2 artilleries and 1 fighter in Libya, round 4 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Libya, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Americans and 1 artillery owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 artillery
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Non Combat Move - Italians
1 fighter moved from Libya to Tobruk
1 fighter moved from 112 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Rostov to Novgorod
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : 0.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 marine moved from 113 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 6 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 factory_minor
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 0/4 hits, 2.00 expected hits
1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/13 hits, 3.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 4 mech_infantrys in Ukraine, round 3 : 2/12 hits, 3.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
2 aaGuns, 7 artilleries and 16 infantry moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
4 mech_infantrys moved from Denmark to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
2 armour, 2 artilleries and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -5.33
Americans : -2.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery and 1 marine moved from 113 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
5 armour and 6 mech_infantrys moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
5 armour and 5 mech_infantrys moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 artilleries and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 artillery, 2 fighters and 1 infantry; Americans defend with 1 factory_minor
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Norway, round 2 : 3/7 hits, 3.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 0/4 hits, 2.00 expected hits
1 artillery owned by the British, 2 fighters owned by the British and 1 infantry owned by the British lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 artillery, 2 fighters and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/13 hits, 3.83 expected hits
Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 4 mech_infantrys in Ukraine, round 3 : 2/12 hits, 3.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
2 aaGuns, 7 artilleries and 16 infantry moved from Bryansk to Rostov
2 bombers moved from Norway to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
4 mech_infantrys moved from Denmark to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
2 armour, 2 artilleries and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.33
Americans : -2.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Samara
2 armour moved from Russia to Urals
Place Units - Russians
1 fighter, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 62 PUs;
Japanese buy 1 armour, 6 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 8 PUs;
Combat Move - Japanese
1 armour, 4 artilleries and 1 mech_infantry moved from India to West India
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers moved from Burma to Yunnan
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Shantung to Chahar
1 bomber moved from Yunnan to Anhwe
1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 1 armour, 4 artilleries and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in West India, round 2 : 2/6 hits, 2.17 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 4.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Kwangsi to Yunnan
1 mech_infantry moved from Burma to Yunnan
6 artilleries and 3 infantry moved from Korea to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 17 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -1.33
UK_Pacific : -0.33
Japanese : 1.83
Bump #1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Norway, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour and 1 fighter in Norway, round 3 : 0/2 hits
Germans roll dice for 1 marine in Norway, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in Norway, round 4 : 1/2 hits
Germans roll dice for 1 marine in Norway, round 4 : 0/1 hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from Finland to Norway
2 fighters moved from 110 Sea Zone to Norway
2 carriers and 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in Norway
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 infantry and 1 marine
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Norway, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Norway
Americans roll dice for 1 armour and 1 fighter in Norway, round 3 : 0/2 hits
Germans roll dice for 1 marine in Norway, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 fighter in Norway, round 4 : 1/2 hits
Germans roll dice for 1 marine in Norway, round 4 : 0/1 hits
1 marine owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 fighter and 1 infantry
Non Combat Move - Americans
1 fighter moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from French West Africa to 87 Sea Zone
1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
Place Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from British
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Tobruk to Trans-Jordan
1 armour moved from Rostov to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Malta, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Malta
British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Kazakhstan to Ukraine
1 fighter moved from Trans-Jordan to Egypt
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -3.83
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
1 artillery, 1 fighter and 2 infantry moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 aaGun moved from Queensland to New South Wales
1 transport moved from 33 Sea Zone to 63 Sea Zone
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
4 armour and 4 mech_infantrys moved from Caucasus to Persia
7 armour and 7 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Combat - Germans
Battle in Finland
Battle in Iraq
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Finland from Americans, taking Iraq from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 3/7 hits, 2.50 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 2 mech_infantrys in Persia, round 4 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 2 carriers, 4 destroyers, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Combat Hit Differential Summary :
Germans : 0.17
British : -1.00
Americans : -1.00
You might want to review casualties in SZ112 so far. Now lose the last CV?
yes please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 127 Sea Zone to 112 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
Germans take Northwest Persia from Neutral_Allies
4 armour and 4 mech_infantrys moved from Caucasus to Persia
7 armour and 7 mech_infantrys moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Combat - Germans
Battle in Finland
Battle in Iraq
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Iraq
Germans win, taking Finland from Americans, taking Iraq from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 4 armour and 4 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 3 mech_infantrys in Persia, round 3 : 3/7 hits, 2.50 expected hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans roll dice for 4 armour and 2 mech_infantrys in Persia, round 4 : 3/6 hits, 2.33 expected hits
British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Persia
Germans win, taking Persia from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 cruiser, 1 destroyer and 1 transport; Americans defend with 2 carriers, 4 destroyers, 1 fighter and 2 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 2 : 3/9 hits, 3.50 expected hits
1 destroyer owned by the Germans, 3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 cruiser, 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 3 transports in 112 Sea Zone, round 3 : 2/6 hits, 2.50 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 4 : 1/4 hits, 2.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 cruiser, 1 fighter and 3 transports in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
1 cruiser owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers, 1 fighter and 2 transports
Battle in 112 Sea Zone
Germans attack with 1 fighter
Germans win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 bombers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 2 carriers, 4 destroyers, 1 fighter and 2 transports
Non Combat Move - Germans
1 fighter moved from 112 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 aaGuns moved from Rostov to Caucasus
5 infantry moved from Rostov to Caucasus
1 armour and 4 mech_infantrys moved from Ukraine to Volgograd
4 infantry moved from Rostov to Volgograd
5 infantry moved from Rostov to Volgograd
7 artilleries and 2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Vyborg
2 artilleries and 2 infantry moved from Belarus to Archangel
3 artilleries and 1 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
3 mech_infantrys moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 artillery moved from Western Germany to Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 destroyer placed in 115 Sea Zone
2 artilleries placed in Novgorod
1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,6,2,2,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -1.00
Americans : -0.67