No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Sikang to 37 Sea Zone
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
1 artillery and 1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 bomber moved from Shantung to 37 Sea Zone
2 battleships, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
3 infantry moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
2 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Suiyuyan to Chahar
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hopei
7 artilleries moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to 37 Sea Zone
2 tactical_bombers moved from Sikang to French Indo China
4 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Sakha to Manchuria
1 artillery moved from Sakha to Amur
1 fighter moved from Amur to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
2 bombers, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Americans : 0.33
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 mech_infantrys
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Finland, round 2 : 2/4 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Americans roll dice for 1 armour and 2 fighters in Finland, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Finland, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 armour
Non Combat Move - Americans
2 fighters moved from Finland to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter and 1 infantry placed in Norway
1 submarine placed in 112 Sea Zone
Americans undo move 4.
1 carrier placed in 112 Sea Zone
Americans undo move 3.
1 destroyer and 1 fighter placed in 112 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Norway to Finland
3 armour moved from Norway to Finland
1 artillery moved from Norway to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking Normandy Bordeaux from Germans, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Finland
Americans attack with 3 armour and 2 fighters
Germans defend with 1 artillery and 3 mech_infantrys
Americans roll dice for 3 armour and 2 fighters in Finland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 mech_infantrys in Finland, round 2 : 2/4 hits
2 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 1 armour and 2 fighters in Finland, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits
Americans roll dice for 1 armour and 2 fighters in Finland, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Finland, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 mech_infantrys
Casualties for Americans: 2 armour
Non Combat Move - Americans
2 fighters moved from Finland to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
3 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 bombers placed in Western United States
1 armour and 1 infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Americans undo move 3.
1 fighter and 1 infantry placed in Norway
1 submarine placed in 112 Sea Zone
Americans undo move 4.
1 carrier placed in 112 Sea Zone
Americans undo move 3.
1 destroyer and 1 fighter placed in 112 Sea Zone
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 18 PUs;
Combat Move - British
1 fighter moved from Norway to 115 Sea Zone
2 fighters moved from Norway to France
1 fighter moved from United Kingdom to France
Combat - British
Battle in 115 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in France
British attack with 3 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 3 fighters in France, round 2 : 2/3 hits
Germans roll dice for 1 artillery in France, round 2 : 0/1 hits
1 artillery owned by the Germans lost in France
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
3 fighters moved from France to Normandy Bordeaux
1 fighter moved from 115 Sea Zone to Norway
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 carrier and 4 transports placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
British undo move 2.
British undo move 1.
1 carrier and 3 transports placed in 110 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 fighters and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
2 fighters moved from Egypt to 76 Sea Zone
1 artillery moved from Tobruk to Libya
Italians take Libya from Americans
Combat - Italians
Battle in 76 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 76 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery moved from Western Germany to France
6 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 marine moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Germany
2 aaGuns and 1 armour moved from Bryansk to Russia
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Removing units owned by ANZAC from New South Wales: 3 infantry
EDIT: Adding units owned by ANZAC to Queensland: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 5 mech_infantrys moved from Vyborg to Finland
1 armour moved from Russia to Tambov
Germans take Samara from Russians
1 armour moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Combat - Germans
Combat Hit Differential Summary :
Scramble to SZ112?
full scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 5 mech_infantrys moved from Vyborg to Finland
1 armour moved from Russia to Tambov
Germans take Samara from Russians
1 armour moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
1 destroyer owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 3 fighters
Battle in Finland
Germans attack with 2 artilleries and 5 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 2 artilleries and 5 mech_infantrys in Finland, round 2 : 2/7 hits, 1.83 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 mech_infantry moved from Denmark to Western Germany
3 artilleries moved from Western Germany to France
4 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Rostov to Ukraine
1 aaGun and 1 artillery moved from Rostov to Tambov
2 artilleries moved from Bryansk to Tambov
1 aaGun, 15 armour, 26 artilleries, 18 infantry and 17 mech_infantrys moved from Russia to Tambov
Place Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
3 artilleries placed in France
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 3.17
Americans : 0.17
Harsh dice in SZ112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Queensland?
yes full
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 2 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 bomber, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 tactical_bombers owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 bomber and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 41 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -2
Casualties for Japanese: 1 bomber and 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 12 submarines and 1 tactical_bomber; ANZAC defend with 1 carrier, 4 fighters and 1 transport
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 9/23 hits, 11.50 expected hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Americans roll dice for 12 submarines in 54 Sea Zone, round 2 : 2/12 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 10/19 hits, 10.00 expected hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 6 submarines in 54 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 13/23 hits, 11.50 expected hits
Americans roll dice for 6 submarines in 54 Sea Zone, round 3 : 0/6 hits, 1.00 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 10/19 hits, 10.00 expected hits
1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese, 4 carriers owned by the Americans, 6 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 4 : 11/19 hits, 10.17 expected hits
Americans roll dice for 9 fighters and 1 transport in 54 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits
6 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 5 fighters owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 5 carriers, 4 destroyers, 6 fighters and 6 submarines
Casualties for Americans: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 12 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 4 fighters and 1 transport
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers could not land in 54 Sea Zone and were removed
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Kansu to Shensi
1 armour moved from Kansu to Kweichow
1 infantry moved from Shensi to Tsinghai
5 artilleries and 7 infantry moved from Yunnan to Szechwan
7 artilleries moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in India
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 72 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 1.17
I can’t see how I can lose from here.
yup. I agree. Rematch?
If you like. Same sides or swap?
switch please. I’ll set it up and PM you