Yes, hard decisions in E Poland. Glad the game is underway!
Odonis (Allies) vs Simon33 (Axis) Game III
-
full scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 fighters, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 artilleries and 5 mech_infantrys moved from Vyborg to Finland
1 armour moved from Russia to Tambov
Germans take Samara from Russians
1 armour moved from Tsinghai to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to TsinghaiCombat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers, 4 fighters and 1 tactical_bomber
British defend with 3 fighters; Americans defend with 1 carrier, 1 destroyer and 1 fighter
Germans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 7/7 hits, 4.00 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
1 destroyer owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 3 fighters owned by the British lost in 112 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
Casualties for British: 3 fighters
Battle in Finland
Germans attack with 2 artilleries and 5 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 2 artilleries and 5 mech_infantrys in Finland, round 2 : 2/7 hits, 1.83 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 mech_infantry moved from Denmark to Western Germany
3 artilleries moved from Western Germany to France
4 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from Rostov to Ukraine
1 aaGun and 1 artillery moved from Rostov to Tambov
2 artilleries moved from Bryansk to Tambov
1 aaGun, 15 armour, 26 artilleries, 18 infantry and 17 mech_infantrys moved from Russia to TambovPlace Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Persia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
3 artilleries placed in FranceTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 3.17
Americans : 0.17 -
Harsh dice in SZ112.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Combat Hit Differential Summary :
-
Scramble from Queensland?
-
yes full
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers and 2 fighters moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 bomber and 2 tactical_bombers moved from French Indo China to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 2 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 1 bomber, 2 tactical_bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 tactical_bombers owned by the Japanese and 1 cruiser owned by the Americans lost in 41 Sea Zone
Japanese roll dice for 1 bomber and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 41 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -2
Casualties for Japanese: 1 bomber and 2 tactical_bombers
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 12 submarines and 1 tactical_bomber; ANZAC defend with 1 carrier, 4 fighters and 1 transport
Japanese roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 9/23 hits, 11.50 expected hits
Units damaged: 1 carrier owned by the ANZAC and 2 carriers owned by the Americans
Americans roll dice for 12 submarines in 54 Sea Zone, round 2 : 2/12 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 10/19 hits, 10.00 expected hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 6 submarines in 54 Sea Zone, round 3 : 3/6 hits, 2.00 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 3 : 13/23 hits, 11.50 expected hits
Americans roll dice for 6 submarines in 54 Sea Zone, round 3 : 0/6 hits, 1.00 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 2 destroyers, 10 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 10/19 hits, 10.00 expected hits
1 carrier owned by the ANZAC, 6 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese, 4 carriers owned by the Americans, 6 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 7 fighters and 5 tactical_bombers in 54 Sea Zone, round 4 : 11/19 hits, 10.17 expected hits
Americans roll dice for 9 fighters and 1 transport in 54 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits
6 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC and 5 fighters owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 90
Casualties for Japanese: 5 carriers, 4 destroyers, 6 fighters and 6 submarines
Casualties for Americans: 4 carriers, 1 cruiser, 2 destroyers, 6 fighters, 12 submarines and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 4 fighters and 1 transportNon Combat Move - Japanese
1 fighter and 3 tactical_bombers could not land in 54 Sea Zone and were removed
1 transport moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Kansu to Shensi
1 armour moved from Kansu to Kweichow
1 infantry moved from Shensi to Tsinghai
5 artilleries and 7 infantry moved from Yunnan to Szechwan
7 artilleries moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Anhwe to KweichowPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in India
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 72 PUs (3 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans : 0.50
Japanese : 1.17 -
I can’t see how I can lose from here.
-
yup. I agree. Rematch?
-
If you like. Same sides or swap?
-
switch please. I’ll set it up and PM you