@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
OwenToo (Axis) -vs- stroutqb22 (Allies)
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scramble in sz 6?
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no scramble, and both Japanese submarines submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Manchuria
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Manchuria
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to 6 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 1 carrier, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 6 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from 6 Sea Zone to Manchuria
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Manchuria
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Manchuria
1 infantry placed in Jehol
1 artillery placed in Anhwe
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsPurchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Iraq to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Yunnan to Kwangsi
1 infantry moved from Hunan to KwangsiCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour
Italians defend with 1 mech_infantry
British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Persia to Iraq
1 armour moved from Persia to Iraq
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 32 PUs; end with 33 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Tambov
2 armour moved from Bryansk to Tambov
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Tambov to Russia
1 artillery moved from Albania to GreecePlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -0.33
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to Korea
1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from South Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
2 infantry owned by the French lost in Tunisia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 108 PUs;
Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Russia to Vologda
2 armour moved from Russia to Samara
4 armour moved from Russia to Volgograd
1 artillery and 7 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Samara
1 armour moved from Russia to Vologda
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Karelia
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 bombers moved from Novgorod to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry in Karelia, round 2 : 6/10 hits, 4.67 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 mech_infantrys in Rostov, round 2 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 artillery
Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Belarus to Western Germany
4 bombers moved from Karelia to Western Germany
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Belarus to NovgorodPlace Units - Germans
9 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
2 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.33
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Kwangsi
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 2 transports
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 2 cruisers and 2 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 cruisers and 2 transports
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 2 armour and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/8 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 bomber moved from Kwangsi to Kwangtung
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 1.00
Chinese : -2.00
Japanese : -1.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to Kwangtung
2 bombers moved from Manchuria to ShantungCombat - Americans
Air Battle in Shantung -
scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to Kwangtung
2 bombers moved from Manchuria to ShantungCombat - Americans
Air Battle in Shantung
Americans attacks with 2 units heading to Shantung
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits
Bombing raid in Shantung rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Shantung to Korea
1 bomber moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Changing PUs for Americans from 6 to 24
EDIT: Turning off Edit Mode
3 bombers and 1 factory_major placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to KweichowPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Hunan
3 armour and 2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 armour moved from Caucasus to VolgogradCombat - British
Battle in Trans-Jordan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 : 3/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Volgograd
Germans win with 3 armour remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Tambov to Caucasus
1 bomber moved from Russia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry
British defend with 5 armour and 2 infantry
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 9/12 hits, 5.67 expected hits
British roll dice for 5 armour and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 5 armour and 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 4.33
British : -1.17
Russians : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
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scramble and ool?
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Scramble all 3 fighters.
OOL is subs, then destroyer (only if ANZAC subs are sunk), aircraft carrier, then fighters, then battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 4/7 hits
2 submarines owned by the ANZAC, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 1 fighter and 3 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneTurn Complete - French
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good game, I focused way too much on Japan, especially with America, and you did a good job keeping a strong German airforce





