@crockett36 It says I need to download it so I do and then it says map not found, missing map.
OwenToo (Axis) -vs- stroutqb22 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Wake Island to Guam
1 bomber moved from Wake Island to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangtung to BurmaPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser and 2 destroyers
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
2 fighters and 1 tactical_bomber moved from Shan State to India
2 artilleries moved from India to Burma
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 mech_infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
The USA made an illegal move that TripleA does not check. Here is a quote from the “Notes” tab: Rules specific to 1940 the engine does not do, but you must follow:* (PE) USA may not end movement in seazone adjacent to Japanese controlled territories when not at war with Japan (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37)
You need to use the “edit” mode and move your USA ships out of SZ33 and SZ34. The USA is not at war and may not be in those Sea Zones. I will wait to do Italy’s turn until you comply with those rules.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Wake Island to Guam
1 bomber moved from Wake Island to Philippines
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 28 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangtung to BurmaPlace Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsPurchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Malta to Anglo Egyptian SudanCombat - British
Battle in 98 Sea Zone
British attack with 1 cruiser and 2 destroyers
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
2 fighters and 1 tactical_bomber moved from Shan State to India
2 artilleries moved from India to Burma
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
1 battleship moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
1 mech_infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Turning on Edit Mode
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode -
Sorry about that I had completely forgotten that’s a rule
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
4 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Greece
2 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 fighter and 2 infantry
British defend with 3 infantry
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 3 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/9 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 0/6 hits, 2.17 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Egypt, round 3 : 3/9 hits, 3.00 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Libya
1 fighter moved from Greece to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 0.50
British : -2.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 artilleries moved from Romania to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 armour moved from Bulgaria to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Poland to Eastern Poland
6 artilleries and 21 infantry moved from Poland to Baltic States
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 armour moved from Germany to Baltic States
5 mech_infantrys moved from Germany to Baltic States
2 fighters moved from Western Germany to 98 Sea Zone
2 tactical_bombers moved from Western Germany to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser and 2 destroyers
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 4/7 hits, 4.33 expected hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 2 destroyers
Battle in Baltic States
Germans attack with 5 armour, 6 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 11 infantry
Germans roll dice for 5 armour, 6 artilleries, 21 infantry and 5 mech_infantrys in Baltic States, round 2 : 11/37 hits, 9.83 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 11 infantry in Baltic States, round 2 : 6/12 hits, 4.00 expected hits
10 infantry owned by the Russians, 6 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Baltic States
Germans roll dice for 5 armour, 6 artilleries, 15 infantry and 5 mech_infantrys in Baltic States, round 3 : 7/31 hits, 8.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 6 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 7 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 11 infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 aaGun, 1 artillery and 7 infantry
Germans roll dice for 5 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 5/17 hits, 5.17 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Eastern Poland, round 2 : 3/8 hits, 2.67 expected hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Eastern Poland
Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 6/14 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 7 infantryNon Combat Move - Germans
4 aaGuns moved from Poland to Eastern Poland
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Finland to Norway
1 fighter moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
3 bombers moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 artillery placed in Western Germany
1 bomber and 2 fighters placed in Western Germany
1 transport placed in 93 Sea Zone
1 armour and 1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.17
British : 0.83
Russians : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Vyborg to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
5 infantry moved from Amur to Buryatia
5 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Western Ukraine to RomaniaCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Romania
Russians attack with 1 armour, 5 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Romania, round 2 : 0/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 0/3 hits
Russians roll dice for 1 armour, 5 infantry and 1 mech_infantry in Romania, round 3 : 1/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Romania, round 4 : 2/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 4 : 1/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Russians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Karelia to Novgorod
1 armour moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Archangel
3 infantry moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
Hey Matthew, tell you what, whenever a submarine attacks a submarine, the defending submarine will ALWAYS submerge if he can. This is because the defenders only rolls at a one and the attacker gets two. Therefore sub vs sub battles just don’t happen. Or you should ask me. I will always say the defender submerges, so you needn’t ask in the future, but just submerge my subs. I will let it pass this time, but what usually happens in SZ125 is both subs sit there and they never attack because the enemy always submerges. The German sub eliminates the Russian 5 IPC (or PU) bonus, and the Russian sub gets to roll for convoy losses at the end of the German turn.
Cheers! Roger -
Okay, thanks sorry about that! I’ll be sure to ask if it happens again
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
3 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
3 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 37 Sea ZoneCombat - Japanese
Combat Hit Differential Summary :
-
scramble fighter from Philippines?
-
No, leave it to defend the land. And also take the bomber as the first casualty
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
3 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 armour moved from Yunnan to Szechwan
2 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
3 artilleries moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 37 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport; ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers and 2 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 bomber, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber, 1 fighter and 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 3 fighters and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 4 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 1 aaGun and 4 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from 42 Sea Zone to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 tactical_bomber moved from Malaya to SiamPlace Units - Japanese
1 factory_minor placed in Shantung
1 submarine placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Guam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 22
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese and 1 transport owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 battleship and 1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Guam to 37 Sea Zone
1 fighter moved from Guam to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 43 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 22
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese and 1 transport owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 3 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Belgian Congo to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 mech_infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
8 infantry moved from India to BurmaPlace Units - British
3 destroyers placed in 109 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
2 armour, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 armour, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Libya to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 2 bombers in Anglo Egyptian Sudan, round 3 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
2 bombers moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : 0.33
British : -0.67 -
If ANZAC attacks SZ 36, Japan will scramble all 3 fighters