@crockett36 It says I need to download it so I do and then it says map not found, missing map.
OwenToo (Axis) -vs- stroutqb22 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Tambov
2 armour moved from Bryansk to Tambov
2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tambov
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Tambov, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Tambov to Russia
1 artillery moved from Albania to GreecePlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 0.17
British : -0.33
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Guam to Korea
1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from South Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits
2 infantry owned by the French lost in Tunisia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 108 PUs;
Germans buy 1 armour, 4 artilleries, 5 infantry, 2 mech_infantrys and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 armour moved from Russia to Vologda
2 armour moved from Russia to Samara
4 armour moved from Russia to Volgograd
1 artillery and 7 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Samara
1 armour moved from Russia to Vologda
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Baltic States to Karelia
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
4 bombers moved from Novgorod to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 4 bombers, 2 infantry and 1 mech_infantry in Karelia, round 2 : 6/10 hits, 4.67 expected hits
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Karelia, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 5 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 mech_infantrys in Rostov, round 2 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour
Russians defend with 1 artillery
Germans roll dice for 3 armour in Samara, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans roll dice for 3 armour in Vologda, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters and 1 tactical_bomber moved from Belarus to Western Germany
4 bombers moved from Karelia to Western Germany
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Belarus to NovgorodPlace Units - Germans
9 transports placed in 112 Sea Zone
1 infantry placed in Western Germany
2 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Russia
2 artilleries and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 2.33
Russians : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
2 artilleries, 3 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Japan to Kwangsi
2 bombers moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/10 hits, 5.83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Americans: 1 carrier, 2 fighters, 1 submarine and 2 transports
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 2 cruisers and 2 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 cruisers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 cruiser and 2 transports in 26 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for Americans: 2 cruisers and 2 transports
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 2 armour and 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 2 armour and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 2 armour and 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry; Russians defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 2/8 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 bomber moved from Kwangsi to Kwangtung
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans : 1.00
Chinese : -2.00
Japanese : -1.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to Kwangtung
2 bombers moved from Manchuria to ShantungCombat - Americans
Air Battle in Shantung -
scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers and 1 factory_major; Remaining resources: 6 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to Kwangtung
2 bombers moved from Manchuria to ShantungCombat - Americans
Air Battle in Shantung
Americans attacks with 2 units heading to Shantung
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 0/2 hits
Bombing raid in Shantung rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Shantung to Korea
1 bomber moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Changing PUs for Americans from 6 to 24
EDIT: Turning off Edit Mode
3 bombers and 1 factory_major placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,6,3,3
Americans collect 52 PUs (3 lost to blockades); end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to KweichowPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Chahar
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Hunan
3 armour and 2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Iraq to Volgograd
1 armour moved from Caucasus to VolgogradCombat - British
Battle in Trans-Jordan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery
British roll dice for 3 armour and 2 infantry in Trans-Jordan, round 2 : 3/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 5 armour and 1 factory_minor
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits
Germans roll dice for 5 armour in Volgograd, round 2 : 3/5 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 2 armour owned by the Germans lost in Volgograd
Germans win with 3 armour remaining. Battle score for attacker is -15
Casualties for Germans: 2 armour
Casualties for British: 1 armour, 1 fighter and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Malaya to Yunnan
1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Tambov to Caucasus
1 bomber moved from Russia to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
4 armour moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry
British defend with 5 armour and 2 infantry
Italians roll dice for 4 armour, 2 artilleries, 1 bomber, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 9/12 hits, 5.67 expected hits
British roll dice for 5 armour and 2 infantry in Trans-Jordan, round 2 : 2/7 hits, 3.17 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British, 1 infantry owned by the Italians and 5 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 4 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 29
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 5 armour and 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
2 infantry moved from Ukraine to RostovPlace Units - Italians
3 armour placed in Egypt
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 4.33
British : -1.17
Russians : -0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
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scramble and ool?
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Scramble all 3 fighters.
OOL is subs, then destroyer (only if ANZAC subs are sunk), aircraft carrier, then fighters, then battleship
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser, 2 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
2 fighters moved from Korea to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 6 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 4/7 hits
2 submarines owned by the ANZAC, 2 submarines owned by the Japanese, 2 destroyers owned by the ANZAC and 1 carrier owned by the Japanese lost in 6 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 6 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 2 battleships, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 4/6 hits
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC and 2 fighters owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 battleships, 1 fighter and 3 transports remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery moved from Northern Territory to QueenslandPlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 destroyer moved from 39 Sea Zone to 43 Sea ZoneTurn Complete - French
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good game, I focused way too much on Japan, especially with America, and you did a good job keeping a strong German airforce
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good game, are you ready to switch sides and play as the Axis? If so you can start a turn one as Germany.
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affirmative