dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Stroutqb22 (Axis) v scousemart (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 artilleries, 1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
1 armour and 1 fighter moved from Sikang to Volgograd
1 bomber moved from Shan State to Volgograd
2 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 armour moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 bomber moved from Shan State to Volgograd
1 armour moved from Kweichow to Burma
1 armour moved from Kweichow to Burma
2 armour moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Burma
1 fighter moved from Shan State to 37 Sea ZoneCombat - Japanese
Battle in Wake Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 3 bombers
Japanese roll dice for 1 cruiser in Wake Island, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits
Americans roll dice for 3 bombers in Wake Island, round 2 : 0/3 hits
2 bombers owned by the Americans lost in Wake Island
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits
Americans roll dice for 1 bomber in Wake Island, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 0/2 hits
Americans roll dice for 1 bomber in Wake Island, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 5 : 1/2 hits
Americans roll dice for 1 bomber in Wake Island, round 5 : 0/1 hits
1 bomber owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 36
Casualties for Americans: 3 bombers
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 6 fighters, 1 submarine and 5 tactical_bombers
British defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers, 1 destroyer, 6 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 7/12 hits
British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the British, 1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for British: 1 battleship and 1 cruiser
Casualties for Japanese: 1 fighter
Battle in Volgograd
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor, 4 infantry and 1 tactical_bomber
AA fire in Volgograd : 1/3 hits
1 fighter owned by the Japanese lost in Volgograd
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 7/7 hits
Russians roll dice for 1 aaGun, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 aaGun owned by the Russians and 4 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun, 4 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Burma
Japanese attack with 5 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 1 infantry
Japanese roll dice for 5 armour, 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 5/11 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Burma to Shan State
5 fighters moved from 37 Sea Zone to Shan State
5 tactical_bombers moved from 37 Sea Zone to Shan State
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kweichow to Burma
1 armour moved from Kweichow to Sikang
2 bombers moved from Volgograd to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 armour moved from Kweichow to Sikang
3 armour moved from Kiangsu to Kweichow
3 armour moved from Shantung to KweichowPlace Units - Japanese
1 cruiser and 1 transport placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 6 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 31 Sea Zone
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Western United States to 91 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
6 submarines placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 6 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 31 Sea Zone
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Western United States to 91 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea ZonePlace Units - Americans
6 submarines placed in 10 Sea Zone
2 armour and 2 infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 32 PUs;
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Persia to Burma
3 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 infantry moved from India to Burma
2 submarines moved from 58 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 2 submarines
Japanese defend with 2 carriers, 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 carriers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 submarine owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
Japanese win with 2 carriers and 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 2 submarines
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 6 armour, 1 artillery and 4 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 6/9 hits, 3.50 expected hits
Japanese roll dice for 6 armour, 1 artillery and 4 infantry in Burma, round 2 : 5/11 hits, 4.67 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 5 armour remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 4 infantryNon Combat Move - British
1 bomber moved from Burma to West India
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 armour placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Italians : 0.67
British : 2.83
Americans : 0.67
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 fighter moved from Alexandria to SyriaCombat - Italians
Battle in Syria
Italians attack with 2 artilleries, 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Albania to Greece
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Western Ukraine to Bryansk
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Dutch New Guinea
1 artillery moved from Northern Territory to Queensland
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
4 artilleries moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
5 infantry moved from Ukraine to Rostov
3 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Urals to Vologda
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Russia
Germans attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 7 infantry
AA fire in Russia : 0/5 hits
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 6/16 hits
Russians roll dice for 2 aaGuns, 4 artilleries and 7 infantry in Russia, round 2 : 1/11 hits
2 aaGuns owned by the Russians, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 6/15 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 : 3/7 hits
3 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Russia, round 4 : 6/12 hits
Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 4 infantry
Casualties for Russians: 2 aaGuns, 4 artilleries and 7 infantry
Battle in Vologda
Germans attack with 4 armour
Russians defend with 2 artilleries
Germans roll dice for 4 armour in Vologda, round 2 : 2/4 hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 4 armour remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Rostov
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Karelia to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Western Germany
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Holland Belgium
8 artilleries and 5 infantry moved from Eastern Poland to Poland
1 artillery moved from Romania to YugoslaviaPlace Units - Germans
1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
4 artilleries moved from Smolensk to Russia
4 infantry moved from Smolensk to Russia
2 armour moved from Bryansk to Russia
1 mech_infantry moved from Western Ukraine to Russia
5 infantry moved from Ukraine to Rostov
3 armour moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
2 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 armour moved from Urals to Vologda
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Russia
Germans attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major and 7 infantry
AA fire in Russia : 0/5 hits
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 6/16 hits
Russians roll dice for 2 aaGuns, 4 artilleries and 7 infantry in Russia, round 2 : 1/11 hits
2 aaGuns owned by the Russians, 1 infantry owned by the Germans and 4 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 6/15 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 : 3/7 hits
3 infantry owned by the Germans, 3 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Russia, round 4 : 6/12 hits
Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 4 infantry
Casualties for Russians: 2 aaGuns, 4 artilleries and 7 infantry
Battle in Vologda
Germans attack with 4 armour
Russians defend with 2 artilleries
Germans roll dice for 4 armour in Vologda, round 2 : 2/4 hits
Russians roll dice for 2 artilleries in Vologda, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 4 armour remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Rostov
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Karelia to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 aaGun moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 armour and 1 mech_infantry moved from Poland to Western Germany
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Holland Belgium
8 artilleries and 5 infantry moved from Eastern Poland to Poland
1 artillery moved from Romania to YugoslaviaPlace Units - Germans
1 battleship, 1 carrier, 1 cruiser and 1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 82 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode -
use the second file, I forgot a non combat move
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Timguska to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 infantry moved from Tambov to Samara
5 infantry moved from Timguska to Yenisey
1 infantry moved from Timguska to Yenisey
3 infantry moved from Yakut S.S.R. to BuryatiaTurn Complete - Russians
Combat Hit Differential Summary :
Russians : 1.50
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 cruisers, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
5 armour moved from Burma to India
1 armour and 1 mech_infantry moved from Shan State to India
1 bomber moved from Kazakhstan to India
1 bomber moved from Kazakhstan to India
3 fighters moved from Shan State to India
3 tactical_bombers moved from Shan State to India
1 fighter moved from Shan State to India
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to India
1 armour moved from Volgograd to Tambov
Japanese take Tambov from Russians
1 armour moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Sikang to Turkmenistan
1 armour moved from Sikang to Novosibirsk
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Volgograd to SamaraCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in India
Japanese attack with 6 armour, 2 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 6/15 hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in India, round 2 : 3/11 hits
2 armour owned by the Japanese, 3 aaGuns owned by the British, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 2 bombers, 2 fighters and 4 tactical_bombers in India, round 3 : 9/12 hits
UK_Pacific roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 4/8 hits
3 armour owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese, 3 artilleries owned by the British and 3 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for British: 3 aaGuns, 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Casualties for Japanese: 5 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Battle in Turkmenistan
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 infantry in Turkmenistan, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to Burma
1 tactical_bomber moved from India to Burma
1 bomber moved from India to Burma
1 bomber moved from India to Burma
1 fighter moved from India to Burma
1 artillery moved from Shan State to Burma
1 aaGun moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
3 armour moved from Kweichow to Burma
2 armour moved from Kweichow to Burma
1 armour moved from Kweichow to Sikang
3 armour moved from Shantung to Kweichow
3 armour moved from Kiangsu to KweichowPlace Units - Japanese
2 cruisers, 1 submarine and 1 transport placed in 6 Sea Zone
2 armour placed in Volgograd
Japanese undo move 2.
1 armour placed in Volgograd
2 armour and 2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Italians: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians : 0.50
Americans : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 5 PUs;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
3 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Italians: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 armour, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British repair damage of 4x airfield, 14x factory_major; Remaining resources: 10 PUs;
British buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
1 bomber moved from West India to Union of South Africa
1 destroyer moved from 75 Sea Zone to 71 Sea ZonePlace Units - British
1 fighter placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery moved from Syria to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Northwest Persia
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Northwest Persia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Egypt
1 artillery and 2 infantry moved from Syria to Iraq
1 submarine moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 cruiser and 1 submarine placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 bombers moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,5,1,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
Game over, so it seems. Well done. :-D
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good game! would you like to play again and switch sides?





