@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Stroutqb22 (Axis) v scousemart (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier and 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Hopei to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 artillery and 3 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Kansu
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to SzechwanCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kansu, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 2/10 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shensi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kansu to Hopei
1 fighter moved from Kansu to Hopei
1 bomber moved from Kansu to Hopei
1 bomber moved from Shensi to Kwangsi
3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
1 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Siberia to SakhaPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 armour placed in Shantung
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser and 1 transport placed in 10 Sea Zone
3 infantry placed in Central United States
1 artillery placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 3x factory_major; Remaining resources: 26 PUs;
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
British creates battle in territory 106 Sea Zone
Battle in Italian Somaliland
Battle in Yunnan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking 106 Sea Zone from Germans, taking Italian Somaliland from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Yunnan to India
2 fighters moved from Yunnan to India
1 transport moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to QuebecPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,1,1
UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : -1.00
Italians : -0.33
Chinese : -0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 unit repaired.
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Algeria to 94 Sea Zone
2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to EgyptCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 3 infantry
British defend with 1 fighter, 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/2 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 2 fighters in Egypt, round 4 : 2/3 hits
British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 3 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from France to Normandy Bordeaux
1 cruiser moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to 37 Sea Zone
2 fighters moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Western Australia
2 fighters moved from 37 Sea Zone to Malaya
1 artillery moved from Queensland to Northern Territory
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Western Australia
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.83 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 12 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 armour and 4 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to BessarabiaCombat - Germans
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scramble from Scotland?
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Scramble for Scotland and UK 8-)
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Forget what I said about UK. I obviously don’t know the rules… :roll: :lol: :mrgreen:
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do you still want to scramble from Scotland though?
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Yeah, still scramble Scotland. I was thinking I should scramble for UK but I can’t as airfield is damaged so I can’t. That’s what I meant. :roll: :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 tactical_bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 12 infantry moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 armour and 4 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to BessarabiaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
Air Battle in United Kingdom
Germans attacks with 2 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in 109 Sea Zone
Germans attack with 2 tactical_bombers
British defend with 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 2 tactical_bombers in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 tactical_bombers in 109 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 destroyer, 1 fighter and 1 transport
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 armour, 1 fighter, 4 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/8 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Western Ukraine, round 3 : 4/7 hits
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 3 : 1/4 hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Belarus, round 6 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 4 artilleries and 3 infantry
Germans roll dice for 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers in Bessarabia, round 2 : 5/11 hits
Russians roll dice for 2 armour, 4 artilleries and 3 infantry in Bessarabia, round 2 : 5/9 hits
1 mech_infantry owned by the Germans, 4 infantry owned by the Germans, 2 artilleries owned by the Russians and 3 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Bessarabia, round 3 : 4/6 hits
Russians roll dice for 2 armour and 2 artilleries in Bessarabia, round 3 : 1/4 hits
2 armour owned by the Russians, 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Russians: 2 armour, 4 artilleries and 3 infantry
Battle in Novgorod
Germans attack with 4 armour, 2 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Germans roll dice for 4 armour, 2 artilleries, 12 infantry and 1 mech_infantry in Novgorod, round 2 : 4/19 hits
Russians roll dice for 2 aaGuns, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/13 hits
2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 3 : 3/15 hits
Russians roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/11 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 4 : 2/12 hits
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits
4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 3/8 hits
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 5 : 1/6 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Novgorod, round 6 : 3/7 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Novgorod, round 6 : 1/3 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 2 artilleries remaining. Battle score for attacker is 26
Casualties for Germans: 12 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from Western Ukraine to Poland
1 tactical_bomber moved from Western Ukraine to Poland
1 fighter moved from Western Ukraine to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 fighter moved from Bessarabia to Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Yugoslavia
3 artilleries and 3 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Baltic States
8 artilleries and 5 infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western GermanyPlace Units - Germans
1 bomber placed in Western Germany
5 artilleries and 5 infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery moved from Karelia to Finland
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Volgograd
1 fighter moved from Western Ukraine to Volgograd
1 aaGun moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
1 infantry moved from Smolensk to Archangel
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
10 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 33 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : 0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Hunan to Burma
1 mech_infantry moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Kansu
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 bomber moved from Hopei to Kansu
1 fighter moved from Kwangsi to BurmaCombat - Japanese
-
scramble?
-
No scramble. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Hunan to Burma
1 mech_infantry moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Kansu
1 fighter moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Sikang
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 bomber moved from Hopei to Kansu
1 fighter moved from Kwangsi to BurmaCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Solomon Islands
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Solomon Islands from ANZAC with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Sikang, round 2 : 4/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/5 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kweichow to Shan State
1 aaGun moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 armour moved from Shantung to Kweichow
2 armour moved from Shantung to Kweichow
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kansu to Kwangsi
1 bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 fighter moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
1 artillery moved from Korea to Manchuria
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 bombers moved from Western United States to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
3 bombers moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Philippines to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,4,1,4,6,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Italians : 0.50
Americans : 1.17
Japanese : 0.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 bombers moved from Western United States to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Americans: 1 cruiser and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
3 bombers moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Philippines to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,4,1,4,6,3
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 aaGun, 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 bombers moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Egypt
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 harbour
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
British attack with 2 bombers and 2 fighters
Germans defend with 1 aaGun, 2 infantry and 2 tactical_bombers
AA fire in Holland Belgium : 0/3 hits, 0.50 expected hits
British roll dice for 2 bombers and 2 fighters in Holland Belgium, round 2 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 aaGun, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
1 aaGun owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Holland Belgium
British roll dice for 1 bomber and 1 fighter in Holland Belgium, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the British lost in Holland Belgium
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -33
Casualties for British: 2 bombers and 2 fighters
Casualties for Germans: 1 aaGun and 2 infantryNon Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kenya to Italian Somaliland
1 fighter moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
1 aaGun placed in Union of South Africa
2 submarines placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 28 PUs (3 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3,5,4,3,1
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 bomber and 2 infantryCombat Hit Differential Summary :
Germans : 0.67
Italians : 0.17
British : -0.33
Americans : 1.17
Japanese : 0.17
AA fire in Holland Belgium : : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 fighter moved from Alexandria to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; British defend with 1 transport
Italians roll dice for 2 fighters in 81 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 fighters in 81 Sea Zone, round 4 : 2/2 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 4 : 1/1 hits
1 transport owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 fighter
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 fighterNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Alexandria
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs