@BooperCould you quote the section or something for me to read what he said.
Ferrousgryphon (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 armour, 4 artilleries, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 4 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
4 bombers moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Shensi to Kazakhstan
Germans take Sikang from ChineseCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 4 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 4 bombers and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 3.33 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 artillery and 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 artilleries moved from Volgograd to Kazakhstan
38 armour and 20 mech_infantrys moved from Russia to Kazakhstan
11 artilleries moved from Russia to Samara
2 mech_infantrys moved from Bryansk to Volgograd
3 artilleries moved from Ukraine to Rostov
1 fighter and 4 tactical_bombers moved from Rostov to Novgorod
1 bomber moved from Bryansk to Novgorod
4 bombers moved from Caucasus to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Holland Belgium to Western Germany
5 mech_infantrys moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to AmurPlace Units - Germans
2 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
3 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,2,4,2,5,1
Germans collect 74 PUs (5 lost to blockades); end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Germans : 0.67
British : 0.67
Americans : -0.67 -
I’m assuming the Soviet sub won’t move.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 fighter moved from Java to 37 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 armour, 11 artilleries, 1 bomber, 15 infantry and 6 mech_infantrys moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 fighter moved from Java to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 1/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
2 fighters owned by the Japanese retreated
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese retreated to 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Celebes, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Tsinghai
Japanese attack with 3 armour, 11 artilleries, 1 bomber, 15 infantry and 7 mech_infantrys
Chinese defend with 1 fighter and 30 infantry
Japanese roll dice for 3 armour, 11 artilleries, 1 bomber, 15 infantry and 7 mech_infantrys in Tsinghai, round 2 : 17/37 hits, 11.33 expected hits
Chinese roll dice for 1 fighter and 30 infantry in Tsinghai, round 2 : 9/31 hits, 10.67 expected hits
9 infantry owned by the Japanese and 17 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 11 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys in Tsinghai, round 3 : 11/28 hits, 9.83 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 8/14 hits, 5.00 expected hits
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 11 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 3 armour, 9 artilleries, 1 bomber and 7 mech_infantrys in Tsinghai, round 4 : 10/20 hits, 7.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 2/3 hits, 1.33 expected hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour, 7 artilleries, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 39
Casualties for Japanese: 4 artilleries and 15 infantry
Casualties for Chinese: 1 fighter and 30 infantryNon Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 submarine moved from 5 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Japan
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 30 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
1 bomber moved from Tsinghai to French Indo China
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Shan State
1 artillery moved from French Indo China to Shan State
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 bomber moved from French Indo China to Shan StatePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 1.
3 artilleries placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : 0.17
Chinese : 2.00
UK_Pacific : 1.33
Japanese : 7.50 -
Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Egypt to Persia
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Morocco to Egypt
3 fighters moved from Eastern United States to Morocco
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from United Kingdom to 110 Sea Zone
1 marine moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 6 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Morocco
3 bombers moved from United Kingdom to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 50 PUs;
British buy 1 airfield, 1 artillery, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
5 fighters moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Volgograd
6 fighters moved from Persia to CaucasusCombat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Caucasus
British attack with 11 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 11 fighters and 2 infantry in Caucasus, round 2 : 8/13 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 11 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 aaGuns, 3 armour, 5 artilleries, 5 infantry and 7 mech_infantrys moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
11 fighters moved from Caucasus to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 71 Sea Zone
1 bomber moved from Volgograd to PersiaPlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
I have been concerned about your tanks taking over the Middle East for a few turns. I agree it’s not looking good for me. I’m not quite ready to capitulate yet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,6,6,5,2,2
Italians collect 8 PUs (7 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
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Very frustrating that both amphibious assaults failed. I think I didn’t realise how thin the attack on the Celebes sub was.
I can’t see how that 40 tank force can be prevented from claiming the middle east.
I have been concerned about your tanks taking over the Middle East for a few turns. I agree it’s not looking good for me. I’m not quite ready to capitulate yet.
I wasn’t expecting a capitulation yet. Just doing a bit of trash talk. The Middle East isn’t a victory city and the fall of Egypt isn’t guaranteed yet.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Guam
ANZAC win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 infantry placed in Queensland
1 infantry placed in New South Wales
2 destroyers placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
1 fighter moved from Northwest Persia to PersiaNon Combat Move - French
Turn Complete - French
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You’ve got every right to trash talk. You’ve played a great game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs;
Germans buy 3 armour, 3 artilleries, 6 mech_infantrys and 6 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour and 2 mech_infantrys moved from Volgograd to Caucasus
40 armour, 2 artilleries and 21 mech_infantrys moved from Kazakhstan to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 46 armour, 5 artilleries and 23 mech_infantrys
British defend with 2 infantry
Germans roll dice for 46 armour, 5 artilleries and 23 mech_infantrys in Caucasus, round 2 : 32/74 hits, 29.33 expected hits
British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 46 armour, 5 artilleries and 23 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
11 artilleries moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
4 bombers and 1 fighter moved from Southern Italy to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 submarines and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from Western Germany to 112 Sea Zone
1 bomber and 2 tactical_bombers moved from Novgorod to Western Germany
5 artilleries and 2 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
6 transports placed in 112 Sea Zone
3 artilleries placed in France
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,5,6,1,3,3
Germans collect 74 PUs (5 lost to blockades); end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 2.67
British : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to India
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
4 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Combat Hit Differential Summary :
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I moved your Soviet sub to SZ98 to avoid fighting in SZ97. Let me know if you want to do something different.
Scramble to SZ54?
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Full Scramble Max D
I may edit the sub somewhere else when I look at it again
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Shan State to India
1 artillery and 1 infantry moved from Shan State to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
2 fighters moved from 42 Sea Zone to Malaya
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Japan to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 21 Sea Zone
2 artilleries and 2 infantry moved from 21 Sea Zone to Guam
4 submarines moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Guam, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 4 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 55 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Celebes from ANZAC with 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 54 Sea Zone
Japanese attack with 11 fighters and 5 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 4 destroyers and 4 fighters; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 11 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 12/16 hits, 8.83 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits
5 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 4 destroyers owned by the ANZAC lost in 54 Sea Zone
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 5 fighters
Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 4 fighters
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 infantry moved from Szechwan to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
3 armour and 7 mech_infantrys moved from Tsinghai to Szechwan
1 infantry moved from Shensi to Tsinghai
7 artilleries moved from Tsinghai to Shensi
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Hunan
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from India to French Indo China
1 artillery and 4 infantry moved from Shan State to Yunnan
3 artilleries moved from French Indo China to Yunnan
2 fighters moved from Malaya to French Indo China
3 carriers moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
3 carriers moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
4 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 carriers and 1 fighter moved from 45 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Shantung
3 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.33
ANZAC : -0.17
UK_Pacific : -0.33
AA fire in India : : -0.17
Japanese : 4.67 -
I’m ready to call this one. You already have a 100 unit advantage and I’m struggling to come up with ways to keep even with you economically. Your German force will definitely take the Middle East and that will only increase the disparity in our incomes. I could hold you out of Egypt for 3 rounds at most I think and that is probably being generous for me. lol Great game Simon! You played a great game. My turn on UK1 really cut holes in my strategy and you certainly exploited the weaknesses in my plan. Thanks for the game. I will post the results.
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Thanks for the game. Was good to not have to play out to an inevitable conclusion too.
I don’t know about BM. I’m starting to think that without the allies actually going after the NOs, they don’t have much of a chance. Some of the NOs are fine and probably add value but some just force irrational actions, like why land on Sicily? Kid will say or at least think that they did it in the actual war so let’s bring some historical outcomes. Where’s the fun in that?
I really expect to win when I play Axis unless I screw up somewhere, which I guess I do often.