scramble to 110?
Axis-dominion (Allies) vs Simon33 (Axis+4) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
Italians take Novosibirsk from Russians
2 artilleries, 2 infantry and 1 marine moved from Tanganyika Territory to Rhodesia
1 infantry moved from Western Germany to France
2 fighters moved from Southern Italy to FranceCombat - Italians
Battle in Rhodesia
Italians attack with 2 artilleries, 2 infantry and 1 marine
British defend with 1 armour, 1 artillery and 3 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Rhodesia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour, 1 artillery and 3 infantry in Rhodesia, round 2 : 3/5 hits, 1.83 expected hits
1 marine owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Rhodesia
Italians roll dice for 2 artilleries in Rhodesia, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Rhodesia, round 3 : 3/4 hits, 1.50 expected hits
2 artilleries owned by the Italians lost in Rhodesia
British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -16
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Casualties for British: 1 infantry
Battle in France
Italians attack with 2 fighters and 1 infantry
French defend with 1 airfield and 1 factory_minor; Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in France, round 2 : 2/3 hits, 1.17 expected hits
French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in France
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from France to Southern Italy
1 armour and 2 infantry moved from Tobruk to LibyaPlace Units - Italians
8 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,3,1,2,5,3,5,6,1,5,1,1,5
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0.33
British : 2.67
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in JavaNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 22 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 22 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 89 Sea Zone
1 cruiser moved from 92 Sea Zone to 89 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
3 bombers and 3 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
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Intercept in Moscow?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
3 bombers and 3 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 3,7,8 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Samara
2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 mech_infantry moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Western Germany to Bryansk
5 armour moved from Poland to Western Ukraine
3 bombers and 3 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 127 Sea ZonePlace Units - Germans
7 artilleries placed in Western Germany
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 35 artilleries and 48 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 armour, 35 artilleries and 48 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 armour, 35 artilleries and 48 infantry in Samara, round 2 : 30/86 hits, 27.00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 armour, 35 artilleries and 47 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Iraq
2 aaGuns moved from Russia to Samara
1 infantry moved from Archangel to Nenetsia
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : 3.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
Japanese buy 2 armour, 1 artillery, 1 fighter, 6 infantry, 2 marines and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Shantung
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Shensi to Hopei
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Japan to Hunan
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 bomber moved from Japan to Hopei
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Hunan
1 bomber moved from Japan to HopeiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Hopei, round 2 : 1/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
2 bombers moved from Hopei to Shantung
1 mech_infantry moved from Sikang to Kansu
3 artilleries and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Hunan to French Indo China
1 infantry moved from Burma to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
8 infantry moved from India to West India
2 artilleries, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 25 Sea Zone to 16 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 infantry, 1 marine, 5 submarines, 3 tactical_bombers and 2 transports moved from 16 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 submarines placed in 6 Sea Zone
2 armour and 1 artillery placed in Shantung
3 infantry placed in French Indo China
3 infantry placed in India
1 fighter and 2 marines placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.83 -
Hmm, I was hoping Japan could win the game shortly but it doesn’t seem that is happening any time soon.
Be interesting to see what your US fleet does this turn.
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stick around, got scrambling orders coming soon
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Combat Hit Differential Summary :
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scramble in 95?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Greece
Battle in Sicily
Battle in Crete
Battle in Sardinia
Battle in Cyprus
Battle in Celebes
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Celebes, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Sardinia from Italians, taking Cyprus from Italians, taking Celebes from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 43 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 43 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from 22 Sea Zone to 43 Sea Zone
1 carrier and 2 destroyers moved from 22 Sea Zone to 44 Sea Zone
6 submarines moved from 22 Sea Zone to 54 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from British Columbia to Western United States
6 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Eastern United States
1 transport moved from 22 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans : -1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Greece
Battle in Sicily
Battle in Crete
Battle in Sardinia
Battle in Cyprus
Battle in Celebes
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Celebes, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Sardinia from Italians, taking Cyprus from Italians, taking Celebes from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 43 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 43 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from 22 Sea Zone to 43 Sea Zone
1 carrier and 2 destroyers moved from 22 Sea Zone to 44 Sea Zone
6 submarines moved from 22 Sea Zone to 54 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from British Columbia to Western United States
6 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Eastern United States
1 transport moved from 22 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anhwe: 1 bomber
EDIT: Adding units owned by Americans to Kiangsi: 1 bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -1.00
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
18 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -3.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Greece
Battle in Sicily
Battle in Crete
Battle in Sardinia
Battle in Cyprus
Battle in Celebes
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Celebes, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Sardinia from Italians, taking Cyprus from Italians, taking Celebes from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 43 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 43 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from 22 Sea Zone to 43 Sea Zone
1 carrier and 2 destroyers moved from 22 Sea Zone to 44 Sea Zone
6 submarines moved from 22 Sea Zone to 54 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from British Columbia to Western United States
6 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Eastern United States
1 transport moved from 22 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anhwe: 1 bomber
EDIT: Adding units owned by Americans to Kiangsi: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
18 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to VolgogradCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in MaltaNon Combat Move - British
1 bomber moved from Ukraine to Greece
1 bomber moved from Volgograd to Samara
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Greece
3 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Iraq to Syria
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Greece
1 battleship moved from 22 Sea Zone to 44 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : -1.00
Chinese : -3.00
AA fire in Ukraine : : -0.17
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Greece
Battle in Sicily
Battle in Crete
Battle in Sardinia
Battle in Cyprus
Battle in Celebes
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Celebes, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Sardinia from Italians, taking Cyprus from Italians, taking Celebes from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 43 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 43 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from 22 Sea Zone to 43 Sea Zone
1 carrier and 2 destroyers moved from 22 Sea Zone to 44 Sea Zone
6 submarines moved from 22 Sea Zone to 54 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from British Columbia to Western United States
6 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Eastern United States
1 transport moved from 22 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anhwe: 1 bomber
EDIT: Adding units owned by Americans to Kiangsi: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
18 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to VolgogradCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in MaltaNon Combat Move - British
1 bomber moved from Ukraine to Greece
1 bomber moved from Volgograd to Samara
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Greece
3 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Iraq to Syria
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Greece
1 battleship moved from 22 Sea Zone to 44 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : -1.00
Chinese : -3.00
AA fire in Ukraine : : -0.17
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 44 Sea Zone
1 transport moved from 22 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 3 infantry moved from 44 Sea Zone to Celebes
1 battleship and 3 cruisers moved from 22 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
Americans take 44 Sea Zone from JapaneseCombat - Americans
Battle in Greece
Battle in Sicily
Battle in Crete
Battle in Sardinia
Battle in Cyprus
Battle in Celebes
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Celebes, round 2 : 1/4 hits, 2.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 armour and 2 infantry in Celebes, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Crete from Italians, taking Sardinia from Italians, taking Cyprus from Italians, taking Celebes from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier and 1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Algeria
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 carrier moved from 51 Sea Zone to 63 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
2 fighters moved from 22 Sea Zone to 43 Sea Zone
1 destroyer moved from 22 Sea Zone to 43 Sea Zone
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 43 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 carrier moved from 22 Sea Zone to 43 Sea Zone
1 fighter moved from 22 Sea Zone to 43 Sea Zone
1 carrier and 2 destroyers moved from 22 Sea Zone to 44 Sea Zone
6 submarines moved from 22 Sea Zone to 54 Sea Zone
3 submarines moved from 1 Sea Zone to 10 Sea Zone
1 aaGun and 2 infantry moved from British Columbia to Western United States
6 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to Eastern United States
1 transport moved from 22 Sea Zone to 54 Sea ZonePlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Anhwe: 1 bomber
EDIT: Adding units owned by Americans to Kiangsi: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
18 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to KiangsiPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUsPurchase Units - British
British buy 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 artillery moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to VolgogradCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in MaltaNon Combat Move - British
1 bomber moved from Ukraine to Greece
1 bomber moved from Volgograd to Samara
1 artillery and 2 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Syria
1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Greece
3 fighters moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from Iraq to Syria
1 aaGun moved from Iraq to Trans-Jordan
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 76 Sea Zone to Greece
1 battleship moved from 22 Sea Zone to 44 Sea ZonePlace Units - British
1 transport placed in 71 Sea Zone
3 infantry placed in Egypt
1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 infantry
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 mech_infantry
EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 artillery
EDIT: Adding units owned by British to Greece: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : -1.00
Chinese : -3.00
AA fire in Ukraine : : -0.17
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour and 2 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 fighter moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from France to Northern Italy
2 artilleries moved from Western Germany to Northern Italy
2 aaGuns, 1 artillery and 2 infantry moved from Bryansk to RostovPlace Units - Italians
3 artilleries placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6,4,6
Italians collect 21 PUs (5 lost to blockades); end with 21 PUsCombat Hit Differential Summary :