Axis-dominion (Allies) vs Simon33 (Axis+4) BM3 Game II


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Greece: 4 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Americans to Norway: 4 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Kweichow to French Indo China

    Combat - ANZAC
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China : 1/1 hits, 0.17 expected hits
                    1 bomber killed by AA
                    Bombing raid in French Indo China causes 0 damage total.

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 artillery moved from New South Wales to South Australia
                2 fighters moved from New South Wales to Queensland
                1 cruiser, 2 infantry, 1 marine and 2 transports moved from 79 Sea Zone to 80 Sea Zone
                2 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                2 infantry moved from 80 Sea Zone to Iraq
                1 marine moved from 80 Sea Zone to Iraq
                1 fighter moved from Spain to United Kingdom

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Combat Hit Differential Summary :

    AA fire in French Indo China : : 0.83

    triplea_42028_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
                Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                3 armour moved from Novgorod to Finland

    Combat - Germans

    Non Combat Move - Germans
                3 artilleries and 6 infantry moved from France to Southern France
                1 armour moved from Western Germany to Northern Italy
                2 artilleries and 1 infantry moved from Western Germany to Northern Italy
                3 armour and 2 mech_infantrys moved from Ukraine to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                Germans undo move 1.
                3 artilleries placed in Volgograd
                3 infantry placed in Ukraine
                5 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
                Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    triplea_42028_Ger13.tsvg


  • are you ok if I take Berlin?

    you may want to rethink your turn

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
                Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                8 infantry moved from Karelia to Finland
                      Germans take Finland from Americans
                3 armour moved from Novgorod to Finland

    Combat - Germans

    Non Combat Move - Germans
                3 artilleries and 6 infantry moved from France to Southern France
                1 armour moved from Western Germany to Northern Italy
                2 artilleries and 1 infantry moved from Western Germany to Northern Italy
                3 armour and 2 mech_infantrys moved from Ukraine to Volgograd

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                Germans undo move 1.
                3 artilleries placed in Volgograd
                3 infantry placed in Ukraine
                5 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
                Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 infantry
                EDIT: Adding units owned by Germans to Germany: 4 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42028_Ger13.tsvg

  • '19 '17 '16

    @axis-dominion:

    are you ok if I take Berlin?

    you may want to rethink your turn

    To be honest, I was only really thinking about getting up to a sub 50% battle for Hawaii so my slow death will be over.

    Oh right, just noticed ANZAC reinforcements. I didn’t see that airbase on Sumatra. That was a bit of a game changer.

    Right, you’ve won this one. I’ll post the result.

    Was it just the loss of Egypt that sealed this one?


  • you shud still rethink that. think of all the uk air I can muster on Berlin…(hint: I have a fac in Norway, which means I can produce up to 3 cvs…also, I can always air blitz with America first, then take like easy candy with uk)…


  • ok then, gg.

    yah well your loss of Egypt was big for sure


  • but also, your loss of German navy hurt badly as well (along with it, good amount of air)


  • we can rematch if you’d like. you’re actually playing pretty good, but your naval play needs some improvement. especially you gotta look out for it better

  • '19 '17 '16

    I think rushing Midway to not take Hawaii also cost the money islands, which was bad for Japan.

    Yeah, I’m up for another go. I thought I had you that time until losing Egypt.

    Same sides, I’ll set it up.

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