@BooperCould you quote the section or something for me to read what he said.
Axis-dominion (Allies) vs Simon33 (Axis+4) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from France to Southern FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,2,5
Italians collect 17 PUs (8 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
Italians : 0.83
Americans : -0.33 -
you got my edit message right? scroll above. I’m going to edit during anz turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Norway: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Kweichow to French Indo ChinaCombat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 cruiser, 2 infantry, 1 marine and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Spain to United KingdomPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
8 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 armour moved from Novgorod to FinlandCombat - Germans
Non Combat Move - Germans
3 artilleries and 6 infantry moved from France to Southern France
1 armour moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from Western Germany to Northern Italy
3 armour and 2 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUsCombat Hit Differential Summary :
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are you ok if I take Berlin?
you may want to rethink your turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
8 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 armour moved from Novgorod to FinlandCombat - Germans
Non Combat Move - Germans
3 artilleries and 6 infantry moved from France to Southern France
1 armour moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from Western Germany to Northern Italy
3 armour and 2 mech_infantrys moved from Ukraine to VolgogradPlace Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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are you ok if I take Berlin?
you may want to rethink your turn
To be honest, I was only really thinking about getting up to a sub 50% battle for Hawaii so my slow death will be over.
Oh right, just noticed ANZAC reinforcements. I didn’t see that airbase on Sumatra. That was a bit of a game changer.
Right, you’ve won this one. I’ll post the result.
Was it just the loss of Egypt that sealed this one?
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you shud still rethink that. think of all the uk air I can muster on Berlin…(hint: I have a fac in Norway, which means I can produce up to 3 cvs…also, I can always air blitz with America first, then take like easy candy with uk)…
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ok then, gg.
yah well your loss of Egypt was big for sure
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but also, your loss of German navy hurt badly as well (along with it, good amount of air)
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we can rematch if you’d like. you’re actually playing pretty good, but your naval play needs some improvement. especially you gotta look out for it better
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I think rushing Midway to not take Hawaii also cost the money islands, which was bad for Japan.
Yeah, I’m up for another go. I thought I had you that time until losing Egypt.
Same sides, I’ll set it up.