Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 carriers, 13 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Saudi Arabia
1 battleship and 3 cruisers moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from Sumatra to Saudi Arabia
Combat - Americans
Battle in Holland Belgium
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Saudi Arabia, round 2 : 3/4 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Holland Belgium from Germans, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 bomber moved from Saudi Arabia to Iraq
4 carriers, 1 destroyer, 6 submarines and 3 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour moved from Tobruk to Egypt
6 infantry moved from Central United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
4 fighters moved from British Guiana to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
5 fighters and 1 tactical_bomber moved from Sumatra to Queensland
2 fighters moved from Sumatra to Queensland
4 fighters and 1 tactical_bomber moved from Iraq to Sumatra
1 fighter moved from Sumatra to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from British Columbia to Western United States
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Sumatra to Queensland
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
2 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
Place Units - Americans
3 carriers and 2 submarines placed in 10 Sea Zone
3 infantry placed in Spain
3 infantry placed in Greece
3 infantry placed in Norway
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
24 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Shensi, round 2 : 0/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 24 infantry in Shensi, round 3 : 6/24 hits, 4.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 carrier, 1 harbour and 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Greece to Ukraine
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Non Combat Move - British
2 artilleries and 5 infantry moved from Turkey to Caucasus
2 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 carrier moved from 98 Sea Zone to 92 Sea Zone
3 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Norway to United Kingdom
4 infantry and 3 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
5 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Spain
5 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 infantry moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Turkey
2 artilleries moved from Mozambique to Tanganyika Territory
2 transports moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Ukraine to Greece
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Spain
1 fighter moved from 98 Sea Zone to Spain
Place Units - British
1 carrier placed in 110 Sea Zone
1 harbour placed in Iraq
3 infantry placed in Iraq
3 infantry placed in Turkey
Turn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.83
Neutral_True : 1.33
Chinese : -2.00
AA fire in Ukraine : : -0.17
Japanese : -0.67
simon, I’d like the 5 US planes in Greece to be up in Norway instead. just a heads up, I can make the change during anz turn since you may have already downloaded the map?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Northern Italy
2 artilleries and 3 infantry moved from France to Southern France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,2,5
Italians collect 17 PUs (8 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : -0.33
you got my edit message right? scroll above. I’m going to edit during anz turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Greece: 4 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Norway: 4 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Kweichow to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 cruiser, 2 infantry, 1 marine and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from 80 Sea Zone to Iraq
1 marine moved from 80 Sea Zone to Iraq
1 fighter moved from Spain to United Kingdom
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 armour moved from Novgorod to Finland
Combat - Germans
Non Combat Move - Germans
3 artilleries and 6 infantry moved from France to Southern France
1 armour moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from Western Germany to Northern Italy
3 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Combat Hit Differential Summary :
are you ok if I take Berlin?
you may want to rethink your turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 3 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
8 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 armour moved from Novgorod to Finland
Combat - Germans
Non Combat Move - Germans
3 artilleries and 6 infantry moved from France to Southern France
1 armour moved from Western Germany to Northern Italy
2 artilleries and 1 infantry moved from Western Germany to Northern Italy
3 armour and 2 mech_infantrys moved from Ukraine to Volgograd
Place Units - Germans
3 mech_infantrys placed in Volgograd
Germans undo move 1.
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
5 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,6,5,1
Germans collect 48 PUs (1 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
are you ok if I take Berlin?
you may want to rethink your turn
To be honest, I was only really thinking about getting up to a sub 50% battle for Hawaii so my slow death will be over.
Oh right, just noticed ANZAC reinforcements. I didn’t see that airbase on Sumatra. That was a bit of a game changer.
Right, you’ve won this one. I’ll post the result.
Was it just the loss of Egypt that sealed this one?
you shud still rethink that. think of all the uk air I can muster on Berlin…(hint: I have a fac in Norway, which means I can produce up to 3 cvs…also, I can always air blitz with America first, then take like easy candy with uk)…
ok then, gg.
yah well your loss of Egypt was big for sure
but also, your loss of German navy hurt badly as well (along with it, good amount of air)
we can rematch if you’d like. you’re actually playing pretty good, but your naval play needs some improvement. especially you gotta look out for it better
I think rushing Midway to not take Hawaii also cost the money islands, which was bad for Japan.
Yeah, I’m up for another go. I thought I had you that time until losing Egypt.
Same sides, I’ll set it up.