@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs VonAlba (Allies) BM3 G40L18
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 5 infantry and 4 transports moved from 101 Sea Zone to 87 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Italians defend with 1 cruiser and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 cruiser and 1 submarine
Casualties for Americans: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour, 2 artilleries and 5 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 5 infantry in French West Africa, round 2 : 1/8 hits
Germans roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 104 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 87 Sea Zone
2 fighters moved from 92 Sea Zone to 87 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 42 Sea Zone to JavaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Germans to Americans
EDIT: Changing ownership of Tunisia from Germans to Americans
EDIT: Removing units owned by Americans from Morocco: 1 armour, 1 artillery, 2 infantry, 1 marine and 2 mech_infantrys
EDIT: Adding units owned by Americans to Tunisia: 1 armour
EDIT: Adding units owned by Americans to Algeria: 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
EDIT: Removing units owned by Germans from Algeria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 armour
EDIT: Changing ownership of Tunisia from Americans to Germans
EDIT: Adding units owned by Americans to Algeria: 1 armour
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 fighter moved from Kansu to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Sikang from Japanese, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Germans
2 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 103 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Tanganyika Territory to Kenya
2 fighters moved from 72 Sea Zone to Kenya
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from United Kingdom to 91 Sea Zone
3 infantry moved from India to Burma
1 artillery moved from India to BurmaCombat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Kenya
British attack with 1 armour and 2 fighters
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 2 fighters in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from Kenya to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
1 armour moved from Ethiopia to Kenya
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 mech_infantry in Belgian Congo, round 3 : 1/2 hits
British roll dice for 1 infantry in Belgian Congo, round 3 : 0/1 hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
British roll dice for 1 armour in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Battle in Kenya
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits
British roll dice for 1 armour in Kenya, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Italians
1 armour moved from Egypt to Belgian Congo
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Syria to Iraq
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 battleship and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 artilleries placed in Egypt
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to Queensland
4 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 artillery and 2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Norway
Battle in Novgorod
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
AA fire in Novgorod : 0/2 hits
Germans roll dice for 2 bombers and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Norway from Russians, taking Novgorod from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 1 armour
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 0/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
1 aaGun, 5 artilleries and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 aaGuns, 9 armour, 15 infantry and 5 mech_infantrys moved from Ukraine to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
8 armour moved from Germany to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 124 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Ukraine
4 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 artillery moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Belarus
2 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
6 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
1 infantry moved from Finland to Vyborg
1 infantry moved from Finland to Karelia
2 artilleries and 6 infantry moved from Finland to Norway
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Norway
Russians attack with 2 artilleries and 6 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 6 infantry in Norway, round 2 : 2/8 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 4 infantry in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 4/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 fighters moved from Ukraine to Russia
2 mech_infantrys moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
3 aaGuns, 7 artilleries and 23 infantry moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 harbour, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Burma
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
1 tactical_bomber moved from Kweichow to Burma
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Guam
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 4 : 0/4 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 5 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Guam from Americans, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Yunnan, round 3 : 0/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 5 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour in Yunnan, round 6 : 1/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 6 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Chinese win with 1 artillery remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 artillery and 9 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 battleship in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 6/13 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 9 infantry in Burma, round 2 : 3/11 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Burma, round 3 : 4/10 hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 : 2/5 hits
2 tactical_bombers owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Burma, round 4 : 3/8 hits
UK_Pacific roll dice for 1 fighter in Burma, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -15
Casualties for British: 1 artillery and 9 infantry
Casualties for Chinese: 1 fighter
Casualties for Japanese: 2 fighters, 1 infantry and 3 tactical_bombersNon Combat Move - Japanese
2 bombers moved from Burma to French Indo China
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 cruiser moved from 44 Sea Zone to 55 Sea Zone
1 battleship and 2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Burma to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
1 artillery and 1 infantry placed in French Indo China
1 harbour placed in Hainan
1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour, 2 artilleries and 1 infantry moved from French West Africa to French Central Africa
1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
2 fighters moved from Java to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 56 Sea Zone to 62 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 87 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Germans
1 infantry moved from French West Africa to Nigeria
British take Nigeria from Germans
1 armour, 2 artilleries and 1 infantry moved from French West Africa to French Central Africa
1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys moved from Algeria to Tunisia
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
2 fighters moved from Java to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 3 fighters in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
2 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 56 Sea Zone to 62 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 artilleries and 4 infantry moved from Persia to Iraq
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries moved from 80 Sea Zone to Iraq
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Yunnan to Burma
1 infantry moved from India to Burma
1 fighter moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from 71 Sea Zone to Belgian CongoCombat - British
Battle in 94 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belgian Congo
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Belgian Congo, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belgian Congo, round 2 : 1/3 hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 3 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Belgian Congo, round 3 : 2/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Iraq
British attack with 5 artilleries and 7 infantry
Italians defend with 1 artillery and 5 infantry
British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 1/3 hits
British roll dice for 5 artilleries and 7 infantry in Iraq, round 2 : 4/12 hits
Italians roll dice for 1 artillery and 5 infantry in Iraq, round 2 : 1/6 hits
5 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British roll dice for 5 artilleries and 6 infantry in Iraq, round 3 : 3/11 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 5 artilleries and 6 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 5 infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
3 fighters moved from 94 Sea Zone to Tunisia
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Quebec
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
France?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea Zone
1 artillery moved from New South Wales to Queensland
2 destroyers, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
3 infantry moved from Queensland to Northern Territory
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
5 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 5 artilleries and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 5 infantry in Ukraine, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 armour moved from Eastern Poland to Novgorod
1 bomber and 1 fighter moved from Belarus to Novgorod
1 bomber moved from Bryansk to Novgorod
2 armour and 2 mech_infantrys moved from Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from France to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
11 infantry moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
9 armour and 12 mech_infantrys moved from Western Ukraine to Belarus
1 destroyer moved from 112 Sea Zone to 104 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 armour and 4 mech_infantrys placed in Germany
1 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
10 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Archangel
6 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 5 infantry moved from Norway to Finland
1 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Finland to Karelia
12 artilleries and 27 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 11 armour, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/18 hits -
ool for novgorod, 7 hits
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max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
10 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Archangel
6 infantry moved from Archangel to Novgorod
2 armour and 2 mech_infantrys moved from Smolensk to Novgorod
5 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries and 5 infantry moved from Norway to Finland
1 infantry moved from Finland to Vyborg
2 artilleries and 2 infantry moved from Finland to Karelia
12 artilleries and 27 infantry moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 11 armour, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Russians roll dice for 2 armour, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 7/18 hits
Germans roll dice for 11 armour, 2 bombers and 1 fighter in Novgorod, round 2 : 6/14 hits
6 infantry owned by the Russians, 2 bombers owned by the Germans and 5 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 5 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits
Germans roll dice for 6 armour and 1 fighter in Novgorod, round 3 : 4/7 hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Novgorod
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits
Germans roll dice for 3 armour and 1 fighter in Novgorod, round 4 : 3/4 hits
2 fighters owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Germans: 11 armour, 2 bombers and 1 fighter
Casualties for Russians: 1 armour, 2 fighters, 8 infantry and 2 mech_infantrys
Battle in Bryansk
Russians attack with 13 artilleries and 28 infantry
Germans defend with 1 infantry
Russians roll dice for 13 artilleries and 28 infantry in Bryansk, round 2 : 11/41 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 13 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to Vologda
3 fighters moved from Novgorod to Vologda
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Siberia to SakhaPlace Units - Russians
1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 bombers moved from French Indo China to India
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from French Indo China to Suiyuyan
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from French Indo China to Suiyuyan
1 fighter moved from French Indo China to IndiaCombat - Japanese
Battle in Dutch New Guinea
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Dutch New Guinea from ANZAC, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in India
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 5 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/10 hits
UK_Pacific roll dice for 5 infantry in India, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 bombers moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from Burma to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
1 destroyer moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters placed in 6 Sea Zone
1 mech_infantry placed in French Indo China
1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 60 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs