BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans

    triplea_42021_Ame9.tsvg


  • Any use of suicide attacks?
    /mrcunego

  • '20 '19 '18 '15 '13

    no thanks


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                2 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery moved from Union of South Africa to South West Africa
                      British take South West Africa from Italians
                1 bomber moved from Queensland to 56 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                        1 fighter owned by the Americans lost in 34 Sea Zone
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 fighter in 34 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 destroyer and 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                1 fighter moved from 16 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 56 Sea Zone to Caroline Islands
                1 transport moved from 71 Sea Zone to 70 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 aaGuns and 1 infantry moved from British Columbia to Western United States
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                3 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 marine placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Szechwan
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 tactical_bombers
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                        Japanese roll dice for 2 tactical_bombers in Szechwan, round 2 : 2/2 hits, 1,00 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Hunan from Japanese with 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 6 PUs

    Purchase Units - British
                British buy 1 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                3 fighters moved from Normandy Bordeaux to Western Germany
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 battleship and 1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to Belgian Congo
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                3 fighters moved from Union of South Africa to 76 Sea Zone

    Combat - British
                Battle in Belgian Congo
                Battle in Western Germany
                    British attack with 1 artillery, 4 fighters and 2 infantry
                    Germans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
                        AA fire in Western Germany : 1/3 hits, 0,50 expected hits
                        1 fighter owned by the British lost in Western Germany
                        British roll dice for 1 artillery, 3 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2,33 expected hits
                        Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Western Germany, round 2 : 3/5 hits, 1,67 expected hits
                        1 aaGun owned by the Germans, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany
                    Germans win, taking Belgian Congo from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 artillery, 1 fighter and 2 infantry
                    Casualties for Germans: 1 aaGun and 1 infantry
                    3 fighters owned by the British retreated
                Battle in 76 Sea Zone
                    British attack with 1 destroyer and 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 3 fighters in 76 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                        Italians roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - British
                3 fighters moved from 76 Sea Zone to British Somaliland
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer and 1 submarine moved from 119 Sea Zone to 112 Sea Zone

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Germans : 1,33
        British : -0,00
        Italians : -0,17
        Americans : -0,17
        AA fire in Western Germany : : 0,50
        Chinese : -0,17
        Japanese : 0,33

    triplea_42021_UK_9.tsvg


  • Bump #1

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 armour moved from Nigeria to Belgian Congo
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                8 artilleries, 5 infantry and 4 mech_infantrys moved from Northern Italy to Yugoslavia
                3 fighters moved from France to Yugoslavia
                1 fighter moved from Southern Italy to Yugoslavia
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 3 armour
                    British defend with 1 infantry
                        Italians roll dice for 3 armour in Belgian Congo, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Belgian Congo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Italians attack with 3 mech_infantrys
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                        Italians roll dice for 3 mech_infantrys in Iraq, round 2 :  1/3 hits
                        British roll dice for 1 armour and 1 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Iraq
                        Italians roll dice for 3 mech_infantrys in Iraq, round 3 :  1/3 hits
                        British roll dice for 1 armour in Iraq, round 3 :  0/1 hits
                        1 armour owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry
                Battle in Yugoslavia
                    Italians attack with 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Russians defend with 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys
                        AA fire in Yugoslavia :  1/4 hits
                        1 fighter owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 cruiser in Yugoslavia, round 2 :  1/1 hits
                        Italians roll dice for 9 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys in Yugoslavia, round 2 :  6/24 hits
                        Russians roll dice for 4 aaGuns, 8 armour, 6 artilleries, 22 infantry and 3 mech_infantrys in Yugoslavia, round 2 :  13/39 hits
                        3 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the Russians, 1 artillery owned by the Italians and 8 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 8 artilleries and 3 fighters in Yugoslavia, round 3 :  4/11 hits
                        Russians roll dice for 8 armour, 6 artilleries, 19 infantry and 3 mech_infantrys in Yugoslavia, round 3 :  14/36 hits
                        4 infantry owned by the Russians, 3 fighters owned by the Italians and 8 artilleries owned by the Italians lost in Yugoslavia
                    Russians win with 8 armour, 6 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is -75
                    Casualties for Italians: 9 artilleries, 4 fighters, 8 infantry and 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns and 7 infantry

    Non Combat Move - Italians
                3 aaGuns moved from Northern Italy to Southern Italy
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Italians
                10 infantry placed in Northern Italy
                1 armour, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Italians collect 35 PUs; end with 35 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_42021_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 mech_infantry moved from New South Wales to Western Australia
                1 fighter moved from Queensland to Western Australia

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 mech_infantry in Western Australia, round 2 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Territory
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 2 fighters in Northern Territory, round 2 : 1/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC win, taking Northern Territory from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                1 fighter moved from Western Australia to Queensland
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0,00
        Japanese : -0,67

    triplea_42021_Fre9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Russians
                1 artillery and 10 infantry moved from Germany to Greater Southern Germany

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Greater Southern Germany
                    Germans attack with 1 artillery and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 10 infantry in Greater Southern Germany, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Greater Southern Germany, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                    Germans win, taking Greater Southern Germany from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                26 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
                1 artillery moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Germany to Greater Southern Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs

    triplea_42021_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 2 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Russia to Slovakia Hungary
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Russia to Kazakhstan
                2 infantry moved from Baltic States to Poland
                2 mech_infantrys moved from Novgorod to Poland
                3 artilleries and 2 infantry moved from Eastern Poland to Poland
                5 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                4 fighters moved from Eastern Poland to Northern Italy
                1 fighter moved from Ukraine to Slovakia Hungary
                1 tactical_bomber moved from Ukraine to Slovakia Hungary
                1 bomber moved from Russia to Northern Italy
                1 bomber moved from Novgorod to Northern Italy

    Combat - Russians
                Battle in Northern Italy
                    Russians attack with 2 bombers, 4 fighters and 6 infantry
                    Italians defend with 1 factory_major and 10 infantry
                        Russians roll dice for 2 bombers, 4 fighters and 6 infantry in Northern Italy, round 2 : 5/12 hits, 4,33 expected hits
                        Italians roll dice for 10 infantry in Northern Italy, round 2 : 1/10 hits, 3,33 expected hits
                        1 infantry owned by the Russians and 5 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 5 infantry in Northern Italy, round 3 : 4/11 hits, 4,17 expected hits
                        Italians roll dice for 5 infantry in Northern Italy, round 3 : 1/5 hits, 1,67 expected hits
                        1 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
                        Russians roll dice for 2 bombers, 4 fighters and 4 infantry in Northern Italy, round 4 : 3/10 hits, 4,00 expected hits
                        Italians roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
                    Russians converts factory_major into different units
                    Russians win, taking Northern Italy from Italians with 2 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 21
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 10 infantry
                Battle in Poland
                    Russians attack with 3 artilleries, 4 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                        Russians roll dice for 3 artilleries, 4 infantry and 2 mech_infantrys in Poland, round 2 : 3/9 hits, 2,50 expected hits
                        Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 artillery
                Battle in Kazakhstan
                    Russians attack with 1 bomber and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 4/4 hits, 1,83 expected hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 bombers and 4 fighters moved from Northern Italy to Yugoslavia
                2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Yugoslavia
                1 armour and 2 mech_infantrys moved from Eastern Poland to Poland
                1 armour and 1 mech_infantry moved from Romania to Poland
                1 armour and 7 mech_infantrys moved from Romania to Yugoslavia
                1 mech_infantry moved from Romania to Poland
                3 mech_infantrys moved from Ukraine to Romania
                1 bomber moved from Kazakhstan to Russia
                1 mech_infantry moved from Russia to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                2 artilleries and 4 infantry moved from Rostov to Caucasus
                1 mech_infantry moved from Novosibirsk to Caucasus
                1 infantry and 1 mech_infantry moved from Volgograd to Caucasus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 bombers and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                Russians collect 51 PUs (2 lost to blockades); end with 52 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 57 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 61 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        Italians : -2,33
        Russians : 3,17
        Japanese : -0,33

    triplea_42021_Rus10.tsvg

  • '20 '19 '18 '15 '13

    good game! of course its been over for awhile…

    i’ll post the loss

    let me know if you want a rematch


  • Hi
    Thanks for a good one.
    I’ll skip this one for now. Just started one up with aequitas et veritas at it not started great for me. So not to many games at the time
    Best regards
    MrCunego

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