@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
BM3 G40L Odonis (Axis +5) vs mrcunego (Allies)
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Better be sure with the casulty in Persia.
Bomber? -
yeah, max defence
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 carriers and 3 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Normandy BordeauxNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to British Columbia
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 aaGuns moved from Western United States to British ColumbiaPlace Units - Americans
2 carriers, 3 destroyers and 3 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 tactical_bomber
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from United Kingdom to 109 Sea Zone
3 fighters moved from 110 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 armour and 1 infantry in Gibraltar, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
British attack with 4 fighters
Italians defend with 1 battleship and 1 transport
British roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship and 1 transport
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Persia
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 armour; Japanese defend with 2 bombers
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
Italians roll dice for 1 armour and 2 bombers in Persia, round 2 : 1/3 hits, 0,83 expected hits
2 bombers owned by the Japanese and 1 infantry owned by the British lost in Persia
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Japanese: 2 bombers
Casualties for Italians: 1 armourNon Combat Move - British
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 109 Sea Zone to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,33
British : 0,50
Italians : -0,67
Americans : -1,00
Japanese : 2,00 -
despite a burma defeat the rest of the uk round was real good
mrcunego -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northwest Persia to Persia
1 bomber moved from Egypt to Persia
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 marine moved from Cyprus to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 fighter moved from Southern Italy to 81 Sea Zone
1 destroyer moved from 99 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 bomber in Persia, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 bomber in Persia, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -8
Casualties for Italians: 1 bomber
Casualties for British: 1 mech_infantry
Battle in Malta
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 2 cruisers in Malta, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 3 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 4 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 4 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 1 marine in Malta, round 5 : 0/2 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Malta
Italians roll dice for 1 marine in Malta, round 6 : 0/1 hits
British roll dice for 1 infantry in Malta, round 6 : 0/1 hits
Italians roll dice for 1 marine in Malta, round 7 : 1/1 hits
British roll dice for 1 infantry in Malta, round 7 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 81 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 fighter in 81 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Syria to IraqPlace Units - Italians
3 armour placed in Egypt
1 factory_minor placed in Iraq
1 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery, 1 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
2 bombers moved from Germany to Novgorod
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 3/12 hits
Russians roll dice for 1 armour, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 6/11 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 1/6 hits
Russians roll dice for 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/8 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 fighter owned by the Germans and 2 mech_infantrys owned by the Germans lost in Novgorod
retreated to Novgorod
Russians win with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Germans: 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Germany
1 artillery and 3 mech_infantrys moved from Western Germany to France
1 aaGun moved from Western Germany to Holland Belgium
3 aaGuns, 11 armour, 2 artilleries, 18 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to France
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 armour moved from Algeria to Libya
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Egypt to Greece
1 submarine moved from 119 Sea Zone to 122 Sea ZonePlace Units - Germans
3 infantry placed in France
1 fighter, 4 infantry and 3 mech_infantrys placed in Western Germany
2 armour placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Caucasus to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 fighters and 1 infantry in Bryansk, round 3 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
3 fighters moved from Bryansk to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Yenisey to Timguska
3 artilleries and 5 infantry moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Caucasus to TambovPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour, 1 artillery and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Guam
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour, 3 artilleries and 4 infantry moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Burma
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Shensi
4 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Kweichow
1 armour moved from Kiangsu to Hopei
2 armour moved from Kiangsu to Kweichow
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 mech_infantrys placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,4,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Japanese collect 62 PUs (5 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from British Columbia to Alaska
1 tactical_bomber moved from 10 Sea Zone to Alaska
1 bomber moved from Queensland to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 marine in Java, round 3 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 artillery owned by the Americans lost in Java
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 marine
Battle in 55 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters in 55 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Alaska
Americans attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Alaska, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 tactical_bomber in Alaska, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in Alaska, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 tactical_bomber in Alaska, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from 34 Sea Zone to Queensland
4 fighters moved from 55 Sea Zone to Queensland
2 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 carriers, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Alaska to Western United StatesPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 fighters placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Morocco to Algeria
British take Algeria from Germans
1 destroyer and 1 submarine moved from 109 Sea Zone to 122 Sea ZoneCombat - British
Battle in 122 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Belgian Congo
British attack with 2 armour and 4 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 armour and 4 mech_infantrys in Belgian Congo, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to Morocco
1 fighter moved from Normandy Bordeaux to Gibraltar
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Karelia to 110 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
1 artillery and 2 mech_infantrys placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : 0,33
British : 1,00
Americans : -0,83
Japanese : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
1 armour moved from Nigeria to Belgian Congo
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
3 armour moved from Egypt to Belgian Congo
1 fighter moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland BelgiumCombat - Italians
Battle in Belgian Congo
Italians attack with 4 armour, 1 artillery, 1 fighter and 1 mech_infantry
British defend with 2 armour and 4 mech_infantrys
Italians roll dice for 4 armour, 1 artillery, 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 2/7 hits
British roll dice for 2 armour and 4 mech_infantrys in Belgian Congo, round 2 : 1/6 hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 4 armour, 1 artillery and 1 fighter in Belgian Congo, round 3 : 4/6 hits
British roll dice for 2 armour and 2 mech_infantrys in Belgian Congo, round 3 : 1/4 hits
2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 4 armour and 1 fighter remaining. Battle score for attacker is 20
Casualties for Italians: 1 artillery and 1 mech_infantry
Casualties for British: 2 armour and 4 mech_infantrys
Battle in Holland Belgium
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 fighter moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 infantry moved from Northern Italy to France
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Northern Italy
1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest PersiaPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Egypt
2 artilleries placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3
Italians collect 29 PUs (1 lost to blockades); end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 destroyers
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 artillery, 3 infantry and 5 mech_infantrys moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
2 artilleries and 2 infantry moved from Eastern Poland to Baltic States
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Algeria
Germans attack with 1 armour and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits
British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the British lost in Algeria
Germans win, taking Algeria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 2 submarines in 115 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 115 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 6 fighters, 2 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/16 hits
Americans roll dice for 1 aaGun, 6 fighters, 7 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/15 hits
1 aaGun owned by the British, 3 infantry owned by the Germans, 3 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/11 hits
Americans roll dice for 6 fighters, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/11 hits
6 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits
Americans roll dice for 6 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 8/10 hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 infantry owned by the French lost in Normandy Bordeaux
Americans win with 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is -74
Casualties for Germans: 1 artillery, 2 bombers, 2 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
4 infantry moved from Western Germany to France
2 armour moved from Germany to Western Germany
2 armour moved from Western Germany to France
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 aaGuns, 6 armour, 15 infantry and 1 mech_infantry moved from Eastern Poland to Poland
1 tactical_bomber moved from Greece to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 7 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 7 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 5.
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Bryansk to Rostov
1 infantry moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Bryansk
2 armour, 6 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Baltic StatesCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 6 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 armour, 6 artilleries, 24 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/35 hits, 8,50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 6 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Belarus to Baltic States
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
4 artilleries and 7 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 mech_infantry moved from Tambov to Belarus
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
6 infantry moved from Samara to Russia
2 artilleries moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to BelarusPlace Units - Russians
3 armour placed in Novgorod
3 infantry placed in Volgograd
1 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 2,00
Russians : -2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour, 3 artilleries, 3 fighters, 6 infantry, 3 mech_infantrys and 3 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 armour, 3 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/6 hits
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 6 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/21 hits
UK_Pacific roll dice for 3 aaGuns and 26 infantry in India, round 2 : 7/26 hits
6 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in India, round 3 : 7/14 hits
UK_Pacific roll dice for 16 infantry in India, round 3 : 5/16 hits
1 artillery owned by the Japanese, 4 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 3 fighters and 3 tactical_bombers in India, round 4 : 4/9 hits
UK_Pacific roll dice for 9 infantry in India, round 4 : 3/9 hits
1 fighter owned by the Japanese, 2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 fighters and 3 tactical_bombers in India, round 5 : 3/6 hits
UK_Pacific roll dice for 5 infantry in India, round 5 : 2/5 hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in India, round 6 : 3/4 hits
UK_Pacific roll dice for 2 infantry in India, round 6 : 0/2 hits
2 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 aaGuns and 26 infantry
Casualties for Japanese: 3 artilleries, 2 fighters, 6 infantry, 5 mech_infantrys and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from India to French Indo China
2 mech_infantrys moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from Kweichow to Burma
1 armour moved from Hopei to Yunnan
1 infantry moved from Kweichow to Hopei
1 artillery moved from Yunnan to Kweichow
1 aaGun moved from Manchuria to Korea
3 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Suiyuyan
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from New Guinea to Dutch New GuineaPlace Units - Japanese
3 destroyers placed in 36 Sea Zone
1 airfield placed in French Indo China
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Japanese collect 66 PUs (4 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
wow, our crazy rolling game continues! India was my version of a hail mary pass!
btw - I hope you don’t mind but in my rush to get the India battle underway, I completely forgot to take out your TT off Java as it was a gimme. Let me know if you’re not ok with that and I can replace it.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from Gibraltar to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 2.
1 artillery, 1 fighter and 2 marines placed in Western United States
3 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUsPurchase Units - British
British buy 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
3 fighters moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern FranceCombat - British
Battle in Algeria
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Southern France
British attack with 6 fighters and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 6 fighters and 1 mech_infantry in Southern France, round 2 : 4/7 hits, 3,17 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
6 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Algeria to Gibraltar
1 infantry moved from Union of South Africa to Rhodesia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
3 infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 1,50
Italians : -0,33
Americans : -0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
3 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from West India to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 marine moved from 92 Sea Zone to Morocco
1 fighter moved from Egypt to RhodesiaCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 marine
French defend with 1 fighter
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 marine in Morocco, round 2 : 2/2 hits
Americans roll dice for 1 fighter in Morocco, round 2 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 marine remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery
Casualties for French: 1 fighter
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits
British roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rhodesia
Italians attack with 4 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 4 armour and 1 fighter in Rhodesia, round 2 : 1/5 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 4 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Holland Belgium to France
1 artillery moved from Northern Italy to France
2 fighters moved from Southern France to FrancePlace Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
2 infantry placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 fighters
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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sorry - going away for the weekend and back Wednesday, can pick up the game then.
Cheers