dice…
G40 2E Colt vs Koala(+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Malaya to Shan State
1 armour moved from Siam to Shan State
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 bomber moved from Anhwe to Korea
1 fighter moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from Kwangsi to Shan State
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking Soviet Far East from Russians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Korea, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
5 submarines moved from 36 Sea Zone to 42 Sea Zone
4 submarines moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Anhwe
1 mech_infantry moved from Hunan to Kweichow
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
2 mech_infantrys moved from Kweichow to Yunnan
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
2 fighters moved from Kwangsi to 42 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
OK, that was messy.
Basically, the fighter from Manchuria landed on Phil carrier instead of Japan. The tac bomb that started in 42 attacked destroyed and landed in Phil(I originally replaced it with a fighter accidentally then fixed) instead of landing on carrier, making room for manchuria fig. This allowed me to shuffle one more sub south originally from SZ 36.
The message before my post explains the purchase edit that i posted later than when I planned on.
Thanks, let me know if you have questions/concerns.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from Gibraltar to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Queensland to Malaya -
Sorry for the delay.
Do you want to intercept in FIC?
No problem with the edits :)
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That’s fine, take your time.
Intercept, yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from Gibraltar to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Queensland to MalayaCombat - Americans
Americans creates battle in territory 109 Sea Zone
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Finland
Americans attack with 3 bombers and 3 infantry
Germans defend with 3 armour
Americans roll dice for 3 bombers and 3 infantry in Finland, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking 109 Sea Zone from Germans, taking Finland from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Finland to Norway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to Norway
1 bomber moved from Malaya to Burma
1 cruiser, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0,50
Defenders Fire, : : -0,17
AA fire in Malaya : : -0,17
Americans : 0,17
Attackers Fire, : : -0,17
Japanese : 0,83
AA fire in French Indo China : : 0,83Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,480
Median : 4,000
Variance : 1,458
Standard Deviation : 1,208
Total rolls : 25Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,250
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
7 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0,00
Japanese : 0,00Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3,523
Median : 4,000
Variance : 0,977
Standard Deviation : 0,988
Total rolls : 44Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,778
Median : 4,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 9Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,562
Median : 4,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 16Japanese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,857
Median : 3,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to France -
Do you want to scramble in the adriatic sea?
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no thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
2 bombers moved from Gibraltar to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from India to French Indo China
1 bomber moved from Queensland to MalayaCombat - Americans
Americans creates battle in territory 109 Sea Zone
Air Battle in French Indo China
Americans attacks with 1 units heading to French Indo China
Japanese launches 1 interceptors out of French Indo China
Attackers Fire, : 0/1 hits, 0,17 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0,17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Finland
Americans attack with 3 bombers and 3 infantry
Germans defend with 3 armour
Americans roll dice for 3 bombers and 3 infantry in Finland, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 3 armour in Finland, round 2 : 1/3 hits, 1,50 expected hits
3 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking 109 Sea Zone from Germans, taking Finland from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 3 armour
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
3 bombers moved from Finland to Norway
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to Norway
1 bomber moved from Malaya to Burma
1 cruiser, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian Islands
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 submarines placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
7 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 7 infantry in Shensi, round 3 : 2/7 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUsPurchase Units - British
British repair damage of 1x factory_major; Remaining resources: 39 PUs;
British buy 1 carrier, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Normandy Bordeaux
Battle in 97 Sea Zone
British attack with 1 cruiser, 1 destroyer and 3 submarines
Italians defend with 1 submarine
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win, taking Normandy Bordeaux from Germans with 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Shan State
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 3 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 3 infantry in Shan State, round 2 : 3/4 hits, 1,50 expected hits
2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 tactical_bomber owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for British: 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Shan State to Burma
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from Gibraltar to United Kingdom
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to West India
2 aaGuns, 2 artilleries and 16 infantry moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 mech_infantry moved from West India to Burma
1 fighter moved from Eastern Persia to Burma
1 armour moved from Persia to Eastern Persia
1 fighter moved from United Kingdom to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 bomber moved from France to NorwayPlace Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,50
Defenders Fire, : : -0,17
British : 0,50
AA fire in France : : -0,17
AA fire in Malaya : : -0,17
Americans : 0,17
Chinese : -0,00
Attackers Fire, : : -0,17
Japanese : 2,33
AA fire in French Indo China : : 0,83Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,350
Median : 3,000
Variance : 0,632
Standard Deviation : 0,795
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,429
Median : 3,000
Variance : 0,500
Standard Deviation : 0,707
Total rolls : 7Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tambov
Italians roll dice for 1 fighter in Tambov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 fighter owned by the Italians lost in Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from Smolensk to Bryansk
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,4,6,1,4
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs -
I’m going to come off as sleazy but i was so frustrated i missed in Tambov while you hit that I mashed spacebar in frustration, not actually wanting to go a second round :-( . I almost never attack ground units as air 1v1 and I think you can agree it would be unwise to take that risk in this case when I need as much defense as possible in Bryansk. After my mistake, I was hoping we would both miss that second round so i could retreat and it wouldnt have been a factor but your sharpshooter smacked again!
So, again, sorry. In a League game I would live with that bad error so I am totally fine if you remove that fig because it does of course look suspicious
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Eastern Persia to West IndiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
ANZAC collect 10 PUs (3 lost to blockades); end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,33Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2,909
Median : 3,000
Variance : 2,300
Standard Deviation : 1,517
Total rolls : 11Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2,800
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3 -
Nah, edit is fine.
I’m still proud of my guys :-D
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs;
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Eastern Poland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
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When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
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@Colt45:
When I saw you build the airbase, my heart dropped :cry:
Scramble and OOL
yeah, it really changes the odds because you have to split you planes.
No scramble but I have a hard time picking an OOL for the land battle…
I want max defense, but if I get lucky in the first round I don’t want to sacrifice the bombers for ground units.
Hmm, would you mind rolling that battle in the forum?
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That’s fine. I will post gamesave round one of combat when I can





