TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 bomber moved from Caroline Islands to 47 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 mech_infantry moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 infantry moved from Korea to Amur
1 fighter moved from Japan to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
AA fire in Manchuria : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Manchuria
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Manchuria, round 2 : 1/7 hits
Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 3 : 1/5 hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 : 1/3 hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 : 0/3 hits
Chinese roll dice for 3 infantry in Manchuria, round 5 : 1/3 hits
1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 6 : 1/2 hits
Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Chinese win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Russians: 1 aaGun and 4 infantry
Casualties for Japanese: 2 artilleries, 4 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 aaGun and 1 bomber
AA fire in Amur : 1/1 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 4 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 5 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 5 : 0/1 hits
Japanese roll dice for 2 infantry in Amur, round 6 : 0/2 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 6 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 infantry in Amur, round 7 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 7 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 8 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 9 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 10 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 11 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 11 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 12 : 0/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 12 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 13 : 1/1 hits
Russians roll dice for 1 aaGun and 1 bomber in Amur, round 13 : 0/1 hits
1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 infantry in Amur, round 14 : 0/1 hits
Russians roll dice for 1 bomber in Amur, round 14 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 15 : 0/1 hits
Russians roll dice for 1 bomber in Amur, round 15 : 1/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win with 1 bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 aaGun
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 47 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Japanese lost in 47 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
1 artillery moved from Siam to French Indo China
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
11 submarines moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Kwangsi to 19 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 1 transport placed in 19 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
scramble in 112?
Not sure what I missed when I calculated that potential battle :|
3-fig scramble!
Little comfort:
I’m also not really sure if that battle is a good idea…
I think I’ll roll that fight in the forum, that you are able to choose casualties after every combat round. I don’t want to chose wrong units for you.
But this has to wait till the evening. I’m at work right now.
No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can’t remember) dies last instead of planes but that should be automatic OOL anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 5/12 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 : 6/8 hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 4/4 hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3,484
Median : 4,000
Variance : 0,476
Standard Deviation : 0,690
Total rolls : 64
Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,345
Median : 4,000
Variance : 0,893
Standard Deviation : 0,945
Total rolls : 29
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3,600
Median : 4,000
Variance : 0,265
Standard Deviation : 0,514
Total rolls : 35
@Colt45:
No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can�t remember) dies last instead of planes but that should be automatic OOL anyway.
okay, I hope everything worked out correctly.
It was all default OOL.
lots of stuff from both sides now on the bottom of the north sea…
Looks fine to me
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 7/12 hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 6 submarines in 112 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 5/12 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 : 4/9 hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 : 6/8 hits
Germans roll dice for 4 fighters in 112 Sea Zone, round 4 : 4/4 hits
1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in Norway
Non Combat Move - Americans
1 bomber moved from 112 Sea Zone to Gibraltar
1 bomber moved from 112 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Solomon Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 bombers moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Kansu
4 infantry placed in Sikang
Chinese undo move 1.
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Trans-Jordan to Ukraine
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
British creates battle in territory 97 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from Shan State to India
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Iraq
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from United Kingdom to Norway
1 battleship moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Persia to West India
1 infantry moved from Burma to India
1 fighter moved from Gibraltar to Norway
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
2 fighters placed in United Kingdom
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3,600
Median : 4,000
Variance : 2,426
Standard Deviation : 1,558
Total rolls : 55
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,571
Median : 4,000
Variance : 0,923
Standard Deviation : 0,961
Total rolls : 14
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
British Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3,737
Median : 4,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,571
Median : 4,000
Variance : 0,923
Standard Deviation : 0,961
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 6 PUs;
Combat Move - Italians
1 fighter moved from Belarus to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from France to Western Germany
2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1
Italians collect 9 PUs (7 lost to blockades); end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
2 infantry moved from Persia to Eastern Persia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Traveled to visit family and friends. Will post in a few days
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 62 PUs;
Germans buy 2 destroyers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
4 bombers moved from Eastern Poland to Russia
2 tactical_bombers moved from Western Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to 114 Sea Zone
1 bomber moved from Eastern Poland to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
You’ve been playing well and I’ve made so many mistakes. This is the best I can do, I think. Intercept orders at Moscow?
@Colt45:
You’ve been playing well and I’ve made so many mistakes. This is the best I can do, I think. Intercept orders at Moscow?
We’ll see how this turns out. I can only return the compliment, great game so far :)
And about the mistakes, I feel the same. I guess It’s not uncommon to judge yourself harder than the enemy.
Intercept 3 fighters in moscow, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 62 PUs;
Germans buy 2 destroyers, 1 fighter, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
4 bombers moved from Eastern Poland to Russia
2 tactical_bombers moved from Western Ukraine to Smolensk
1 infantry moved from Belarus to Smolensk
1 bomber moved from Eastern Poland to 114 Sea Zone
1 bomber moved from Eastern Poland to 112 Sea Zone
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 bomber and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 112 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
Americans defend with 1 battleship, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber and 2 tactical_bombers in 112 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 battleship and 3 transports in 112 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 battleship owned by the Americans lost in 112 Sea Zone
3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 bomber
Casualties for Americans: 1 battleship and 3 transports
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 tactical_bombers in Smolensk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Smolensk to Bryansk
5 armour, 3 artilleries and 12 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Finland
1 bomber moved from 114 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from France to Western Germany
2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 aaGun moved from Belarus to Eastern Poland
3 bombers moved from Russia to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
2 aaGuns, 2 armour, 5 artilleries, 11 infantry and 1 mech_infantry moved from Belarus to Bryansk
Place Units - Germans
2 infantry placed in France
3 infantry placed in Ukraine
2 destroyers and 3 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3
Germans collect 50 PUs (4 lost to blockades); end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs