@thedesertfox @Tin-Can-of-the-Sea
You’re both right about ANZAC units. They have the best colour.
Mechs and r&d
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 If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3? 
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 Morning Polishpowerhouse. 
 A Mech paired with an Artillery attacks at 2 (never 3).
 Not sure what you mean by: break through (sorry!).
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 If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3? This is from the Breakthrough Chart 1: Improved Mechanized Infantry. Each of your mechanized infantry units that is paired up with a tank or an 
 artillery now has an attack value of 2. Also, your mechanized infantry may now blitz without being paired
 with a tank.So this tech simply adds the pairing of a tank with a mechanized infantry resulting in an attack value of 2 for the mechanized infantry, 
 while keeping the attack value of two when paired with an artillery.
 Also a mechanized infantry may now blitz on its own.
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 Thanks, it just seemed odd to list this as a benefit when you already have the ability. Guess it’s just redundant . I’ve always played with 2 being the max, I’m just teaching a group of people to play next week and came across a play aid online that implied differently, so I reread and questioned my interpretation. 



 
		 
		











