@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
bid is destroyer in 106 and sub in 91
the bid in the title is incorrect. It should be +14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 18 Sea Zone
ANZAC take 22 Sea Zone from Japanese
Combat - ANZAC
Battle in Formosa
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Formosa from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 18 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 18 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 18 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
3 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Germans
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 artillery and 1 mech_infantry moved from Novosibirsk to Urals
1 artillery and 1 mech_infantry moved from Novosibirsk to Timguska
1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Timguska
1 bomber moved from Volgograd to Urals
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 2 fighters and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Germans
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 artillery and 1 mech_infantry moved from Novosibirsk to Urals
1 artillery and 1 mech_infantry moved from Novosibirsk to Timguska
1 artillery and 1 mech_infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Timguska
1 bomber moved from Volgograd to Urals
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Timguska, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Urals, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 artillery and 1 bomber in Urals, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Caucasus
Germans attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Americans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Americans with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Volgograd
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
2 fighters moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 bomber moved from Timguska to Volgograd
1 bomber moved from Urals to Volgograd
2 infantry moved from Tambov to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
1 armour moved from Volgograd to Caucasus
2 fighters moved from 104 Sea Zone to 110 Sea Zone
5 bombers moved from France to Volgograd
1 fighter moved from 93 Sea Zone to Southern France
4 artilleries and 2 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Novgorod to Bryansk
3 armour moved from Russia to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Russia
1 bomber and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Germans collect 68 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 68 / 96
Russians : 0 / 0
Japanese : 40 / 53
Americans : 56 / 83
Chinese : 9 / 9
British : 35 / 46
UK_Pacific : 15 / 11
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from Hopei to Kweichow
1 aaGun moved from Hopei to Shensi
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 1 airfield, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from ANZAC
Japanese take 17 Sea Zone from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 4x harbour; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 1 airfield, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery and 2 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 fighter moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
Japanese take 22 Sea Zone from ANZAC
Japanese take 17 Sea Zone from Americans
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 carriers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
2 battleships, 1 cruiser and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from Ulaanbaatar to Central Mongolia
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Place Units - Japanese
3 infantry placed in French Indo China
1 airfield placed in French Indo China
3 infantry placed in Kwangtung
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 68 / 96
Russians : 0 / 0
Japanese : 44 / 44
Americans : 56 / 83
Chinese : 5 / 9
British : 35 / 46
UK_Pacific : 15 / 11
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
1 armour moved from Egypt to Iraq
1 artillery moved from Libya to Tobruk
4 artilleries, 6 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 tactical_bombers and 6 transports moved from 42 Sea Zone to 37 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 5 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 5 fighters in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers, 5 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Algeria to Tunisia
1 armour moved from Egypt to Iraq
1 artillery moved from Libya to Tobruk
4 artilleries, 6 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
4 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 tactical_bombers and 6 transports moved from 42 Sea Zone to 37 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 armour, 4 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Yunnan
British attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Yunnan to Shan State
3 aaGuns, 7 artilleries and 8 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from India to Burma
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
i undone my original combat moves and redid them and i forgot to move my bomber over your transport so i edited it out.
if you think its just my loss you can edit it back in.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Yugoslavia to Southern Italy
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 68 / 96
Russians : 0 / 0
Japanese : 42 / 44
Americans : 56 / 82
Chinese : 7 / 6
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i undone my original combat moves and redid them and i forgot to move my bomber over your transport so i edited it out.
if you think its just my loss you can edit it back in.
No sweat
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 bombers moved from Volgograd to Iraq
1 mech_infantry moved from Volgograd to Tsinghai
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 bombers moved from Volgograd to Iraq
1 mech_infantry moved from Volgograd to Tsinghai
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/2 hits
Bombing raid in Iraq rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Eire
Battle in Kansu
Germans attack with 1 artillery, 6 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 6 bombers and 1 mech_infantry in Kansu, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Eire from Neutral_Allies, taking Kansu from Chinese with 1 artillery and 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers and 3 fighters in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers and 3 fighters in 104 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Germans
2 carriers moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
5 artilleries and 2 infantry moved from Southern France to France
1 bomber and 1 tactical_bomber moved from Novgorod to Western Germany
6 bombers moved from Kansu to Caucasus
3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus
3 armour moved from Bryansk to Caucasus
3 infantry moved from Rostov to Caucasus
22 armour and 7 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns, 3 artilleries and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 bombers moved from Iraq to Caucasus
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
3 destroyers and 4 submarines placed in 112 Sea Zone
1 factory_minor placed in Caucasus
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Production/PUs Summary :
Germans : 71 / 96
Russians : 0 / 0
Japanese : 42 / 44
Americans : 56 / 82
Chinese : 4 / 6
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers, 1 factory_minor, 2 fighters and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Volgograd to Tsinghai
1 artillery moved from Kazakhstan to Tsinghai
1 armour moved from Volgograd to Tsinghai
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
Germans take Sikang from Chinese
2 bombers moved from Volgograd to Iraq
1 mech_infantry moved from Volgograd to Tsinghai
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Southern France to 104 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
5 infantry moved from 109 Sea Zone to Eire
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
3 bombers moved from Volgograd to Kansu
1 fighter and 1 tactical_bomber moved from Volgograd to Tsinghai
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/2 hits
Bombing raid in Iraq rolls: 8,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Eire
Battle in Kansu
Germans attack with 1 artillery, 6 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 6 bombers and 1 mech_infantry in Kansu, round 2 : 3/8 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Eire from Neutral_Allies, taking Kansu from Chinese with 1 artillery and 6 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers and 3 fighters in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers and 3 fighters in 104 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 2 destroyers and 1 submarine
Non Combat Move - Germans
2 carriers moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
5 artilleries and 2 infantry moved from Southern France to France
1 bomber and 1 tactical_bomber moved from Novgorod to Western Germany
6 bombers moved from Kansu to Caucasus
3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus
3 armour moved from Bryansk to Caucasus
3 infantry moved from Rostov to Caucasus
22 armour and 7 mech_infantrys moved from Volgograd to Caucasus
3 aaGuns, 3 artilleries and 2 infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 bombers moved from Iraq to Caucasus
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 fighters placed in 110 Sea Zone
3 destroyers and 4 submarines placed in 112 Sea Zone
1 factory_minor placed in Caucasus
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 armour
EDIT: Adding units owned by Germans to Turkmenistan: 1 armour
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 71 / 96
Russians : 0 / 0
Japanese : 42 / 44
Americans : 56 / 82
Chinese : 4 / 6
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Timguska to Kansu
1 infantry moved from Hunan to Yunnan
2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 infantry moved from Timguska to Kansu
1 infantry moved from Hunan to Yunnan
2 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/5 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 3 : 4/5 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 artillery and 5 infantry moved from Kwangsi to French Indo China
2 armour and 3 mech_infantrys moved from Hunan to French Indo China
1 armour and 1 mech_infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hopei
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 infantry placed in French Indo China
1 artillery placed in French Indo China
1 destroyer placed in 6 Sea Zone
2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Production/PUs Summary :
Germans : 71 / 96
Russians : 0 / 0
Japanese : 45 / 45
Americans : 56 / 82
Chinese : 1 / 6
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 15 / 15
ANZAC : 18 / 28
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0