• TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 armour moved from Western Poland to Novgorod
                12 armour moved from Western Russia to Moscow
                2 armour moved from Western Russia to Northern Russia
                4 artilleries and 2 infantry moved from Belorussia to Southern Russia
                2 armour moved from Belorussia to Southern Russia
                3 fighters moved from Western Russia to Southern Russia
                5 armour moved from Baltic States to Novgorod
                2 armour moved from Belorussia to Southern Russia
                2 armour moved from Baltic States to Novgorod
                1 armour moved from Western Russia to Southern Russia
                1 artillery and 2 infantry moved from Eastern Poland to Belorussia
                7 armour moved from Eastern Germany to Baltic States
                1 armour moved from Western Germany to Balkans
                1 armour moved from Italy to Balkans
                1 infantry moved from Italy to Balkans
                2 infantry moved from France to Vichy France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 11 armour
                    Russians defend with 3 artilleries and 2 infantry
                        Germans roll dice for 11 armour in Novgorod, round 2 : 6/11 hits, 5.50 expected hits
                        Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
                        2 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 9 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 3 artilleries and 2 infantry
                Battle in Southern Russia
                    Germans attack with 5 armour, 4 artilleries, 3 fighters and 2 infantry
                    Russians defend with 4 artilleries and 1 infantry
                        Germans roll dice for 5 armour, 4 artilleries, 3 fighters and 2 infantry in Southern Russia, round 2 : 4/14 hits, 6.00 expected hits
                        Russians roll dice for 4 artilleries and 1 infantry in Southern Russia, round 2 : 2/5 hits, 1.67 expected hits
                        1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia
                        Germans roll dice for 5 armour, 4 artilleries and 3 fighters in Southern Russia, round 3 : 4/12 hits, 5.33 expected hits
                        Russians roll dice for 1 artillery in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Russians lost in Southern Russia
                    Germans win, taking Southern Russia from Russians with 5 armour, 4 artilleries and 3 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 artilleries and 1 infantry
                Battle in Northern Russia
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Northern Russia, round 2 : 0/2 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 armour in Northern Russia, round 3 : 1/2 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Northern Russia, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northern Russia
                    Germans win, taking Northern Russia from Russians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Moscow
                    Germans attack with 12 armour
                    British defend with 2 armour; Russians defend with 1 aaGun, 3 artilleries, 1 factory and 3 infantry
                        Germans roll dice for 12 armour in Moscow, round 2 : 4/12 hits, 6.00 expected hits
                        Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Moscow, round 2 : 3/8 hits, 3.00 expected hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Moscow
                        Germans roll dice for 9 armour in Moscow, round 3 : 6/9 hits, 4.50 expected hits
                        Russians roll dice for 2 armour and 2 artilleries in Moscow, round 3 : 2/4 hits, 1.67 expected hits
                        2 artilleries owned by the Russians, 2 armour owned by the Germans and 2 armour owned by the British lost in Moscow
                    Germans captures 36PUs while taking Russians capital
                    Germans win, taking Moscow from Russians with 7 armour remaining. Battle score for attacker is 6
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 3 artilleries and 3 infantry
                    Casualties for British: 2 armour
                Battle in Balkans
                    Germans attack with 2 armour and 1 infantry
                    British defend with 2 infantry
                        Germans roll dice for 2 armour and 1 infantry in Balkans, round 2 : 2/3 hits, 1.17 expected hits
                        British roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Balkans
                    Germans win, taking Balkans from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from Southern Russia to Austria-Czechoslovakia

    Place Units - Germans
                3 artilleries and 1 infantry placed in Italy
                2 armour, 2 artilleries and 3 infantry placed in Eastern Germany
                1 armour placed in Western Germany
                Germans undo move 3.
                1 armour placed in Italy

    Turn Complete - Germans
                Germans collect 59 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        British : -0.67
        Russians : 1.00

    triplea_42003_Ger6.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 6

    Purchase Units - British
                British buy 7 armour, 1 artillery and 1 cruiser; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Burma to Calcutta
                3 armour moved from Bombay to Calcutta
                2 armour moved from Norway to Leningrad
                1 bomber moved from England to Western Germany
                1 destroyer and 1 transport moved from SZ 25 Adriatic Sea to SZ 23 West Mediterranean
                2 cruisers and 1 transport moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
                3 infantry moved from Iran to Baluchistan
                2 armour moved from Iraq to Syria
                3 armour moved from Egypt to Syria

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 2 and costs: 2 PUs.
                    Bombing raid costs 2 PUs

    Non Combat Move - British
                1 bomber moved from Western Germany to England

    Place Units - British
                3 armour placed in Bombay
                2 armour placed in Egypt
                2 armour placed in Norway
                1 artillery placed in England
                1 cruiser placed in SZ 16 North Atlantic

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.17

    Territory Summary for British :

    SZ 16 North Atlantic : 3 cruisers and 1 transport
        SZ 23 West Mediterranean : 1 destroyer and 1 transport
        Eastern Canada : 1 armour, 1 factory and 1 infantry
        England : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
        New South Wales : 1 artillery, 1 factory and 1 infantry
        Baluchistan : 3 infantry
        Bombay : 1 aaGun, 3 armour and 1 factory
        Calcutta : 4 armour, 1 artillery and 2 infantry
        Scotland : 1 aaGun and 1 factory
        Stalingrad : 1 armour
        Java : 1 flag, 1 infantry
        Norway : 1 flag, 2 armour and 1 factory
        Finland : 1 flag
        Syria : 5 armour and 1 infantry
        New Zealand : 2 infantry
        Gibraltar : 1 aaGun and 1 infantry
        Egypt : 2 armour and 1 factory
        Algeria : 1 flag
        Leningrad : 4 armour and 4 infantry
        Western Canada : 1 artillery and 1 infantry
        Morocco : 1 flag
        Sardinia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Russians : 27 / 0
        Germans : 59 / 95
        British : 47 / 47
        Chinese : 5 / 7
        Japanese : 44 / 47
        Americans : 53 / 53

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42003_Bri6.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 6

    Purchase Units - Chinese
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries and 5 infantry moved from Kansu to Inner Mongolia
                      Chinese take Inner Mongolia from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Inner Mongolia : 3 artilleries and 5 infantry
        Kansu : 1 artillery, 1 factory, 1 fighter and 11 infantry
        Western Sinkiang : 1 factory

    Production/PUs Summary :

    Russians : 27 / 0
        Germans : 59 / 95
        British : 47 / 47
        Chinese : 6 / 6
        Japanese : 43 / 47
        Americans : 53 / 53

    Dice Statistics:

    Total
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42003_Chi6.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 armour, 3 artilleries and 3 infantry moved from Shantung to Inner Mongolia
                1 bomber moved from Chosen to Inner Mongolia
                1 bomber and 5 fighters moved from Kwangtung to Inner Mongolia
                2 fighters moved from Southern Japan to Inner Mongolia
                3 armour moved from Yunnan to Inner Mongolia
                1 artillery moved from Madagascar to SZ 65 Indian
                1 artillery, 2 battleships, 2 carriers and 1 transport moved from SZ 65 Indian to SZ 50 South Atlantic
                1 armour moved from Chosen to Okhotsk
                      Japanese take Okhotsk from Russians
                1 armour moved from Chosen to Amurskaya
                      Japanese take Amurskaya from Russians
                3 artilleries and 3 infantry moved from Northern Manchukuo to Amurskaya
                1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan
                1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan
                1 artillery moved from Southern Japan to SZ 74 Sea of Japan
                1 artillery, 1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea
                2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
                3 artilleries and 3 infantry moved from SZ 73 East China Sea to Shantung

    Combat - Japanese
                Battle in Inner Mongolia
                    Japanese attack with 5 armour, 3 artilleries, 2 bombers, 7 fighters and 3 infantry
                    Chinese defend with 3 artilleries and 5 infantry
                        Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 7 fighters and 3 infantry in Inner Mongolia, round 2 : 10/20 hits, 9.33 expected hits
                        Chinese roll dice for 3 artilleries and 5 infantry in Inner Mongolia, round 2 : 2/8 hits, 2.67 expected hits
                        2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Inner Mongolia
                    Japanese win, taking Inner Mongolia from Chinese with 5 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 artilleries and 5 infantry

    Non Combat Move - Japanese
                3 artilleries and 4 infantry moved from Yunnan to Szechwan
                7 fighters moved from Inner Mongolia to Szechwan
                2 bombers moved from Inner Mongolia to Shantung

    Place Units - Japanese
                2 armour placed in Chosen
                2 artilleries, 2 fighters and 2 infantry placed in Southern Japan
                1 infantry placed in Northern Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.67

    triplea_42003_Jap6.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 bombers moved from Central Australia to SZ 50 South Atlantic
                1 carrier moved from SZ 61 Indian to SZ 64 South West Indian
                2 fighters moved from SZ 61 Indian to SZ 50 South Atlantic
                1 infantry moved from Queensland to Central Australia
                1 artillery and 1 infantry moved from Wake to SZ 94 Pacific
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from SZ 94 Pacific to SZ 98 Philippine Sea
                1 artillery and 1 infantry moved from SZ 98 Philippine Sea to South Philippines
                      Americans take South Philippines from Japanese
                1 fighter moved from Hawaiian Islands to SZ 95 Pacific
                2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from SZ 95 Pacific to SZ 104 Coral Sea
                2 artilleries and 2 infantry moved from SZ 104 Coral Sea to Solomon Islands
                1 bomber moved from Hawaiian Islands to Solomon Islands
                1 artillery and 1 infantry moved from Southwestern United States to SZ 91 East Pacific
                1 artillery, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
                1 bomber moved from Southwestern United States to Midway Island
                3 battleships, 1 cruiser and 1 submarine moved from SZ 61 Indian to SZ 71 South China Sea

    Combat - Americans
                Battle in SZ 50 South Atlantic
                    Americans attack with 4 bombers and 2 fighters
                    Japanese defend with 1 artillery, 2 battleships, 2 carriers and 1 transport
                        Americans roll dice for 4 bombers and 2 fighters in SZ 50 South Atlantic, round 2 : 4/6 hits, 3.67 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 2 battleships, 2 carriers and 1 transport in SZ 50 South Atlantic, round 2 : 3/5 hits, 1.83 expected hits
                        1 artillery owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in SZ 50 South Atlantic
                        Americans roll dice for 3 bombers in SZ 50 South Atlantic, round 3 : 2/3 hits, 2.00 expected hits
                        Japanese roll dice for 2 battleships and 1 carrier in SZ 50 South Atlantic, round 3 : 2/3 hits, 1.50 expected hits
                        1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in SZ 50 South Atlantic
                        Americans roll dice for 1 bomber in SZ 50 South Atlantic, round 4 : 1/1 hits, 0.67 expected hits
                        Japanese roll dice for 1 battleship in SZ 50 South Atlantic, round 4 : 1/1 hits, 0.67 expected hits
                        1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in SZ 50 South Atlantic
                    Japanese win with no units remaining. Battle score for attacker is 8
                    Casualties for Americans: 4 bombers and 2 fighters
                    Casualties for Japanese: 1 artillery, 2 battleships, 2 carriers and 1 transport
                Battle in Solomon Islands
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Solomon Islands, round 2 : 3/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Solomon Islands
                    Americans win, taking Solomon Islands from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Solomon Islands to New Guinea

    Place Units - Americans
                1 bomber and 1 fighter placed in Hawaiian Islands
                1 transport placed in SZ 91 East Pacific
                1 artillery, 1 bomber and 1 infantry placed in Southwestern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Americans : 1.67
        Japanese : 1.67

    Territory Summary for Americans :

    SZ 64 South West Indian : 1 carrier
        SZ 71 South China Sea : 3 battleships, 1 cruiser and 1 submarine
        SZ 91 East Pacific : 1 transport
        SZ 95 Pacific : 1 artillery, 1 infantry and 1 transport
        SZ 98 Philippine Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        SZ 104 Coral Sea : 1 carrier, 1 destroyer, 1 fighter and 2 transports
        Southwestern United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 bomber, 1 factory and 1 fighter
        South Philippines : 1 flag, 1 artillery and 1 infantry
        Midwestern United States : 1 factory
        Midway Island : 1 bomber and 2 infantry
        Solomon Islands : 1 flag, 2 artilleries and 2 infantry
        Southern United States : 1 infantry
        Northeastern United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
        Central Australia : 1 infantry
        Central America : 1 infantry
        Wake : 1 flag
        New Guinea : 1 flag, 1 bomber
        Northwestern United States : 1 armour and 1 infantry

    Production/PUs Summary :

    Russians : 25 / 0
        Germans : 59 / 95
        British : 47 / 47
        Chinese : 5 / 6
        Japanese : 43 / 46
        Americans : 56 / 56

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.040
            Median : 3.000
            Variance : 1.708
            Standard Deviation : 1.307
            Total rolls : 25

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    triplea_42003_Ame6.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Combat Move - Russians
                2 infantry moved from Eastern Russia to Stalingrad
                3 armour, 1 fighter and 2 infantry moved from Buryatia to Irkutsk

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Stalingrad : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
        Sverdlovsk : 1 factory
        Leningrad : 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Irkutsk : 3 armour, 1 fighter and 2 infantry

    Production/PUs Summary :

    Russians : 25 / 0
        Germans : 59 / 95
        British : 47 / 47
        Chinese : 5 / 6
        Japanese : 43 / 46
        Americans : 56 / 56

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.040
            Median : 3.000
            Variance : 1.708
            Standard Deviation : 1.307
            Total rolls : 25

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 3.000
            Variance : 2.444
            Standard Deviation : 1.563
            Total rolls : 10

    triplea_42003_Rus7.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Southern Russia to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Kazakh
                      Germans take Kazakh from Russians
                1 armour moved from Southern Russia to Sverdlovsk
                      Germans take Eastern Russia from Russians
                      Germans take Sverdlovsk from Russians
                1 armour moved from Northern Russia to Western Siberia
                      Germans take Archangel’sk from Russians
                      Germans take Western Siberia from Russians
                4 artilleries moved from Southern Russia to Stalingrad
                1 artillery and 2 infantry moved from Belorussia to Southern Russia
                3 armour moved from Southern Russia to Stalingrad
                3 armour moved from Moscow to Stalingrad
                2 armour moved from Moscow to Stalingrad
                2 armour moved from Moscow to Kazakh
                3 armour moved from Novgorod to Karelija
                      Germans take Karelija from Russians
                6 armour moved from Novgorod to Leningrad
                7 armour moved from Baltic States to Leningrad
                3 fighters moved from Austria-Czechoslovakia to Eastern Germany
                2 armour moved from Balkans to Ukraine
                1 infantry moved from Balkans to Italy
                2 armour moved from Eastern Germany to Eastern Poland

    Combat - Germans
                Battle in Leningrad
                    Germans attack with 13 armour
                    British defend with 4 armour and 4 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
                        Germans roll dice for 13 armour in Leningrad, round 2 : 8/13 hits, 6.50 expected hits
                        Russians roll dice for 4 armour, 1 artillery and 5 infantry in Leningrad, round 2 : 5/10 hits, 4.00 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians, 5 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Leningrad
                        Germans roll dice for 8 armour in Leningrad, round 3 : 4/8 hits, 4.00 expected hits
                        Russians roll dice for 2 armour in Leningrad, round 3 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Germans and 2 armour owned by the British lost in Leningrad
                    Germans win, taking Leningrad from Russians with 6 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 7 armour
                    Casualties for British: 4 armour and 4 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Stalingrad
                    Germans attack with 8 armour and 4 artilleries
                    British defend with 1 armour; Russians defend with 1 aaGun, 2 artilleries, 1 factory and 4 infantry
                        Germans roll dice for 8 armour and 4 artilleries in Stalingrad, round 2 : 7/12 hits, 5.33 expected hits
                        Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Stalingrad, round 2 : 2/7 hits, 2.50 expected hits
                        4 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the British lost in Stalingrad
                    Germans win, taking Stalingrad from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 armour
                    Casualties for Russians: 2 artilleries and 4 infantry

    Non Combat Move - Germans

    Place Units - Germans
                2 carriers placed in SZ 11 West Baltic Sea
                1 fighter placed in SZ 11 West Baltic Sea
                5 transports placed in SZ 11 West Baltic Sea
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 3.17
        Russians : 1.50

    triplea_42003_Ger7.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Purchase Units - British
                British buy 7 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - British
                3 cruisers and 1 transport moved from SZ 16 North Atlantic to SZ 11 West Baltic Sea
                1 bomber and 1 fighter moved from England to SZ 11 West Baltic Sea
                1 infantry moved from Sardinia to SZ 23 West Mediterranean
                1 artillery moved from Sardinia to SZ 23 West Mediterranean
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from SZ 23 West Mediterranean to SZ 27 Aegean Sea
                1 artillery and 1 infantry moved from SZ 27 Aegean Sea to Western Turkey
                5 armour and 1 infantry moved from Syria to Western Turkey
                2 armour moved from Egypt to Western Turkey
                2 infantry moved from Baluchistan to Bombay
                3 armour moved from Bombay to Calcutta
                1 armour moved from Calcutta to Thai-Malay
                      British take Thai-Malay from Japanese

    Combat - British
                Battle in Western Turkey
                    British attack with 7 armour, 1 artillery and 2 infantry
                    Neutral defend with 8 infantry
                        British roll dice for 7 armour, 1 artillery and 2 infantry in Western Turkey, round 2 : 4/10 hits, 4.33 expected hits
                        Neutral roll dice for 8 infantry in Western Turkey, round 2 : 1/8 hits, 2.67 expected hits
                        4 infantry owned by the Neutral and 1 infantry owned by the British lost in Western Turkey
                        British roll dice for 7 armour, 1 artillery and 1 infantry in Western Turkey, round 3 : 6/9 hits, 4.17 expected hits
                        Neutral roll dice for 4 infantry in Western Turkey, round 3 : 1/4 hits, 1.33 expected hits
                        4 infantry owned by the Neutral and 1 infantry owned by the British lost in Western Turkey
                    British loses 0 PUs for violating Western Turkeys neutrality.
                    British win, taking Western Turkey from Neutral with 7 armour and 1 artillery remaining. Battle score for attacker is 18
                    Casualties for British: 2 infantry
                    Casualties for Neutral: 8 infantry
                Battle in SZ 11 West Baltic Sea
                    British attack with 1 bomber, 3 cruisers, 1 fighter and 1 transport
                    Germans defend with 2 carriers, 1 fighter and 5 transports
                        British roll dice for 1 bomber, 3 cruisers, 1 fighter and 1 transport in SZ 11 West Baltic Sea, round 2 : 1/5 hits, 2.67 expected hits
                        Germans roll dice for 2 carriers, 1 fighter and 5 transports in SZ 11 West Baltic Sea, round 2 : 3/8 hits, 1.83 expected hits
                        1 transport owned by the British, 2 cruisers owned by the British and 1 transport owned by the Germans lost in SZ 11 West Baltic Sea
                        British roll dice for 1 bomber, 1 cruiser and 1 fighter in SZ 11 West Baltic Sea, round 3 : 2/3 hits, 1.67 expected hits
                        Germans roll dice for 2 carriers, 1 fighter and 4 transports in SZ 11 West Baltic Sea, round 3 : 1/7 hits, 1.67 expected hits
                        1 cruiser owned by the British and 2 transports owned by the Germans lost in SZ 11 West Baltic Sea
                        British roll dice for 1 bomber and 1 fighter in SZ 11 West Baltic Sea, round 4 : 1/2 hits, 1.17 expected hits
                        Germans roll dice for 2 carriers, 1 fighter and 2 transports in SZ 11 West Baltic Sea, round 4 : 1/5 hits, 1.33 expected hits
                        1 transport owned by the Germans and 1 fighter owned by the British lost in SZ 11 West Baltic Sea
                        British roll dice for 1 bomber in SZ 11 West Baltic Sea, round 5 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 2 carriers, 1 fighter and 1 transport in SZ 11 West Baltic Sea, round 5 : 2/4 hits, 1.17 expected hits
                        1 bomber owned by the British lost in SZ 11 West Baltic Sea
                    Germans win with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is -30
                    Casualties for British: 1 bomber, 3 cruisers, 1 fighter and 1 transport
                    Casualties for Germans: 4 transports

    Non Combat Move - British

    Place Units - British
                4 armour placed in England
                British undo move 1.
                2 armour placed in Norway
                2 armour placed in Scotland
                1 fighter placed in England
                2 armour placed in Egypt
                1 armour placed in Bombay

    Turn Complete - British
                British collect 50 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Neutral : -2.00
        British : -0.67

    Territory Summary for British :

    SZ 27 Aegean Sea : 1 destroyer and 1 transport
        Eastern Canada : 1 armour, 1 factory and 1 infantry
        England : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 3 infantry
        New South Wales : 1 artillery, 1 factory and 1 infantry
        Baluchistan : 1 infantry
        Western Turkey : 1 flag, 7 armour and 1 artillery
        Bombay : 1 aaGun, 1 armour, 1 factory and 2 infantry
        Calcutta : 6 armour, 1 artillery and 2 infantry
        Scotland : 1 aaGun, 2 armour and 1 factory
        Java : 1 flag, 1 infantry
        Norway : 1 flag, 4 armour and 1 factory
        Finland : 1 flag
        New Zealand : 2 infantry
        Gibraltar : 1 aaGun and 1 infantry
        Thai-Malay : 1 flag, 1 armour
        Egypt : 2 armour and 1 factory
        Algeria : 1 flag
        Western Canada : 1 artillery and 1 infantry
        Morocco : 1 flag
        Sardinia : 1 flag

    Production/PUs Summary :

    Russians : 7 / 0
        Germans : 77 / 77
        British : 50 / 52
        Chinese : 5 / 6
        Japanese : 41 / 46
        Americans : 56 / 56

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 9 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 66

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.083
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    triplea_42003_Bri7.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Purchase Units - Chinese
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery, 1 fighter and 11 infantry moved from Kansu to Eastern Sinkiang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Kansu : 1 factory
        Western Sinkiang : 1 factory and 2 infantry
        Eastern Sinkiang : 1 artillery, 1 fighter and 11 infantry

    Production/PUs Summary :

    Russians : 7 / 0
        Germans : 77 / 77
        British : 50 / 52
        Chinese : 5 / 5
        Japanese : 41 / 46
        Americans : 56 / 56

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 7 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 9 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 66

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.261
            Standard Deviation : 0.511
            Total rolls : 24

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.083
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    triplea_42003_Chi7.tsvg


  • TripleA Turn Summary for game: Big World : 1942, version: 2.5

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 cruisers; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 submarine moved from SZ 73 East China Sea to SZ 71 South China Sea
                1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
                7 fighters moved from Szechwan to SZ 71 South China Sea
                2 bombers moved from Shantung to SZ 71 South China Sea
                1 armour moved from Okhotsk to Yakutsk
                      Japanese take Yakutsk from Russians
                1 armour moved from Yakutsk to Buryatia
                      Japanese take Buryatia from Russians
                1 armour, 3 artilleries and 3 infantry moved from Amurskaya to Buryatia
                2 armour moved from Chosen to Kwangtung
                3 artilleries and 1 infantry moved from Inner Mongolia to Kansu
                      Japanese take Kansu from Chinese
                4 infantry moved from Szechwan to Kansu
                3 artilleries moved from Szechwan to Kansu
                3 armour moved from Inner Mongolia to Kansu
                3 artilleries and 3 infantry moved from Shantung to Kwangtung
                2 armour moved from Inner Mongolia to Kwangtung
                2 fighters moved from Southern Japan to SZ 73 East China Sea
                2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
                2 artilleries and 2 infantry moved from SZ 73 East China Sea to Shantung

    Combat - Japanese
                Battle in SZ 71 South China Sea
                    Japanese attack with 2 bombers, 7 fighters, 1 submarine and 1 transport
                    Americans defend with 3 battleships, 1 cruiser and 1 submarine
                        Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 bombers, 7 fighters and 1 transport in SZ 71 South China Sea, round 2 : 6/9 hits, 4.83 expected hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 3 battleships and 1 cruiser in SZ 71 South China Sea, round 2 : 0/4 hits, 2.50 expected hits
                        1 submarine owned by the Americans, 1 cruiser owned by the Americans and 2 battleships owned by the Americans lost in SZ 71 South China Sea
                        Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 3 : 1/1 hits, 0.33 expected hits
                        1 battleship owned by the Americans lost in SZ 71 South China Sea
                    Japanese win with 2 bombers, 7 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 84
                    Casualties for Americans: 3 battleships, 1 cruiser and 1 submarine

    Non Combat Move - Japanese
                2 bombers and 7 fighters moved from SZ 71 South China Sea to Sumatra

    Place Units - Japanese
                4 cruisers placed in SZ 73 East China Sea
                1 armour placed in Chosen

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Americans : -2.83
        Japanese : 2.50

    triplea_42003_Jap7.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage
                1 cavalry moved from Carthago to Hippo Regius

    Purchase Units - Carthage
                Carthage buy 4 triremes; Remaining resources: 5 PUs;

    Non Combat Move - Carthage

    Place Units - Carthage
                4 triremes were produced but were not placed

    Turn Complete - Carthage
                Carthage collect 53 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    triplea_42003_Car1.tsvg


  • TripleA Manual Gamesave Post for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic

    Combat Hit Differential Summary :

    triplea_42003_Rom1.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 7:56:05 PM


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Carthage
                1 swordman moved from Hispatis to Salmantica
                2 spearmen moved from Hispatis to Salmantica
                2 spearmen moved from Corduba to Salmantica
                1 cavalry moved from Corduba to Salmantica
                2 swordmen moved from Corduba to Salmantica
                1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
                2 spearmen moved from Gades to Hispatis
                1 swordman moved from Gades to Hispatis
                1 swordman moved from Acci to Hispatis
                2 biremes and 1 trireme moved from SZ 32 to SZ 36
                1 warelephant moved from Carthago to SZ 36
                1 spearman moved from Melita to SZ 36
                3 cavalrys, 1 hoplite and 1 spearman moved from Carthago to SZ 36
                1 spearman moved from Carthago to SZ 36
                3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
                3 spearmen moved from Thapsus to Carthago
                2 biremes moved from SZ 14 to SZ 15

    Purchase Units - Carthage
                Carthage buy 1 bireme, 1 city, 1 hoplite, 2 spearmen and 5 swordmen; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Salmantica
                    Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
                    Neutral defend with 3 cavalrys and 1 swordman
                        Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
                        Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 3/4 hits, 0.83 expected hits
                        1 cavalry owned by the Neutral and 3 spearmen owned by the Carthage lost in Salmantica
                        Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 3 : 3/5 hits, 1.50 expected hits
                        Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 2/3 hits, 0.67 expected hits
                        2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
                    Carthage loses 0 PUs for violating Salmanticas neutrality.
                    Carthage win, taking Salmantica from Neutral with 3 swordmen remaining. Battle score for attacker is 0
                    Casualties for Carthage: 1 cavalry and 4 spearmen
                    Casualties for Neutral: 3 cavalrys and 1 swordman
                Battle in Castulo
                    Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 2/9 hits, 2.17 expected hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
                        2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
                        Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Castulo, round 3 : 4/8 hits, 2.00 expected hits
                        Neutral roll dice for 3 swordmen in Castulo, round 3 : 1/3 hits, 1.00 expected hits
                        1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Castulo
                    Carthage loses 0 PUs for violating Castulos neutrality.
                    Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 14
                    Casualties for Carthage: 2 spearmen
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Carthage

    Place Units - Carthage
                1 city placed in Lilybaeum
                1 hoplite, 2 spearmen and 5 swordmen placed in Carthago
                1 bireme placed in SZ 36

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 57 PUs

    Combat Hit Differential Summary :

    Carthage : 2.33
        Neutral : 3.17

    triplea_42003_Car1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - RomanRepublic
                3 legionaires moved from Arretium to Genua
                4 velitess moved from Arretium to Genua
                1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
                1 velites moved from Messana to Syracuse
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana
                1 ballista moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 velites moved from Capua to SZ 28
                1 legionaire moved from Capua to SZ 28
                1 legionaire moved from Capua to SZ 28
                1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 25

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 legionaires, 2 triremes and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Genua
                    RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
                    Neutral defend with 3 cavalrys and 3 swordmen
                        RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 4/13 hits, 3.67 expected hits
                        Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
                        3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
                        RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 4/12 hits, 3.50 expected hits
                        Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
                        1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
                    RomanRepublic loses 0 PUs for violating Genuas neutrality.
                    RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
                    Casualties for RomanRepublic: 2 velitess
                    Casualties for Neutral: 3 cavalrys and 3 swordmen

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                2 triremes placed in SZ 28
                4 legionaires and 1 velites placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 47 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Neutral : -0.17
        RomanRepublic : 0.83

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 3 velitess
        Roma : 2 cavalrys, 1 city, 6 legionaires and 4 velitess
        Messana : 4 forts, 5 legionaires and 4 velitess
        Syracuse : 1 velites
        Capua : 1 cavalry, 1 legionaire and 3 velitess
        SZ 35 : 1 bireme
        Salapia : 2 legionaires and 3 velitess
        SZ 28 : 2 triremes
        SZ 25 : 1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess
        Genua : 1 flag, 1 ballista, 5 legionaires and 5 velitess
        Tarentum : 1 legionaire and 1 velites

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 34 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.303
            Median : 3.000
            Variance : 1.031
            Standard Deviation : 1.016
            Total rolls : 33

    Neutral Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.160
            Median : 3.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    triplea_42003_Rom1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - GreekCityStates
                2 hoplites moved from Delphi to Athens
                1 archer moved from Delphi to Athens
                2 archers moved from Athens to Corinth
                3 slingerss moved from Athens to Corinth
                5 hoplites moved from Athens to Corinth
                6 hoplites moved from Sparta to Corinth
                3 slingerss moved from Sparta to Corinth
                3 slingerss moved from Delphi to Athens
                1 cavalry moved from Athens to Corinth

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits
                        3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 4 slingerss in Corinth, round 3 : 4/18 hits, 5.00 expected hits
                        Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 3/10 hits, 3.67 expected hits
                        1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth
                        GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 4 : 8/15 hits, 4.50 expected hits
                        Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 : 3/6 hits, 2.83 expected hits
                        1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
                    GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 11 hoplites remaining. Battle score for attacker is 29
                    Casualties for GreekCityStates: 2 archers and 6 slingerss
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                6 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 41 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Macedonia : -2.67
        GreekCityStates : 0.17

    Territory Summary for GreekCityStates :

    Sparta : 1 city and 6 hoplites
        Corinth : 1 flag, 1 cavalry and 11 hoplites
        Pergamum : 2 archers, 3 hoplites and 4 slingerss
        Athens : 1 archer, 2 hoplites and 3 slingerss
        SZ 67 : 3 biremes and 2 triremes
        Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
        Rhodos : 1 hoplite and 1 slingers

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 41 / 45
        Macedonia : 22 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 18 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.573
            Median : 4.000
            Variance : 0.988
            Standard Deviation : 0.994
            Total rolls : 82

    Macedonia Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 29

    GreekCityStates Combat
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.434
            Median : 4.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 53

    triplea_42003_Gre1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Macedonia
                1 cavalry moved from Larissa to Apollonia
                1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
                2 peltastss moved from Dodona to Apollonia
                2 peltastss moved from Dodona to Apollonia
                4 peltastss moved from Thessalonica to Larissa
                2 peltastss moved from Larissa to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 hoplite moved from Dodona to Apollonia
                1 hoplite moved from Dodona to Delphi
                1 hoplite moved from Larissa to Delphi
                2 hoplites moved from Philippopolis to Odessus
                4 peltastss moved from Philippopolis to Odessus
                1 cavalry moved from Philippopolis to Odessus
                2 peltastss moved from Larissa to Delphi
                1 swordman moved from Thessalonica to Odessus
                2 cavalrys, 3 hoplites and 1 swordman moved from Thessalonica to Larissa
                1 peltasts moved from Larissa to Delphi
                2 biremes and 1 trireme moved from SZ 70 to SZ 69

    Purchase Units - Macedonia
                Macedonia buy 5 hoplites and 1 swordman; Remaining resources: 0 PUs;

    Combat - Macedonia
                Battle in Odessus
                    Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Odessus, round 2 : 1/8 hits, 2.00 expected hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
                        1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Odessus, round 3 : 1/6 hits, 1.67 expected hits
                        Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits, 1.00 expected hits
                        1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 4 : 0/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits, 0.67 expected hits
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 5 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 2 swordmen in Odessus, round 5 : 0/2 hits, 0.67 expected hits
                        1 swordman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 6 : 2/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 swordman in Odessus, round 6 : 0/1 hits, 0.33 expected hits
                        1 swordman owned by the Neutral lost in Odessus
                    Macedonia loses 0 PUs for violating Odessuss neutrality.
                    Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 7
                    Casualties for Macedonia: 4 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Apollonia
                    Macedonia attack with 2 cavalrys, 2 hoplites and 7 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 7 peltastss in Apollonia, round 2 : 4/11 hits, 2.50 expected hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
                        4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 5 peltastss in Apollonia, round 3 : 0/9 hits, 2.17 expected hits
                        Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits, 0.50 expected hits
                        1 peltasts owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 2 cavalrys, 2 hoplites and 4 peltastss in Apollonia, round 4 : 2/8 hits, 2.00 expected hits
                        Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits, 0.50 expected hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia loses 0 PUs for violating Apollonias neutrality.
                    Macedonia win, taking Apollonia from Neutral with 2 cavalrys, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 3 peltastss
                    Casualties for Neutral: 1 archer and 4 swordmen

    Non Combat Move - Macedonia

    Place Units - Macedonia
                5 hoplites and 1 swordman placed in Thessalonica

    Turn Complete - Macedonia
                Macedonia collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Macedonia : -3.33

    triplea_42003_Mac1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Egypt
                1 spearman moved from Sidon to Damascus
                1 chariot moved from Memphis to Jerusalem
                3 biremes and 1 trireme moved from SZ 57 to SZ 63
                1 archer and 2 axemen moved from Memphis to SZ 58
                5 spearmen moved from Memphis to Pharan
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
                1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
                1 archer and 2 axemen moved from SZ 59 to Sidon

    Purchase Units - Egypt
                Egypt buy 4 archers and 5 chariots; Remaining resources: 1 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 spearman
                    Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
                        Egypt roll dice for 1 spearman in Damascus, round 2 : 0/1 hits, 0.17 expected hits
                        Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 3/8 hits, 2.17 expected hits
                        1 spearman owned by the Egypt lost in Damascus
                    Seleucid win with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 spearman

    Non Combat Move - Egypt

    Place Units - Egypt
                4 archers and 5 chariots placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Egypt : -0.17
        Seleucid : 0.83

    Territory Summary for Egypt :

    Memphis : 3 archers, 4 axemen and 2 spearmen
        Jerusalem : 2 axemen, 2 chariots and 5 spearmen
        Alexandria : 6 archers, 3 axemen, 7 chariots, 1 city and 4 spearmen
        Salamis : 2 spearmen
        SZ 63 : 3 biremes and 1 trireme
        SZ 59 : 1 trireme
        Sidon : 1 archer, 5 axemen, 2 chariots and 5 spearmen
        Pharan : 5 spearmen

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 45
        Macedonia : 34 / 34
        Egypt : 47 / 48
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Egypt Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Seleucid Combat
                1 was rolled 2 times
                2 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 8

    triplea_42003_Egy1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Seleucid
                2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
                1 cavalry moved from Edessa to Sidon
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
                3 peltastss moved from Antioch to Damascus
                1 legionaire moved from Antioch to Damascus
                1 cataphract, 2 cavalrys, 4 hoplites, 1 legionaire and 3 peltastss moved from Antioch to Sidon
                2 hoplites and 1 peltasts moved from Attalia to Sardis
                2 hoplites and 2 peltastss moved from Tarsus to SZ 61
                2 peltastss moved from SZ 61 to Salamis
                2 hoplites moved from SZ 61 to Salamis
                3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
                2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
                1 cataphract moved from Hatra to Damascus

    Purchase Units - Seleucid
                Seleucid buy 3 hoplites, 7 legionaires and 1 trireme; Remaining resources: 0 PUs;

    Combat - Seleucid
                Battle in Salamis
                    Seleucid attack with 2 hoplites and 2 peltastss
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
                        1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 0.83 expected hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Egypt: 2 spearmen
                Battle in Sidon
                    Seleucid attack with 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss
                    Egypt defend with 1 archer, 5 axemen, 2 chariots and 5 spearmen
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss in Sidon, round 2 : 8/20 hits, 6.00 expected hits
                        Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 5 spearmen in Sidon, round 2 : 4/13 hits, 4.33 expected hits
                        5 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Sidon
                        Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 2 peltastss in Sidon, round 3 : 7/16 hits, 5.33 expected hits
                        Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 3 : 4/5 hits, 2.50 expected hits
                        2 chariots owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt, 2 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
                    Seleucid win, taking Sidon from Egypt with 1 cataphract, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 26
                    Casualties for Seleucid: 2 cavalrys and 6 peltastss
                    Casualties for Egypt: 1 archer, 5 axemen, 2 chariots and 5 spearmen

    Non Combat Move - Seleucid

    Place Units - Seleucid
                1 trireme placed in SZ 61
                3 hoplites and 7 legionaires placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 70 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Egypt : 1.17
        Seleucid : 4.83

    triplea_42003_Sel1.tsvg


  • TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 1

    Combat Move - Parthia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
                1 cataphract and 1 cavalry moved from Persepolis to Seleucia
                2 archers and 4 spearmen moved from Persepolis to Susa
                1 horsearcher moved from Ecbatana to Seleucia
                1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
                1 archer moved from Cyropolis to SZ 86
                1 archer and 1 bireme moved from SZ 86 to SZ 85
                2 horsearchers and 3 spearmen moved from Cyropolis to Ctesiphon

    Purchase Units - Parthia
                Parthia buy 4 cataphracts; Remaining resources: 2 PUs;

    Combat - Parthia
                Battle in Seleucia
                    Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
                    Seleucid defend with 1 peltasts
                        Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 5/29 hits, 6.83 expected hits
                        Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
                        1 peltasts owned by the Seleucid lost in Seleucia
                    Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 1 peltasts

    Non Combat Move - Parthia

    Place Units - Parthia
                4 cataphracts placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 40 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Parthia : -1.83
        Seleucid : -0.17

    Territory Summary for Parthia :

    SZ 85 : 1 archer and 1 bireme
        Susa : 2 archers and 4 spearmen
        Seleucia : 1 flag, 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
        Ctesiphon : 1 archer, 2 horsearchers and 7 spearmen
        Persepolis : 4 cataphracts and 1 city

    Production/PUs Summary :

    Carthage : 57 / 57
        RomanRepublic : 47 / 47
        GreekCityStates : 37 / 45
        Macedonia : 34 / 34
        Egypt : 32 / 48
        Seleucid : 60 / 70
        Parthia : 40 / 42
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 4.033
            Median : 4.000
            Variance : 0.897
            Standard Deviation : 0.947
            Total rolls : 30

    Parthia Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.966
            Median : 4.000
            Variance : 0.893
            Standard Deviation : 0.945
            Total rolls : 29

    Seleucid Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42003_Par1.tsvg

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