no scramble 97
M (0) vs. N (1)
-
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 3 artilleries, 1 factory, 1 fighter and 15 infantry
Western Sinkiang : 1 factoryProduction/PUs Summary :
Russians : 32 / 32
Germans : 52 / 49
British : 47 / 49
Chinese : 7 / 7
Japanese : 45 / 51
Americans : 52 / 53Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour, 3 artilleries, 3 fighters and 10 infantry moved from Szechwan to Yunnan
2 fighters moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Chosen to Northern Manchukuo
1 artillery and 1 infantry moved from Vladivostok to Northern Manchukuo
2 armour moved from Chosen to Shantung
3 artilleries and 3 infantry moved from Southern Japan to SZ 74 Sea of Japan
1 carrier and 1 cruiser moved from SZ 74 Sea of Japan to SZ 73 East China Sea
3 artilleries, 3 infantry and 3 transports moved from SZ 74 Sea of Japan to SZ 73 East China Sea
3 artilleries and 3 infantry moved from SZ 73 East China Sea to Shantung
1 bomber moved from Southern Japan to Shantung
1 artillery moved from Western Australia to SZ 67 South East Indian
1 submarine moved from SZ 67 South East Indian to SZ 105 Tasman Sea
1 artillery, 2 battleships, 2 carriers and 1 transport moved from SZ 67 South East Indian to SZ 65 Indian
1 artillery moved from SZ 65 Indian to Madagascar
Japanese take Madagascar from British
1 bomber moved from Shantung to YunnanCombat - Japanese
Battle in SZ 105 Tasman Sea
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in SZ 105 Tasman Sea, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in SZ 105 Tasman Sea
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry
British defend with 7 armour
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 5 fighters and 10 infantry in Yunnan, round 2 : 6/22 hits, 7.83 expected hits
Chinese roll dice for 7 armour in Yunnan, round 2 : 5/7 hits, 3.50 expected hits
5 infantry owned by the Japanese and 6 armour owned by the British lost in Yunnan
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 5 fighters and 5 infantry in Yunnan, round 3 : 6/17 hits, 7.00 expected hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 3 artilleries, 1 bomber, 5 fighters and 4 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 6 infantry
Casualties for British: 7 armourNon Combat Move - Japanese
1 bomber and 5 fighters moved from Yunnan to KwangtungPlace Units - Japanese
3 artilleries and 3 infantry placed in Southern Japan
Japanese undo move 1.
3 artilleries, 2 fighters and 1 infantry placed in Southern Japan
2 infantry placed in Northern Japan
2 armour placed in ChosenTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : 2.00
Japanese : -2.17 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from SZ 63 Timor Sea to SZ 61 Indian
1 artillery and 1 infantry moved from Hawaiian Islands to SZ 89 Pacific
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from SZ 89 Pacific to SZ 94 Pacific
1 artillery and 1 infantry moved from SZ 94 Pacific to Wake
2 artilleries and 2 infantry moved from Southwestern United States to SZ 91 East Pacific
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from SZ 91 East Pacific to SZ 95 Pacific
1 bomber moved from Midway Island to Queensland
2 infantry moved from New South Wales to Queensland
1 bomber moved from Midway Island to SZ 105 Tasman Sea
1 battleship moved from SZ 63 Timor Sea to SZ 61 Indian
2 fighters moved from SZ 94 Pacific to Wake
1 bomber moved from Midway Island to SZ 105 Tasman Sea
1 bomber moved from Midway Island to QueenslandCombat - Americans
Battle in SZ 105 Tasman Sea
Americans attack with 2 bombers
Japanese defend with 1 submarine
Americans roll dice for 2 bombers in SZ 105 Tasman Sea, round 2 : 1/2 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in SZ 105 Tasman Sea
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Battle in Wake
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Wake, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Wake, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake
Americans win, taking Wake from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Queensland
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Queensland, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Queensland to Central Australia
2 bombers moved from SZ 105 Tasman Sea to Central Australia
2 fighters moved from Wake to SZ 94 PacificPlace Units - Americans
1 bomber and 1 fighter placed in Hawaiian Islands
1 artillery, 1 bomber and 1 infantry placed in Southwestern United States
1 transport placed in SZ 91 East PacificTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 1.33
Japanese : 0.33Territory Summary for Americans :
SZ 61 Indian : 3 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
SZ 91 East Pacific : 1 transport
SZ 94 Pacific : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
SZ 95 Pacific : 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports
Southwestern United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
Alaska : 1 infantry
Queensland : 1 infantry
Hawaiian Islands : 1 bomber, 1 factory and 1 fighter
Midwestern United States : 1 factory
Midway Island : 2 infantry
Southern United States : 1 infantry
Northeastern United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
Central Australia : 4 bombers
Central America : 1 infantry
Wake : 1 flag, 1 artillery and 1 infantry
New Guinea : 1 flag
Northwestern United States : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 32 / 32
Germans : 52 / 49
British : 49 / 49
Chinese : 5 / 7
Japanese : 44 / 47
Americans : 53 / 53Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.583
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 11 artilleries, 2 fighters and 13 infantry moved from Moscow to Western Russia
1 artillery and 1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Northern Russia
3 artilleries and 3 infantry moved from Stalingrad to Southern Russia
1 infantry moved from Eastern Russia to Moscow
1 artillery moved from Eastern Russia to Moscow
2 infantry moved from Sverdlovsk to Eastern Russia
1 artillery moved from Caucasus to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
2 artilleries and 1 infantry moved from Leningrad to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 4 artilleries and 4 infantry in Southern Russia, round 2 : 1/8 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Southern Russia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Russia
Russians roll dice for 4 artilleries and 2 infantry in Southern Russia, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Southern Russia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia
Russians win, taking Southern Russia from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Germans: 3 infantry
Battle in Western Russia
Russians attack with 3 armour, 11 artilleries, 2 fighters and 13 infantry
Germans defend with 15 armour, 4 artilleries, 2 bombers, 3 fighters and 13 infantry
Russians roll dice for 3 armour, 11 artilleries, 2 fighters and 13 infantry in Western Russia, round 2 : 12/29 hits, 10.17 expected hits
Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 3 fighters and 13 infantry in Western Russia, round 2 : 12/37 hits, 15.50 expected hits
12 infantry owned by the Russians, 2 bombers owned by the Germans and 10 infantry owned by the Germans lost in Western Russia
Russians roll dice for 3 armour, 11 artilleries, 2 fighters and 1 infantry in Western Russia, round 3 : 3/17 hits, 6.50 expected hits
Germans roll dice for 15 armour, 4 artilleries, 3 fighters and 3 infantry in Western Russia, round 3 : 8/25 hits, 11.83 expected hits
1 infantry owned by the Russians, 7 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Western Russia
Russians roll dice for 3 armour, 4 artilleries and 2 fighters in Western Russia, round 4 : 4/9 hits, 3.83 expected hits
Germans roll dice for 15 armour, 4 artilleries and 3 fighters in Western Russia, round 4 : 9/22 hits, 10.83 expected hits
2 fighters owned by the Russians, 3 armour owned by the Russians, 4 artilleries owned by the Germans and 4 artilleries owned by the Russians lost in Western Russia
Germans win with 15 armour and 3 fighters remaining. Battle score for attacker is -35
Casualties for Russians: 3 armour, 11 artilleries, 2 fighters and 13 infantry
Casualties for Germans: 4 artilleries, 2 bombers and 13 infantryNon Combat Move - Russians
Place Units - Russians
2 artilleries and 2 infantry placed in Moscow
2 artilleries and 1 infantry placed in Stalingrad
1 artillery and 1 infantry placed in LeningradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -8.17
Russians : -0.83Territory Summary for Russians :
Southern Russia : 1 flag, 4 artilleries and 1 infantry
Northern Russia : 1 infantry
Eastern Russia : 2 infantry
Moscow : 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Stalingrad : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Sverdlovsk : 1 factory
Novgorod : 1 flag, 3 artilleries and 2 infantry
Leningrad : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Buryatia : 3 armour, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 36 / 36
Germans : 48 / 49
British : 49 / 49
Chinese : 5 / 7
Japanese : 44 / 47
Americans : 53 / 53Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 26 times
3 was rolled 24 times
4 was rolled 32 times
5 was rolled 30 times
6 was rolled 32 times
Average roll : 3.557
Median : 4.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 176Germans Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 21 times
Average roll : 3.744
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 90Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3.486
Median : 3.500
Variance : 0.274
Standard Deviation : 0.523
Total rolls : 74Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 armour moved from Western Poland to Novgorod
12 armour moved from Western Russia to Moscow
2 armour moved from Western Russia to Northern Russia
4 artilleries and 2 infantry moved from Belorussia to Southern Russia
2 armour moved from Belorussia to Southern Russia
3 fighters moved from Western Russia to Southern Russia
5 armour moved from Baltic States to Novgorod
2 armour moved from Belorussia to Southern Russia
2 armour moved from Baltic States to Novgorod
1 armour moved from Western Russia to Southern Russia
1 artillery and 2 infantry moved from Eastern Poland to Belorussia
7 armour moved from Eastern Germany to Baltic States
1 armour moved from Western Germany to Balkans
1 armour moved from Italy to Balkans
1 infantry moved from Italy to Balkans
2 infantry moved from France to Vichy France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FranceCombat - Germans
Battle in Novgorod
Germans attack with 11 armour
Russians defend with 3 artilleries and 2 infantry
Germans roll dice for 11 armour in Novgorod, round 2 : 6/11 hits, 5.50 expected hits
Russians roll dice for 3 artilleries and 2 infantry in Novgorod, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 3 artilleries and 2 infantry
Battle in Southern Russia
Germans attack with 5 armour, 4 artilleries, 3 fighters and 2 infantry
Russians defend with 4 artilleries and 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 3 fighters and 2 infantry in Southern Russia, round 2 : 4/14 hits, 6.00 expected hits
Russians roll dice for 4 artilleries and 1 infantry in Southern Russia, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Southern Russia
Germans roll dice for 5 armour, 4 artilleries and 3 fighters in Southern Russia, round 3 : 4/12 hits, 5.33 expected hits
Russians roll dice for 1 artillery in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Southern Russia
Germans win, taking Southern Russia from Russians with 5 armour, 4 artilleries and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Russians: 4 artilleries and 1 infantry
Battle in Northern Russia
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Northern Russia, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Northern Russia, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Northern Russia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northern Russia
Germans win, taking Northern Russia from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Moscow
Germans attack with 12 armour
British defend with 2 armour; Russians defend with 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Germans roll dice for 12 armour in Moscow, round 2 : 4/12 hits, 6.00 expected hits
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Moscow, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Moscow
Germans roll dice for 9 armour in Moscow, round 3 : 6/9 hits, 4.50 expected hits
Russians roll dice for 2 armour and 2 artilleries in Moscow, round 3 : 2/4 hits, 1.67 expected hits
2 artilleries owned by the Russians, 2 armour owned by the Germans and 2 armour owned by the British lost in Moscow
Germans captures 36PUs while taking Russians capital
Germans win, taking Moscow from Russians with 7 armour remaining. Battle score for attacker is 6
Casualties for Germans: 5 armour
Casualties for Russians: 3 artilleries and 3 infantry
Casualties for British: 2 armour
Battle in Balkans
Germans attack with 2 armour and 1 infantry
British defend with 2 infantry
Germans roll dice for 2 armour and 1 infantry in Balkans, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Balkans, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Balkans
Germans win, taking Balkans from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
3 fighters moved from Southern Russia to Austria-CzechoslovakiaPlace Units - Germans
3 artilleries and 1 infantry placed in Italy
2 armour, 2 artilleries and 3 infantry placed in Eastern Germany
1 armour placed in Western Germany
Germans undo move 3.
1 armour placed in ItalyTurn Complete - Germans
Germans collect 59 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -3.50
British : -0.67
Russians : 1.00 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - British
British buy 7 armour, 1 artillery and 1 cruiser; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Burma to Calcutta
3 armour moved from Bombay to Calcutta
2 armour moved from Norway to Leningrad
1 bomber moved from England to Western Germany
1 destroyer and 1 transport moved from SZ 25 Adriatic Sea to SZ 23 West Mediterranean
2 cruisers and 1 transport moved from SZ 23 West Mediterranean to SZ 16 North Atlantic
3 infantry moved from Iran to Baluchistan
2 armour moved from Iraq to Syria
3 armour moved from Egypt to SyriaCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUsNon Combat Move - British
1 bomber moved from Western Germany to EnglandPlace Units - British
3 armour placed in Bombay
2 armour placed in Egypt
2 armour placed in Norway
1 artillery placed in England
1 cruiser placed in SZ 16 North AtlanticTurn Complete - British
British collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17
Territory Summary for British :
SZ 16 North Atlantic : 3 cruisers and 1 transport
SZ 23 West Mediterranean : 1 destroyer and 1 transport
Eastern Canada : 1 armour, 1 factory and 1 infantry
England : 1 aaGun, 2 artilleries, 1 bomber, 1 factory, 1 fighter and 3 infantry
New South Wales : 1 artillery, 1 factory and 1 infantry
Baluchistan : 3 infantry
Bombay : 1 aaGun, 3 armour and 1 factory
Calcutta : 4 armour, 1 artillery and 2 infantry
Scotland : 1 aaGun and 1 factory
Stalingrad : 1 armour
Java : 1 flag, 1 infantry
Norway : 1 flag, 2 armour and 1 factory
Finland : 1 flag
Syria : 5 armour and 1 infantry
New Zealand : 2 infantry
Gibraltar : 1 aaGun and 1 infantry
Egypt : 2 armour and 1 factory
Algeria : 1 flag
Leningrad : 4 armour and 4 infantry
Western Canada : 1 artillery and 1 infantry
Morocco : 1 flag
Sardinia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Russians : 27 / 0
Germans : 59 / 95
British : 47 / 47
Chinese : 5 / 7
Japanese : 44 / 47
Americans : 53 / 53Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - Chinese
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Kansu to Inner Mongolia
Chinese take Inner Mongolia from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Inner Mongolia : 3 artilleries and 5 infantry
Kansu : 1 artillery, 1 factory, 1 fighter and 11 infantry
Western Sinkiang : 1 factoryProduction/PUs Summary :
Russians : 27 / 0
Germans : 59 / 95
British : 47 / 47
Chinese : 6 / 6
Japanese : 43 / 47
Americans : 53 / 53Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour, 3 artilleries and 3 infantry moved from Shantung to Inner Mongolia
1 bomber moved from Chosen to Inner Mongolia
1 bomber and 5 fighters moved from Kwangtung to Inner Mongolia
2 fighters moved from Southern Japan to Inner Mongolia
3 armour moved from Yunnan to Inner Mongolia
1 artillery moved from Madagascar to SZ 65 Indian
1 artillery, 2 battleships, 2 carriers and 1 transport moved from SZ 65 Indian to SZ 50 South Atlantic
1 armour moved from Chosen to Okhotsk
Japanese take Okhotsk from Russians
1 armour moved from Chosen to Amurskaya
Japanese take Amurskaya from Russians
3 artilleries and 3 infantry moved from Northern Manchukuo to Amurskaya
1 transport moved from SZ 73 East China Sea to SZ 74 Sea of Japan
1 infantry moved from Sakhalin Island to SZ 74 Sea of Japan
1 artillery moved from Southern Japan to SZ 74 Sea of Japan
1 artillery, 1 infantry and 1 transport moved from SZ 74 Sea of Japan to SZ 73 East China Sea
2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
3 artilleries and 3 infantry moved from SZ 73 East China Sea to ShantungCombat - Japanese
Battle in Inner Mongolia
Japanese attack with 5 armour, 3 artilleries, 2 bombers, 7 fighters and 3 infantry
Chinese defend with 3 artilleries and 5 infantry
Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 7 fighters and 3 infantry in Inner Mongolia, round 2 : 10/20 hits, 9.33 expected hits
Chinese roll dice for 3 artilleries and 5 infantry in Inner Mongolia, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Inner Mongolia
Japanese win, taking Inner Mongolia from Chinese with 5 armour, 3 artilleries, 2 bombers, 7 fighters and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 artilleries and 5 infantryNon Combat Move - Japanese
3 artilleries and 4 infantry moved from Yunnan to Szechwan
7 fighters moved from Inner Mongolia to Szechwan
2 bombers moved from Inner Mongolia to ShantungPlace Units - Japanese
2 armour placed in Chosen
2 artilleries, 2 fighters and 2 infantry placed in Southern Japan
1 infantry placed in Northern JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Central Australia to SZ 50 South Atlantic
1 carrier moved from SZ 61 Indian to SZ 64 South West Indian
2 fighters moved from SZ 61 Indian to SZ 50 South Atlantic
1 infantry moved from Queensland to Central Australia
1 artillery and 1 infantry moved from Wake to SZ 94 Pacific
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from SZ 94 Pacific to SZ 98 Philippine Sea
1 artillery and 1 infantry moved from SZ 98 Philippine Sea to South Philippines
Americans take South Philippines from Japanese
1 fighter moved from Hawaiian Islands to SZ 95 Pacific
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from SZ 95 Pacific to SZ 104 Coral Sea
2 artilleries and 2 infantry moved from SZ 104 Coral Sea to Solomon Islands
1 bomber moved from Hawaiian Islands to Solomon Islands
1 artillery and 1 infantry moved from Southwestern United States to SZ 91 East Pacific
1 artillery, 1 infantry and 1 transport moved from SZ 91 East Pacific to SZ 95 Pacific
1 bomber moved from Southwestern United States to Midway Island
3 battleships, 1 cruiser and 1 submarine moved from SZ 61 Indian to SZ 71 South China SeaCombat - Americans
Battle in SZ 50 South Atlantic
Americans attack with 4 bombers and 2 fighters
Japanese defend with 1 artillery, 2 battleships, 2 carriers and 1 transport
Americans roll dice for 4 bombers and 2 fighters in SZ 50 South Atlantic, round 2 : 4/6 hits, 3.67 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers and 1 transport in SZ 50 South Atlantic, round 2 : 3/5 hits, 1.83 expected hits
1 artillery owned by the Japanese, 1 transport owned by the Japanese, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in SZ 50 South Atlantic
Americans roll dice for 3 bombers in SZ 50 South Atlantic, round 3 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 battleships and 1 carrier in SZ 50 South Atlantic, round 3 : 2/3 hits, 1.50 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in SZ 50 South Atlantic
Americans roll dice for 1 bomber in SZ 50 South Atlantic, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship in SZ 50 South Atlantic, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in SZ 50 South Atlantic
Japanese win with no units remaining. Battle score for attacker is 8
Casualties for Americans: 4 bombers and 2 fighters
Casualties for Japanese: 1 artillery, 2 battleships, 2 carriers and 1 transport
Battle in Solomon Islands
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Solomon Islands, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Solomon Islands to New GuineaPlace Units - Americans
1 bomber and 1 fighter placed in Hawaiian Islands
1 transport placed in SZ 91 East Pacific
1 artillery, 1 bomber and 1 infantry placed in Southwestern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : 1.67
Japanese : 1.67Territory Summary for Americans :
SZ 64 South West Indian : 1 carrier
SZ 71 South China Sea : 3 battleships, 1 cruiser and 1 submarine
SZ 91 East Pacific : 1 transport
SZ 95 Pacific : 1 artillery, 1 infantry and 1 transport
SZ 98 Philippine Sea : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
SZ 104 Coral Sea : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Southwestern United States : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 1 infantry
Alaska : 1 infantry
Hawaiian Islands : 1 bomber, 1 factory and 1 fighter
South Philippines : 1 flag, 1 artillery and 1 infantry
Midwestern United States : 1 factory
Midway Island : 1 bomber and 2 infantry
Solomon Islands : 1 flag, 2 artilleries and 2 infantry
Southern United States : 1 infantry
Northeastern United States : 1 aaGun, 1 armour, 1 factory and 2 infantry
Central Australia : 1 infantry
Central America : 1 infantry
Wake : 1 flag
New Guinea : 1 flag, 1 bomber
Northwestern United States : 1 armour and 1 infantryProduction/PUs Summary :
Russians : 25 / 0
Germans : 59 / 95
British : 47 / 47
Chinese : 5 / 6
Japanese : 43 / 46
Americans : 56 / 56Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.040
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Eastern Russia to Stalingrad
3 armour, 1 fighter and 2 infantry moved from Buryatia to IrkutskCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Stalingrad : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Sverdlovsk : 1 factory
Leningrad : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Irkutsk : 3 armour, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 25 / 0
Germans : 59 / 95
British : 47 / 47
Chinese : 5 / 6
Japanese : 43 / 46
Americans : 56 / 56Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.040
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
Average roll : 2.600
Median : 3.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 1 fighter, 3 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Southern Russia to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakh
Germans take Kazakh from Russians
1 armour moved from Southern Russia to Sverdlovsk
Germans take Eastern Russia from Russians
Germans take Sverdlovsk from Russians
1 armour moved from Northern Russia to Western Siberia
Germans take Archangel’sk from Russians
Germans take Western Siberia from Russians
4 artilleries moved from Southern Russia to Stalingrad
1 artillery and 2 infantry moved from Belorussia to Southern Russia
3 armour moved from Southern Russia to Stalingrad
3 armour moved from Moscow to Stalingrad
2 armour moved from Moscow to Stalingrad
2 armour moved from Moscow to Kazakh
3 armour moved from Novgorod to Karelija
Germans take Karelija from Russians
6 armour moved from Novgorod to Leningrad
7 armour moved from Baltic States to Leningrad
3 fighters moved from Austria-Czechoslovakia to Eastern Germany
2 armour moved from Balkans to Ukraine
1 infantry moved from Balkans to Italy
2 armour moved from Eastern Germany to Eastern PolandCombat - Germans
Battle in Leningrad
Germans attack with 13 armour
British defend with 4 armour and 4 infantry; Russians defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
Germans roll dice for 13 armour in Leningrad, round 2 : 8/13 hits, 6.50 expected hits
Russians roll dice for 4 armour, 1 artillery and 5 infantry in Leningrad, round 2 : 5/10 hits, 4.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians, 5 armour owned by the Germans, 4 infantry owned by the British and 2 armour owned by the British lost in Leningrad
Germans roll dice for 8 armour in Leningrad, round 3 : 4/8 hits, 4.00 expected hits
Russians roll dice for 2 armour in Leningrad, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Germans and 2 armour owned by the British lost in Leningrad
Germans win, taking Leningrad from Russians with 6 armour remaining. Battle score for attacker is 4
Casualties for Germans: 7 armour
Casualties for British: 4 armour and 4 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Stalingrad
Germans attack with 8 armour and 4 artilleries
British defend with 1 armour; Russians defend with 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Germans roll dice for 8 armour and 4 artilleries in Stalingrad, round 2 : 7/12 hits, 5.33 expected hits
Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Stalingrad, round 2 : 2/7 hits, 2.50 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the British lost in Stalingrad
Germans win, taking Stalingrad from Russians with 8 armour and 2 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries
Casualties for British: 1 armour
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Germans
Place Units - Germans
2 carriers placed in SZ 11 West Baltic Sea
1 fighter placed in SZ 11 West Baltic Sea
5 transports placed in SZ 11 West Baltic Sea
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 3.17
Russians : 1.50 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - British
British buy 7 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
3 cruisers and 1 transport moved from SZ 16 North Atlantic to SZ 11 West Baltic Sea
1 bomber and 1 fighter moved from England to SZ 11 West Baltic Sea
1 infantry moved from Sardinia to SZ 23 West Mediterranean
1 artillery moved from Sardinia to SZ 23 West Mediterranean
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from SZ 23 West Mediterranean to SZ 27 Aegean Sea
1 artillery and 1 infantry moved from SZ 27 Aegean Sea to Western Turkey
5 armour and 1 infantry moved from Syria to Western Turkey
2 armour moved from Egypt to Western Turkey
2 infantry moved from Baluchistan to Bombay
3 armour moved from Bombay to Calcutta
1 armour moved from Calcutta to Thai-Malay
British take Thai-Malay from JapaneseCombat - British
Battle in Western Turkey
British attack with 7 armour, 1 artillery and 2 infantry
Neutral defend with 8 infantry
British roll dice for 7 armour, 1 artillery and 2 infantry in Western Turkey, round 2 : 4/10 hits, 4.33 expected hits
Neutral roll dice for 8 infantry in Western Turkey, round 2 : 1/8 hits, 2.67 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the British lost in Western Turkey
British roll dice for 7 armour, 1 artillery and 1 infantry in Western Turkey, round 3 : 6/9 hits, 4.17 expected hits
Neutral roll dice for 4 infantry in Western Turkey, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the British lost in Western Turkey
British loses 0 PUs for violating Western Turkeys neutrality.
British win, taking Western Turkey from Neutral with 7 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral: 8 infantry
Battle in SZ 11 West Baltic Sea
British attack with 1 bomber, 3 cruisers, 1 fighter and 1 transport
Germans defend with 2 carriers, 1 fighter and 5 transports
British roll dice for 1 bomber, 3 cruisers, 1 fighter and 1 transport in SZ 11 West Baltic Sea, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 2 carriers, 1 fighter and 5 transports in SZ 11 West Baltic Sea, round 2 : 3/8 hits, 1.83 expected hits
1 transport owned by the British, 2 cruisers owned by the British and 1 transport owned by the Germans lost in SZ 11 West Baltic Sea
British roll dice for 1 bomber, 1 cruiser and 1 fighter in SZ 11 West Baltic Sea, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 carriers, 1 fighter and 4 transports in SZ 11 West Baltic Sea, round 3 : 1/7 hits, 1.67 expected hits
1 cruiser owned by the British and 2 transports owned by the Germans lost in SZ 11 West Baltic Sea
British roll dice for 1 bomber and 1 fighter in SZ 11 West Baltic Sea, round 4 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 carriers, 1 fighter and 2 transports in SZ 11 West Baltic Sea, round 4 : 1/5 hits, 1.33 expected hits
1 transport owned by the Germans and 1 fighter owned by the British lost in SZ 11 West Baltic Sea
British roll dice for 1 bomber in SZ 11 West Baltic Sea, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 carriers, 1 fighter and 1 transport in SZ 11 West Baltic Sea, round 5 : 2/4 hits, 1.17 expected hits
1 bomber owned by the British lost in SZ 11 West Baltic Sea
Germans win with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is -30
Casualties for British: 1 bomber, 3 cruisers, 1 fighter and 1 transport
Casualties for Germans: 4 transportsNon Combat Move - British
Place Units - British
4 armour placed in England
British undo move 1.
2 armour placed in Norway
2 armour placed in Scotland
1 fighter placed in England
2 armour placed in Egypt
1 armour placed in BombayTurn Complete - British
British collect 50 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 1.00
Neutral : -2.00
British : -0.67Territory Summary for British :
SZ 27 Aegean Sea : 1 destroyer and 1 transport
Eastern Canada : 1 armour, 1 factory and 1 infantry
England : 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 3 infantry
New South Wales : 1 artillery, 1 factory and 1 infantry
Baluchistan : 1 infantry
Western Turkey : 1 flag, 7 armour and 1 artillery
Bombay : 1 aaGun, 1 armour, 1 factory and 2 infantry
Calcutta : 6 armour, 1 artillery and 2 infantry
Scotland : 1 aaGun, 2 armour and 1 factory
Java : 1 flag, 1 infantry
Norway : 1 flag, 4 armour and 1 factory
Finland : 1 flag
New Zealand : 2 infantry
Gibraltar : 1 aaGun and 1 infantry
Thai-Malay : 1 flag, 1 armour
Egypt : 2 armour and 1 factory
Algeria : 1 flag
Western Canada : 1 artillery and 1 infantry
Morocco : 1 flag
Sardinia : 1 flagProduction/PUs Summary :
Russians : 7 / 0
Germans : 77 / 77
British : 50 / 52
Chinese : 5 / 6
Japanese : 41 / 46
Americans : 56 / 56Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.561
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - Chinese
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 11 infantry moved from Kansu to Eastern SinkiangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 factory
Western Sinkiang : 1 factory and 2 infantry
Eastern Sinkiang : 1 artillery, 1 fighter and 11 infantryProduction/PUs Summary :
Russians : 7 / 0
Germans : 77 / 77
British : 50 / 52
Chinese : 5 / 5
Japanese : 41 / 46
Americans : 56 / 56Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.561
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 4 cruisers; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from SZ 73 East China Sea to SZ 71 South China Sea
1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
7 fighters moved from Szechwan to SZ 71 South China Sea
2 bombers moved from Shantung to SZ 71 South China Sea
1 armour moved from Okhotsk to Yakutsk
Japanese take Yakutsk from Russians
1 armour moved from Yakutsk to Buryatia
Japanese take Buryatia from Russians
1 armour, 3 artilleries and 3 infantry moved from Amurskaya to Buryatia
2 armour moved from Chosen to Kwangtung
3 artilleries and 1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
4 infantry moved from Szechwan to Kansu
3 artilleries moved from Szechwan to Kansu
3 armour moved from Inner Mongolia to Kansu
3 artilleries and 3 infantry moved from Shantung to Kwangtung
2 armour moved from Inner Mongolia to Kwangtung
2 fighters moved from Southern Japan to SZ 73 East China Sea
2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
2 artilleries and 2 infantry moved from SZ 73 East China Sea to ShantungCombat - Japanese
Battle in SZ 71 South China Sea
Japanese attack with 2 bombers, 7 fighters, 1 submarine and 1 transport
Americans defend with 3 battleships, 1 cruiser and 1 submarine
Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 1 transport in SZ 71 South China Sea, round 2 : 6/9 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 battleships and 1 cruiser in SZ 71 South China Sea, round 2 : 0/4 hits, 2.50 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 2 battleships owned by the Americans lost in SZ 71 South China Sea
Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Americans lost in SZ 71 South China Sea
Japanese win with 2 bombers, 7 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 84
Casualties for Americans: 3 battleships, 1 cruiser and 1 submarineNon Combat Move - Japanese
2 bombers and 7 fighters moved from SZ 71 South China Sea to SumatraPlace Units - Japanese
4 cruisers placed in SZ 73 East China Sea
1 armour placed in ChosenTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : -2.83
Japanese : 2.50 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
1 cavalry moved from Carthago to Hippo RegiusPurchase Units - Carthage
Carthage buy 4 triremes; Remaining resources: 5 PUs;Non Combat Move - Carthage
Place Units - Carthage
4 triremes were produced but were not placedTurn Complete - Carthage
Carthage collect 53 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
Combat Hit Differential Summary :
-
Test summary from TripleA, engine version: 1.9, time: 7:56:05 PM
-
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
1 swordman moved from Hispatis to Salmantica
2 spearmen moved from Hispatis to Salmantica
2 spearmen moved from Corduba to Salmantica
1 cavalry moved from Corduba to Salmantica
2 swordmen moved from Corduba to Salmantica
1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 spearmen moved from Gades to Hispatis
1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Hispatis
2 biremes and 1 trireme moved from SZ 32 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
3 cavalrys, 1 hoplite and 1 spearman moved from Carthago to SZ 36
1 spearman moved from Carthago to SZ 36
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
3 spearmen moved from Thapsus to Carthago
2 biremes moved from SZ 14 to SZ 15Purchase Units - Carthage
Carthage buy 1 bireme, 1 city, 1 hoplite, 2 spearmen and 5 swordmen; Remaining resources: 0 PUs;Combat - Carthage
Battle in Salmantica
Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 3/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 3 spearmen owned by the Carthage lost in Salmantica
Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 3 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 2/3 hits, 0.67 expected hits
2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 3 swordmen remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry and 4 spearmen
Casualties for Neutral: 3 cavalrys and 1 swordman
Battle in Castulo
Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Castulo, round 3 : 4/8 hits, 2.00 expected hits
Neutral roll dice for 3 swordmen in Castulo, round 3 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
1 hoplite, 2 spearmen and 5 swordmen placed in Carthago
1 bireme placed in SZ 36Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 2.33
Neutral : 3.17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
3 legionaires moved from Arretium to Genua
4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
1 velites moved from Messana to Syracuse
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 25Purchase Units - RomanRepublic
RomanRepublic buy 4 legionaires, 2 triremes and 1 velites; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 4/13 hits, 3.67 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 4/12 hits, 3.50 expected hits
Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
2 triremes placed in SZ 28
4 legionaires and 1 velites placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Neutral : -0.17
RomanRepublic : 0.83Territory Summary for RomanRepublic :
Croton : 2 legionaires and 3 velitess
Roma : 2 cavalrys, 1 city, 6 legionaires and 4 velitess
Messana : 4 forts, 5 legionaires and 4 velitess
Syracuse : 1 velites
Capua : 1 cavalry, 1 legionaire and 3 velitess
SZ 35 : 1 bireme
Salapia : 2 legionaires and 3 velitess
SZ 28 : 2 triremes
SZ 25 : 1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess
Genua : 1 flag, 1 ballista, 5 legionaires and 5 velitess
Tarentum : 1 legionaire and 1 velitesProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.303
Median : 3.000
Variance : 1.031
Standard Deviation : 1.016
Total rolls : 33Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8RomanRepublic Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.160
Median : 3.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - GreekCityStates
2 hoplites moved from Delphi to Athens
1 archer moved from Delphi to Athens
2 archers moved from Athens to Corinth
3 slingerss moved from Athens to Corinth
5 hoplites moved from Athens to Corinth
6 hoplites moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
3 slingerss moved from Delphi to Athens
1 cavalry moved from Athens to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits
3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 4 slingerss in Corinth, round 3 : 4/18 hits, 5.00 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 3/10 hits, 3.67 expected hits
1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 4 : 8/15 hits, 4.50 expected hits
Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 : 3/6 hits, 2.83 expected hits
1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 11 hoplites remaining. Battle score for attacker is 29
Casualties for GreekCityStates: 2 archers and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 45 PUsCombat Hit Differential Summary :
Macedonia : -2.67
GreekCityStates : 0.17Territory Summary for GreekCityStates :
Sparta : 1 city and 6 hoplites
Corinth : 1 flag, 1 cavalry and 11 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 1 archer, 2 hoplites and 3 slingerss
SZ 67 : 3 biremes and 2 triremes
Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
Rhodos : 1 hoplite and 1 slingersProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 41 / 45
Macedonia : 22 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.573
Median : 4.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 82Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.828
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29GreekCityStates Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.434
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53