franceneedsmorepower v mike g40 BRIT 2.tsvg scramble 95 ?
M (0) vs. N (1)
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TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - Chinese
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 11 infantry moved from Kansu to Eastern SinkiangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Western SinkiangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 factory
Western Sinkiang : 1 factory and 2 infantry
Eastern Sinkiang : 1 artillery, 1 fighter and 11 infantryProduction/PUs Summary :
Russians : 7 / 0
Germans : 77 / 77
British : 50 / 52
Chinese : 5 / 5
Japanese : 41 / 46
Americans : 56 / 56Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.561
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 66Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.083
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30 -
TripleA Turn Summary for game: Big World : 1942, version: 2.5
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour and 4 cruisers; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from SZ 73 East China Sea to SZ 71 South China Sea
1 transport moved from SZ 73 East China Sea to SZ 71 South China Sea
7 fighters moved from Szechwan to SZ 71 South China Sea
2 bombers moved from Shantung to SZ 71 South China Sea
1 armour moved from Okhotsk to Yakutsk
Japanese take Yakutsk from Russians
1 armour moved from Yakutsk to Buryatia
Japanese take Buryatia from Russians
1 armour, 3 artilleries and 3 infantry moved from Amurskaya to Buryatia
2 armour moved from Chosen to Kwangtung
3 artilleries and 1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
4 infantry moved from Szechwan to Kansu
3 artilleries moved from Szechwan to Kansu
3 armour moved from Inner Mongolia to Kansu
3 artilleries and 3 infantry moved from Shantung to Kwangtung
2 armour moved from Inner Mongolia to Kwangtung
2 fighters moved from Southern Japan to SZ 73 East China Sea
2 artilleries and 2 infantry moved from Southern Japan to SZ 73 East China Sea
2 artilleries and 2 infantry moved from SZ 73 East China Sea to ShantungCombat - Japanese
Battle in SZ 71 South China Sea
Japanese attack with 2 bombers, 7 fighters, 1 submarine and 1 transport
Americans defend with 3 battleships, 1 cruiser and 1 submarine
Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in SZ 71 South China Sea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 7 fighters and 1 transport in SZ 71 South China Sea, round 2 : 6/9 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 battleships and 1 cruiser in SZ 71 South China Sea, round 2 : 0/4 hits, 2.50 expected hits
1 submarine owned by the Americans, 1 cruiser owned by the Americans and 2 battleships owned by the Americans lost in SZ 71 South China Sea
Japanese roll dice for 1 submarine in SZ 71 South China Sea, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the Americans lost in SZ 71 South China Sea
Japanese win with 2 bombers, 7 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 84
Casualties for Americans: 3 battleships, 1 cruiser and 1 submarineNon Combat Move - Japanese
2 bombers and 7 fighters moved from SZ 71 South China Sea to SumatraPlace Units - Japanese
4 cruisers placed in SZ 73 East China Sea
1 armour placed in ChosenTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : -2.83
Japanese : 2.50 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
1 cavalry moved from Carthago to Hippo RegiusPurchase Units - Carthage
Carthage buy 4 triremes; Remaining resources: 5 PUs;Non Combat Move - Carthage
Place Units - Carthage
4 triremes were produced but were not placedTurn Complete - Carthage
Carthage collect 53 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
Combat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 7:56:05 PM
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TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
1 swordman moved from Hispatis to Salmantica
2 spearmen moved from Hispatis to Salmantica
2 spearmen moved from Corduba to Salmantica
1 cavalry moved from Corduba to Salmantica
2 swordmen moved from Corduba to Salmantica
1 cavalry, 2 spearmen and 1 swordman moved from Corduba to Castulo
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
2 spearmen moved from Gades to Hispatis
1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Hispatis
2 biremes and 1 trireme moved from SZ 32 to SZ 36
1 warelephant moved from Carthago to SZ 36
1 spearman moved from Melita to SZ 36
3 cavalrys, 1 hoplite and 1 spearman moved from Carthago to SZ 36
1 spearman moved from Carthago to SZ 36
3 cavalrys, 1 hoplite, 3 spearmen and 1 warelephant moved from SZ 36 to Lilybaeum
3 spearmen moved from Thapsus to Carthago
2 biremes moved from SZ 14 to SZ 15Purchase Units - Carthage
Carthage buy 1 bireme, 1 city, 1 hoplite, 2 spearmen and 5 swordmen; Remaining resources: 0 PUs;Combat - Carthage
Battle in Salmantica
Carthage attack with 1 cavalry, 4 spearmen and 3 swordmen
Neutral defend with 3 cavalrys and 1 swordman
Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Salmantica, round 2 : 1/8 hits, 2.00 expected hits
Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 3/4 hits, 0.83 expected hits
1 cavalry owned by the Neutral and 3 spearmen owned by the Carthage lost in Salmantica
Carthage roll dice for 1 cavalry, 1 spearman and 3 swordmen in Salmantica, round 3 : 3/5 hits, 1.50 expected hits
Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 2/3 hits, 0.67 expected hits
2 cavalrys owned by the Neutral, 1 cavalry owned by the Carthage, 1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
Carthage loses 0 PUs for violating Salmanticas neutrality.
Carthage win, taking Salmantica from Neutral with 3 swordmen remaining. Battle score for attacker is 0
Casualties for Carthage: 1 cavalry and 4 spearmen
Casualties for Neutral: 3 cavalrys and 1 swordman
Battle in Castulo
Carthage attack with 1 cavalry, 5 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 1 cavalry, 5 spearmen and 3 swordmen in Castulo, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 1/5 hits, 1.33 expected hits
2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Castulo
Carthage roll dice for 1 cavalry, 4 spearmen and 3 swordmen in Castulo, round 3 : 4/8 hits, 2.00 expected hits
Neutral roll dice for 3 swordmen in Castulo, round 3 : 1/3 hits, 1.00 expected hits
1 spearman owned by the Carthage and 3 swordmen owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Carthage
Place Units - Carthage
1 city placed in Lilybaeum
1 hoplite, 2 spearmen and 5 swordmen placed in Carthago
1 bireme placed in SZ 36Turn Complete - Carthage
Carthage collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Carthage : 2.33
Neutral : 3.17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
3 legionaires moved from Arretium to Genua
4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
1 velites moved from Messana to Syracuse
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
1 ballista moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 legionaire moved from Capua to SZ 28
1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess moved from SZ 28 to SZ 25Purchase Units - RomanRepublic
RomanRepublic buy 4 legionaires, 2 triremes and 1 velites; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic roll dice for 1 ballista, 5 legionaires and 7 velitess in Genua, round 2 : 4/13 hits, 3.67 expected hits
Neutral roll dice for 3 cavalrys and 3 swordmen in Genua, round 2 : 1/6 hits, 1.50 expected hits
3 cavalrys owned by the Neutral, 1 velites owned by the RomanRepublic and 1 swordman owned by the Neutral lost in Genua
RomanRepublic roll dice for 1 ballista, 5 legionaires and 6 velitess in Genua, round 3 : 4/12 hits, 3.50 expected hits
Neutral roll dice for 2 swordmen in Genua, round 3 : 1/2 hits, 0.67 expected hits
1 velites owned by the RomanRepublic and 2 swordmen owned by the Neutral lost in Genua
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for RomanRepublic: 2 velitess
Casualties for Neutral: 3 cavalrys and 3 swordmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
2 triremes placed in SZ 28
4 legionaires and 1 velites placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Neutral : -0.17
RomanRepublic : 0.83Territory Summary for RomanRepublic :
Croton : 2 legionaires and 3 velitess
Roma : 2 cavalrys, 1 city, 6 legionaires and 4 velitess
Messana : 4 forts, 5 legionaires and 4 velitess
Syracuse : 1 velites
Capua : 1 cavalry, 1 legionaire and 3 velitess
SZ 35 : 1 bireme
Salapia : 2 legionaires and 3 velitess
SZ 28 : 2 triremes
SZ 25 : 1 ballista, 2 biremes, 4 legionaires, 2 triremes and 3 velitess
Genua : 1 flag, 1 ballista, 5 legionaires and 5 velitess
Tarentum : 1 legionaire and 1 velitesProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.303
Median : 3.000
Variance : 1.031
Standard Deviation : 1.016
Total rolls : 33Neutral Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8RomanRepublic Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.160
Median : 3.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - GreekCityStates
2 hoplites moved from Delphi to Athens
1 archer moved from Delphi to Athens
2 archers moved from Athens to Corinth
3 slingerss moved from Athens to Corinth
5 hoplites moved from Athens to Corinth
6 hoplites moved from Sparta to Corinth
3 slingerss moved from Sparta to Corinth
3 slingerss moved from Delphi to Athens
1 cavalry moved from Athens to CorinthPurchase Units - GreekCityStates
GreekCityStates buy 6 hoplites; Remaining resources: 4 PUs;Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 6 slingerss in Corinth, round 2 : 3/20 hits, 5.33 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen in Corinth, round 2 : 2/13 hits, 4.17 expected hits
3 peltastss owned by the Macedonia and 2 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 4 slingerss in Corinth, round 3 : 4/18 hits, 5.00 expected hits
Macedonia roll dice for 2 cavalrys, 5 hoplites, 1 peltasts and 2 swordmen in Corinth, round 3 : 3/10 hits, 3.67 expected hits
1 swordman owned by the Macedonia, 2 cavalrys owned by the Macedonia, 1 peltasts owned by the Macedonia and 3 slingerss owned by the GreekCityStates lost in Corinth
GreekCityStates roll dice for 2 archers, 1 cavalry, 11 hoplites and 1 slingers in Corinth, round 4 : 8/15 hits, 4.50 expected hits
Macedonia roll dice for 5 hoplites and 1 swordman in Corinth, round 4 : 3/6 hits, 2.83 expected hits
1 swordman owned by the Macedonia, 5 hoplites owned by the Macedonia, 2 archers owned by the GreekCityStates and 1 slingers owned by the GreekCityStates lost in Corinth
GreekCityStates win, taking Corinth from Macedonia with 1 cavalry and 11 hoplites remaining. Battle score for attacker is 29
Casualties for GreekCityStates: 2 archers and 6 slingerss
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmenNon Combat Move - GreekCityStates
Place Units - GreekCityStates
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 45 PUsCombat Hit Differential Summary :
Macedonia : -2.67
GreekCityStates : 0.17Territory Summary for GreekCityStates :
Sparta : 1 city and 6 hoplites
Corinth : 1 flag, 1 cavalry and 11 hoplites
Pergamum : 2 archers, 3 hoplites and 4 slingerss
Athens : 1 archer, 2 hoplites and 3 slingerss
SZ 67 : 3 biremes and 2 triremes
Syracuse : 2 cavalrys, 5 hoplites and 4 slingerss
Rhodos : 1 hoplite and 1 slingersProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 41 / 45
Macedonia : 22 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.573
Median : 4.000
Variance : 0.988
Standard Deviation : 0.994
Total rolls : 82Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.828
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29GreekCityStates Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.434
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 53 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Macedonia
1 cavalry moved from Larissa to Apollonia
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
2 peltastss moved from Dodona to Apollonia
2 peltastss moved from Dodona to Apollonia
4 peltastss moved from Thessalonica to Larissa
2 peltastss moved from Larissa to Delphi
Macedonia take Delphi from GreekCityStates
1 hoplite moved from Dodona to Apollonia
1 hoplite moved from Dodona to Delphi
1 hoplite moved from Larissa to Delphi
2 hoplites moved from Philippopolis to Odessus
4 peltastss moved from Philippopolis to Odessus
1 cavalry moved from Philippopolis to Odessus
2 peltastss moved from Larissa to Delphi
1 swordman moved from Thessalonica to Odessus
2 cavalrys, 3 hoplites and 1 swordman moved from Thessalonica to Larissa
1 peltasts moved from Larissa to Delphi
2 biremes and 1 trireme moved from SZ 70 to SZ 69Purchase Units - Macedonia
Macedonia buy 5 hoplites and 1 swordman; Remaining resources: 0 PUs;Combat - Macedonia
Battle in Odessus
Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 1 swordman in Odessus, round 2 : 1/8 hits, 2.00 expected hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 2/4 hits, 1.17 expected hits
1 axeman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 1 cavalry, 2 hoplites, 2 peltastss and 1 swordman in Odessus, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 3 swordmen in Odessus, round 3 : 2/3 hits, 1.00 expected hits
1 swordman owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 swordmen in Odessus, round 4 : 0/2 hits, 0.67 expected hits
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 5 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 swordmen in Odessus, round 5 : 0/2 hits, 0.67 expected hits
1 swordman owned by the Neutral lost in Odessus
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 swordman in Odessus, round 6 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 swordman in Odessus, round 6 : 0/1 hits, 0.33 expected hits
1 swordman owned by the Neutral lost in Odessus
Macedonia loses 0 PUs for violating Odessuss neutrality.
Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 1 swordman remaining. Battle score for attacker is 7
Casualties for Macedonia: 4 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Apollonia
Macedonia attack with 2 cavalrys, 2 hoplites and 7 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 2 cavalrys, 2 hoplites and 7 peltastss in Apollonia, round 2 : 4/11 hits, 2.50 expected hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 2/5 hits, 1.83 expected hits
4 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Apollonia
Macedonia roll dice for 2 cavalrys, 2 hoplites and 5 peltastss in Apollonia, round 3 : 0/9 hits, 2.17 expected hits
Neutral roll dice for 1 archer in Apollonia, round 3 : 1/1 hits, 0.50 expected hits
1 peltasts owned by the Macedonia lost in Apollonia
Macedonia roll dice for 2 cavalrys, 2 hoplites and 4 peltastss in Apollonia, round 4 : 2/8 hits, 2.00 expected hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Apollonia
Macedonia loses 0 PUs for violating Apollonias neutrality.
Macedonia win, taking Apollonia from Neutral with 2 cavalrys, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 14
Casualties for Macedonia: 3 peltastss
Casualties for Neutral: 1 archer and 4 swordmenNon Combat Move - Macedonia
Place Units - Macedonia
5 hoplites and 1 swordman placed in ThessalonicaTurn Complete - Macedonia
Macedonia collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Neutral : 0.33
Macedonia : -3.33 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Egypt
1 spearman moved from Sidon to Damascus
1 chariot moved from Memphis to Jerusalem
3 biremes and 1 trireme moved from SZ 57 to SZ 63
1 archer and 2 axemen moved from Memphis to SZ 58
5 spearmen moved from Memphis to Pharan
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
1 archer and 2 axemen moved from SZ 59 to SidonPurchase Units - Egypt
Egypt buy 4 archers and 5 chariots; Remaining resources: 1 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 spearman
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt roll dice for 1 spearman in Damascus, round 2 : 0/1 hits, 0.17 expected hits
Seleucid roll dice for 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss in Damascus, round 2 : 3/8 hits, 2.17 expected hits
1 spearman owned by the Egypt lost in Damascus
Seleucid win with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss remaining. Battle score for attacker is -3
Casualties for Egypt: 1 spearmanNon Combat Move - Egypt
Place Units - Egypt
4 archers and 5 chariots placed in AlexandriaTurn Complete - Egypt
Egypt collect 47 PUs; end with 48 PUsCombat Hit Differential Summary :
Egypt : -0.17
Seleucid : 0.83Territory Summary for Egypt :
Memphis : 3 archers, 4 axemen and 2 spearmen
Jerusalem : 2 axemen, 2 chariots and 5 spearmen
Alexandria : 6 archers, 3 axemen, 7 chariots, 1 city and 4 spearmen
Salamis : 2 spearmen
SZ 63 : 3 biremes and 1 trireme
SZ 59 : 1 trireme
Sidon : 1 archer, 5 axemen, 2 chariots and 5 spearmen
Pharan : 5 spearmenProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 37 / 45
Macedonia : 34 / 34
Egypt : 47 / 48
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Egypt Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Seleucid Combat
1 was rolled 2 times
2 was rolled 4 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Seleucid
2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss moved from Damascus to Sidon
1 cavalry moved from Edessa to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
3 peltastss moved from Antioch to Damascus
1 legionaire moved from Antioch to Damascus
1 cataphract, 2 cavalrys, 4 hoplites, 1 legionaire and 3 peltastss moved from Antioch to Sidon
2 hoplites and 1 peltasts moved from Attalia to Sardis
2 hoplites and 2 peltastss moved from Tarsus to SZ 61
2 peltastss moved from SZ 61 to Salamis
2 hoplites moved from SZ 61 to Salamis
3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 4 peltastss moved from Seleucia to Hatra
1 cataphract moved from Hatra to DamascusPurchase Units - Seleucid
Seleucid buy 3 hoplites, 7 legionaires and 1 trireme; Remaining resources: 0 PUs;Combat - Seleucid
Battle in Salamis
Seleucid attack with 2 hoplites and 2 peltastss
Egypt defend with 2 spearmen
Seleucid roll dice for 2 hoplites and 2 peltastss in Salamis, round 2 : 1/4 hits, 1.00 expected hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits, 0.67 expected hits
1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Salamis
Seleucid roll dice for 2 hoplites and 1 peltasts in Salamis, round 3 : 2/3 hits, 0.83 expected hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 2 hoplites and 1 peltasts remaining. Battle score for attacker is 4
Casualties for Seleucid: 1 peltasts
Casualties for Egypt: 2 spearmen
Battle in Sidon
Seleucid attack with 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss
Egypt defend with 1 archer, 5 axemen, 2 chariots and 5 spearmen
Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 6 peltastss in Sidon, round 2 : 8/20 hits, 6.00 expected hits
Egypt roll dice for 1 archer, 5 axemen, 2 chariots and 5 spearmen in Sidon, round 2 : 4/13 hits, 4.33 expected hits
5 axemen owned by the Egypt, 3 spearmen owned by the Egypt and 4 peltastss owned by the Seleucid lost in Sidon
Seleucid roll dice for 1 cataphract, 5 cavalrys, 6 hoplites, 2 legionaires and 2 peltastss in Sidon, round 3 : 7/16 hits, 5.33 expected hits
Egypt roll dice for 1 archer, 2 chariots and 2 spearmen in Sidon, round 3 : 4/5 hits, 2.50 expected hits
2 chariots owned by the Egypt, 2 cavalrys owned by the Seleucid, 2 spearmen owned by the Egypt, 2 peltastss owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cataphract, 3 cavalrys, 6 hoplites and 2 legionaires remaining. Battle score for attacker is 26
Casualties for Seleucid: 2 cavalrys and 6 peltastss
Casualties for Egypt: 1 archer, 5 axemen, 2 chariots and 5 spearmenNon Combat Move - Seleucid
Place Units - Seleucid
1 trireme placed in SZ 61
3 hoplites and 7 legionaires placed in AntiochTurn Complete - Seleucid
Seleucid collect 70 PUs; end with 70 PUsCombat Hit Differential Summary :
Egypt : 1.17
Seleucid : 4.83 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
1 cataphract and 1 cavalry moved from Persepolis to Seleucia
2 archers and 4 spearmen moved from Persepolis to Susa
1 horsearcher moved from Ecbatana to Seleucia
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 archer moved from Cyropolis to SZ 86
1 archer and 1 bireme moved from SZ 86 to SZ 85
2 horsearchers and 3 spearmen moved from Cyropolis to CtesiphonPurchase Units - Parthia
Parthia buy 4 cataphracts; Remaining resources: 2 PUs;Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
Seleucid defend with 1 peltasts
Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen in Seleucia, round 2 : 5/29 hits, 6.83 expected hits
Seleucid roll dice for 1 peltasts in Seleucia, round 2 : 0/1 hits, 0.17 expected hits
1 peltasts owned by the Seleucid lost in Seleucia
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
Casualties for Seleucid: 1 peltastsNon Combat Move - Parthia
Place Units - Parthia
4 cataphracts placed in PersepolisTurn Complete - Parthia
Parthia collect 40 PUs; end with 42 PUsCombat Hit Differential Summary :
Parthia : -1.83
Seleucid : -0.17Territory Summary for Parthia :
SZ 85 : 1 archer and 1 bireme
Susa : 2 archers and 4 spearmen
Seleucia : 1 flag, 6 archers, 3 cataphracts, 3 cavalrys, 3 horsearchers and 14 spearmen
Ctesiphon : 1 archer, 2 horsearchers and 7 spearmen
Persepolis : 4 cataphracts and 1 cityProduction/PUs Summary :
Carthage : 57 / 57
RomanRepublic : 47 / 47
GreekCityStates : 37 / 45
Macedonia : 34 / 34
Egypt : 32 / 48
Seleucid : 60 / 70
Parthia : 40 / 42
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.033
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Parthia Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.966
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29Seleucid Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
2 cavalrys moved from Zama to Thenae
1 cavalry moved from Theveste to Thenae
2 cavalrys moved from Cirta to Cartenna
1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Igilgili to Cartenna
1 archer, 1 spearman and 2 swordmen moved from Cirta to Zama
2 cavalrys moved from Hippo Regius to Cartenna
1 archer and 3 spearmen moved from Hippo Regius to Zama
2 spearmen moved from Theveste to Capsa
1 cavalry and 1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
3 spearmen moved from Leptis Magna to Oea
1 cavalry moved from Paliurus to Cyrene
2 spearmen moved from Paliurus to Cyrene
4 spearmen moved from Cirta to Auzia
1 swordman moved from Cirta to AuziaPurchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 1 PUs;Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral and 1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 3 cavalrys and 2 spearmen in Thenae, round 3 : 2/5 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Thenae, round 3 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Numidia: 1 spearman
Casualties for Neutral: 1 archer and 2 spearmen
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 2 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 1/4 hits, 1.50 expected hits
1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 3 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 2/3 hits, 1.17 expected hits
2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys in Cyrene, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Cyrene, round 4 : 0/1 hits, 0.50 expected hits
Numidia roll dice for 4 cavalrys in Cyrene, round 5 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer in Cyrene, round 5 : 0/1 hits, 0.50 expected hits
1 archer owned by the Neutral lost in Cyrene
Numidia loses 0 PUs for violating Cyrenes neutrality.
Numidia win, taking Cyrene from Neutral with 4 cavalrys remaining. Battle score for attacker is 4
Casualties for Numidia: 3 spearmen
Casualties for Neutral: 1 archer and 3 spearmen
Battle in Auzia
Numidia attack with 4 spearmen and 1 swordman
Neutral defend with 1 spearman
Numidia roll dice for 4 spearmen and 1 swordman in Auzia, round 2 : 2/5 hits, 1.00 expected hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Auzia
Numidia loses 0 PUs for violating Auzias neutrality.
Numidia win, taking Auzia from Neutral with 4 spearmen and 1 swordman remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Battle in Cartenna
Numidia attack with 6 cavalrys and 1 spearman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 6 cavalrys and 1 spearman in Cartenna, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 2/4 hits, 1.17 expected hits
2 cavalrys owned by the Neutral, 1 cavalry owned by the Numidia and 1 spearman owned by the Numidia lost in Cartenna
Numidia roll dice for 5 cavalrys in Cartenna, round 3 : 0/5 hits, 1.67 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 3 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Numidia lost in Cartenna
Numidia roll dice for 4 cavalrys in Cartenna, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 4 : 1/2 hits, 0.83 expected hits
1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 3 cavalrys in Cartenna, round 5 : 0/3 hits, 1.00 expected hits
Neutral roll dice for 1 archer in Cartenna, round 5 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Numidia lost in Cartenna
Numidia roll dice for 2 cavalrys in Cartenna, round 6 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 archer in Cartenna, round 6 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Numidia lost in Cartenna
Numidia roll dice for 1 cavalry in Cartenna, round 7 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 archer in Cartenna, round 7 : 1/1 hits, 0.50 expected hits
1 cavalry owned by the Numidia lost in Cartenna
Neutral win with 1 archer remaining. Battle score for attacker is -16
Casualties for Numidia: 6 cavalrys and 1 spearman
Casualties for Neutral: 2 cavalrys and 1 spearman
Battle in Oea
Numidia attack with 3 spearmen
Neutral defend with 1 spearman
Numidia roll dice for 3 spearmen in Oea, round 2 : 0/3 hits, 0.50 expected hits
Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits
Numidia roll dice for 3 spearmen in Oea, round 3 : 1/3 hits, 0.50 expected hits
Neutral roll dice for 1 spearman in Oea, round 3 : 0/1 hits, 0.33 expected hits
1 spearman owned by the Neutral lost in Oea
Numidia loses 0 PUs for violating Oeas neutrality.
Numidia win, taking Oea from Neutral with 3 spearmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearmanNon Combat Move - Numidia
Place Units - Numidia
4 swordmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : 0.33
Numidia : -4.17 -
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Carthage
5 swordmen moved from Carthago to SZ 36
1 hoplite moved from Carthago to SZ 36
4 spearmen moved from Carthago to SZ 36
4 biremes, 1 hoplite, 4 spearmen, 5 swordmen and 2 triremes moved from SZ 36 to SZ 38
1 hoplite, 4 spearmen and 5 swordmen moved from SZ 38 to Syracuse
2 cavalrys moved from Lilybaeum to Syracuse
1 warelephant moved from Lilybaeum to Syracuse
4 spearmen moved from Lilybaeum to Syracuse
1 spearman moved from Lilybaeum to Syracuse
2 spearmen and 2 swordmen moved from Hispatis to Salmantica
1 cavalry, 3 spearmen and 3 swordmen moved from Castulo to Toletum
2 biremes moved from SZ 15 to SZ 16Purchase Units - Carthage
Carthage buy 5 hoplites, 5 swordmen and 1 trireme; Remaining resources: 0 PUs;Combat - Carthage
Battle in Syracuse
Carthage attack with 2 cavalrys, 1 hoplite, 9 spearmen, 5 swordmen and 1 warelephant
RomanRepublic defend with 1 velites; GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 2 cavalrys, 1 hoplite, 9 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 2 : 6/18 hits, 4.83 expected hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites, 4 slingerss and 1 velites in Syracuse, round 2 : 3/12 hits, 3.83 expected hits
Units damaged: 1 warelephant owned by the Carthage
2 spearmen owned by the Carthage, 2 cavalrys owned by the GreekCityStates and 4 slingerss owned by the GreekCityStates lost in Syracuse
Carthage roll dice for 2 cavalrys, 1 hoplite, 7 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 3 : 3/16 hits, 4.50 expected hits
GreekCityStates roll dice for 5 hoplites and 1 velites in Syracuse, round 3 : 2/6 hits, 2.83 expected hits
1 velites owned by the RomanRepublic, 2 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 2 cavalrys, 1 hoplite, 5 spearmen, 5 swordmen and 1 warelephant in Syracuse, round 4 : 7/14 hits, 4.17 expected hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 4 : 2/3 hits, 1.50 expected hits
3 hoplites owned by the GreekCityStates and 2 spearmen owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 2 cavalrys, 1 hoplite, 3 spearmen, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 26
Casualties for Carthage: 6 spearmen
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for RomanRepublic: 1 velites
Battle in Toletum
Carthage attack with 1 cavalry, 3 spearmen and 3 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 2 : 2/7 hits, 1.83 expected hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
2 cavalrys owned by the Neutral lost in Toletum
Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 3 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 2 cavalrys in Toletum, round 3 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Neutral lost in Toletum
Carthage roll dice for 1 cavalry, 3 spearmen and 3 swordmen in Toletum, round 4 : 4/7 hits, 1.83 expected hits
Neutral roll dice for 1 cavalry in Toletum, round 4 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Neutral lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 1 cavalry, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 16
Casualties for Neutral: 4 cavalrysNon Combat Move - Carthage
Place Units - Carthage
5 hoplites placed in Lilybaeum
5 swordmen placed in Carthago
1 trireme placed in SZ 36Turn Complete - Carthage
Carthage collect 65 PUs; end with 65 PUs
1 unit repaired.Combat Hit Differential Summary :
Carthage : 4.00
Neutral : -1.17
GreekCityStates : -1.17