Entek allies vs dawg axis Match

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    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Yamamoto
                1 unit repaired.
                1 S.Submarine moved from 95 Sea Zone to 88 Sea Zone
                1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Destroyer, 2 L.Fighters and 1 S.Submarine moved from 86 Sea Zone to 88 Sea Zone
                1 B.Transport moved from 108 Sea Zone to 109 Sea Zone
                1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
                1 Artillery, 1 B.Transport and 1 Infantry moved from 109 Sea Zone to 108 Sea Zone
                1 Destroyer and 1 Submarine moved from 107 Sea Zone to 101 Sea Zone
                1 ArmoredCar and 1 Elite moved from Minamitori to 86 Sea Zone
                2 Infantrys moved from Minamitori to 86 Sea Zone
                1 ArmoredCar, 1 B.Transport, 1 Elite and 2 Infantrys moved from 86 Sea Zone to 108 Sea Zone
                1 ArmoredCar, 1 Elite and 2 Infantrys moved from 108 Sea Zone to West Papua
                1 Artillery and 1 Infantry moved from 108 Sea Zone to West Papua
                5 ArmoredCars moved from Bangkok to S.Thailand
                1 Destroyer and 1 Submarine moved from 111 Sea Zone to 112 Sea Zone
                4 Infantrys moved from Tokyo to 85 Sea Zone
                1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 93 Sea Zone
                4 Infantrys moved from 93 Sea Zone to Manila
                1 Infantry moved from Zhigansk to Bulun
                2 B.Transports moved from 111 Sea Zone to 107 Sea Zone
                2 B.Transports moved from 107 Sea Zone to 93 Sea Zone
                1 Transport moved from 111 Sea Zone to 107 Sea Zone
                1 Battleship and 1 Carrier moved from 111 Sea Zone to 107 Sea Zone
                4 Infantrys moved from Chubu to Kyushu
                1 Infantry moved from Tohoku to Tokyo
                4 Infantrys moved from Tokyo to Chubu
                1 Destroyer and 1 Submarine moved from 85 Sea Zone to 101 Sea Zone
                1 Submarine moved from 107 Sea Zone to 111 Sea Zone
                1 Destroyer moved from 107 Sea Zone to 112 Sea Zone
                1 Transport moved from 107 Sea Zone to 112 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 6 ArmoredCars, 2 Destroyers, 3 Infantrys, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in S.Thailand
                    Yamamoto attack with 5 ArmoredCars
                    Anzac defend with 1 Bunker
                        Yamamoto roll dice for 5 ArmoredCars in S.Thailand, round 2 :  0/5 hits
                        Anzac roll dice for 1 Bunker in S.Thailand, round 2 :  0/1 hits
                        Yamamoto roll dice for 5 ArmoredCars in S.Thailand, round 3 :  1/5 hits
                    Units damaged: 1 Bunker owned by the Anzac
                        Anzac roll dice for 1 Bunker in S.Thailand, round 3 :  1/1 hits
                        1 ArmoredCar owned by the Yamamoto lost in S.Thailand
                        Yamamoto roll dice for 4 ArmoredCars in S.Thailand, round 4 :  0/4 hits
                        Anzac roll dice for 1 Bunker in S.Thailand, round 4 :  0/1 hits
                        Yamamoto roll dice for 4 ArmoredCars in S.Thailand, round 5 :  2/4 hits
                        Anzac roll dice for 1 Bunker in S.Thailand, round 5 :  1/1 hits
                        1 Bunker owned by the Anzac and 1 ArmoredCar owned by the Yamamoto lost in S.Thailand
                    Yamamoto win, taking S.Thailand from Anzac with 3 ArmoredCars remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 2 ArmoredCars
                    Casualties for Anzac: 1 Bunker
                Battle in 88 Sea Zone
                    Yamamoto attack with 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Destroyer, 2 L.Fighters and 2 S.Submarines
                    Americans defend with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer, 2 Fighters and 1 S.Submarine
                        Yamamoto roll dice for 2 S.Submarines in 88 Sea Zone, round 2 :  2/2 hits
                    Units damaged: 1 B.Carrier owned by the Americans
                        Americans roll dice for 1 S.Submarine in 88 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Destroyer and 2 L.Fighters in 88 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 88 Sea Zone, round 2 :  2/5 hits
                        2 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone
                        Yamamoto roll dice for 2 S.Submarines in 88 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 S.Submarine in 88 Sea Zone, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 L.Fighters in 88 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 Adv.Fighter and 1 B.Carrier in 88 Sea Zone, round 3 :  1/2 hits
                    1 B.Carrier owned by the Americans, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 88 Sea Zone
                    Yamamoto win with 1 Adv.Fighter, 1 B.Carrier, 2 L.Fighters and 1 S.Submarine remaining. Battle score for attacker is 38
                    Casualties for Yamamoto: 1 B.Transport, 1 Destroyer and 1 S.Submarine
                    Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer, 2 Fighters and 1 S.Submarine
                Battle in 112 Sea Zone
                    Yamamoto attack with 2 Destroyers, 1 Submarine and 1 Transport
                    Anzac defend with 1 S.Submarine
                        Yamamoto roll dice for 1 Submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Anzac roll dice for 1 S.Submarine in 112 Sea Zone, round 2 :  1/1 hits
                        Yamamoto roll dice for 2 Destroyers and 1 Transport in 112 Sea Zone, round 2 :  1/2 hits
                        1 Transport owned by the Yamamoto and 1 S.Submarine owned by the Anzac lost in 112 Sea Zone
                    Yamamoto win with 2 Destroyers and 1 Submarine remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Transport
                    Casualties for Anzac: 1 S.Submarine
                Battle in Manila
                    Yamamoto attack with 4 Infantrys
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 4 Infantrys in Manila, round 2 :  1/4 hits
                        Americans roll dice for 1 Infantry in Manila, round 2 :  0/1 hits
                        1 Infantry owned by the Anzac lost in Manila
                    Yamamoto win, taking Manila from Americans with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                Battle in 101 Sea Zone
                    Yamamoto attack with 2 Destroyers and 2 Submarines
                    Anzac defend with 1 S.Submarine
                        Yamamoto roll dice for 2 Submarines in 101 Sea Zone, round 2 :  1/2 hits
                        Anzac roll dice for 1 S.Submarine in 101 Sea Zone, round 2 :  0/1 hits
                    1 S.Submarine owned by the Anzac lost in 101 Sea Zone
                    Yamamoto win with 2 Destroyers and 2 Submarines remaining. Battle score for attacker is 10
                    Casualties for Anzac: 1 S.Submarine
                Battle in West Papua
                    Yamamoto attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 3 Infantrys
                    Anzac defend with 1 Marine; Dutch defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 1 Cruiser in West Papua, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 3 Infantrys in West Papua, round 2 :  1/6 hits
                        Anzac roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 1 Tank in West Papua, round 2 :  1/5 hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in West Papua
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 2 Infantrys in West Papua, round 3 :  0/5 hits
                        Anzac roll dice for 1 Artillery, 1 Marine and 1 Tank in West Papua, round 3 :  1/3 hits
                        1 Infantry owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in West Papua, round 4 :  3/4 hits
                        Anzac roll dice for 1 Artillery, 1 Marine and 1 Tank in West Papua, round 4 :  2/3 hits
                        1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto, 1 Marine owned by the Anzac, 1 Tank owned by the Dutch and 1 ArmoredCar owned by the Yamamoto lost in West Papua
                    Yamamoto win, taking West Papua from Anzac with 1 Artillery and 1 Elite remaining. Battle score for attacker is 7
                    Casualties for Yamamoto: 1 ArmoredCar and 3 Infantrys
                    Casualties for Anzac: 1 Marine
                    Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank
                Battle in Bulun
                    Yamamoto attack with 1 Infantry
                    Russians defend with 1 Artillery
                        Yamamoto roll dice for 1 Infantry in Bulun, round 2 :  0/1 hits
                        Russians roll dice for 1 Artillery in Bulun, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Bulun
                    Russians win with 1 Artillery remaining. Battle score for attacker is -2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Yamamoto
                1 B.Transport moved from 108 Sea Zone to 86 Sea Zone

    Place Units - Yamamoto
                1 Destroyer and 1 Submarine placed in 107 Sea Zone
                2 ArmoredCars placed in Davao
                1 Destroyer and 1 Submarine placed in 85 Sea Zone
                2 S.Submarines placed in 86 Sea Zone
                Yamamoto undo move 4.
                2 S.Submarines placed in 86 Sea Zone
                Yamamoto undo move 4.
                2 S.Submarines placed in 85 Sea Zone
                2 ArmoredCars placed in Minamitori
                2 ArmoredCars and 1 Infantry placed in Kyushu
                2 Infantrys placed in Chubu

    Turn Complete - Yamamoto
                Yamamoto collect 73 PUs; end with 73 PUs

    triplea_42002_Yam13.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Chinese
                1 Elite and 4 Infantrys moved from E.Qinghai to Lanchow
                4 Infantrys moved from Gobi Altai to Ningsia
                2 Infantrys moved from E.Qinghai to Ningsia

    Purchase Units - Chinese
                Chinese buy 1 Bunker, 1 Elite and 9 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Ningsia
                    Chinese attack with 6 Infantrys
                    Hisaichi defend with 2 Tanks
                        Chinese roll dice for 6 Infantrys in Ningsia, round 2 : 0/6 hits, 1.00 expected hits
                        Hisaichi roll dice for 2 Tanks in Ningsia, round 2 : 0/2 hits, 1.00 expected hits
                        Chinese roll dice for 6 Infantrys in Ningsia, round 3 : 1/6 hits, 1.00 expected hits
                        Hisaichi roll dice for 2 Tanks in Ningsia, round 3 : 0/2 hits, 1.00 expected hits
                        1 Tank owned by the Hisaichi lost in Ningsia
                        Chinese roll dice for 6 Infantrys in Ningsia, round 4 : 0/6 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Tank in Ningsia, round 4 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 6 Infantrys in Ningsia, round 5 : 1/6 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Tank in Ningsia, round 5 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Ningsia
                    Chinese win, taking Ningsia from Hisaichi with 6 Infantrys remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 2 Tanks
                Battle in Lanchow
                    Chinese attack with 1 Elite and 4 Infantrys
                    Hisaichi defend with 1 Marine and 2 Tanks
                        Chinese roll dice for 1 Elite and 4 Infantrys in Lanchow, round 2 : 0/5 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Marine and 2 Tanks in Lanchow, round 2 : 3/3 hits, 1.33 expected hits
                        3 Infantrys owned by the Chinese lost in Lanchow
                    1 Elite and 1 Infantry retreated to E.Qinghai
                    Hisaichi win with 1 Marine and 2 Tanks remaining. Battle score for attacker is -6
                    Casualties for Chinese: 3 Infantrys

    Non Combat Move - Chinese
                6 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to C.Sinkiang

    Place Units - Chinese
                1 Bunker placed in E.Qinghai
                1 Elite and 5 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Hisaichi : -1.33
        Chinese : -3.00

    Production/PUs Summary :

    Germans : 117 / 124
        Russians : 55 / 55
        Italians : 55 / 55
        French : 23 / 23
        Yamamoto : 73 / 73
        Chinese : 18 / 18
        Hisaichi : 87 / 92
        British : 105 / 107
        Anzac : 38 / 42
        Dutch : 19 / 19
        Finns : 15 / 13
        Romanians : 30 / 32
        Thai : 16 / 14
        Americans : 110 / 113

    triplea_42002_Chi13.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Hisaichi
                2 Artillerys, 3 Mech.Infs and 9 Tanks moved from Yeniseysk to Surgut
                3 Mech.Infs moved from Chita to Evenkia
                1 Infantry moved from Olyokminsk to Evenkia
                2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Sibirsky to Evenkia
                6 Tanks moved from Sibirsky to Yeniseysk
                1 Infantry moved from Ayan to Yakutsk
                1 Infantry moved from Szechwan to Yunnan
                4 Infantrys moved from Kweichow to Yunnan
                1 Tank moved from Lanchow to Yunnan
                1 Infantry moved from N.French Indochina to Yunnan
                2 Tanks moved from Hong Kong to 92 Sea Zone
                2 Marines moved from Hong Kong to 92 Sea Zone
                2 Marines, 2 Tanks and 2 Transports moved from 92 Sea Zone to 110 Sea Zone
                2 Marines and 2 Tanks moved from 110 Sea Zone to Malaya
                5 Artillerys and 9 Infantrys moved from Bangkok to Malaya
                5 Transports moved from 105 Sea Zone to 92 Sea Zone
                2 L.Fighters and 2 S.Bombers moved from Hong Kong to Malaya
                1 Marine and 1 Tank moved from Lanchow to Shensi
                1 Elite and 3 Infantrys moved from Shansi to Shensi
                1 Artillery moved from Chahar to Suiyuan
                1 Tank moved from Shantung to Suiyuan
                1 Mech.Inf moved from Chahar to Shensi
                3 ArmoredCars moved from Peking to Suiyuan
                1 Mech.Inf moved from Shantung to Suiyuan
                1 Mech.Inf moved from Shantung to Shensi
                1 Tank moved from Shensi to Suiyuan
                11 Infantrys moved from Hulunbuir to Eastern Mongolia
                4 ArmoredCars moved from Liaoning to Eastern Mongolia
                4 Infantrys moved from Kirin to Liaoning
                8 Infantrys moved from Changchun to Kirin
                1 Infantry moved from Kwangsi to N.French Indochina
                2 Fighters moved from 110 Sea Zone to Malaya

    Purchase Units - Hisaichi
                Hisaichi buy 6 Mech.Infs, 2 S.Bombers, 2 Submarines and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Evenkia
                    Hisaichi attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters, 1 Infantry and 3 Mech.Infs
                    Russians defend with 1 Bunker
                        Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters, 1 Infantry and 3 Mech.Infs in Evenkia, round 2 :  4/9 hits
                        Russians roll dice for 1 Bunker in Evenkia, round 2 :  1/1 hits
                        1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Evenkia
                    Hisaichi win, taking Evenkia from Russians with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Mech.Infs remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Bunker
                Battle in Malaya
                    Hisaichi attack with 5 Artillerys, 2 Fighters, 9 Infantrys, 2 L.Fighters, 2 Marines, 2 S.Bombers and 2 Tanks
                    British defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Tank; Anzac defend with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine
                        AA fire in Malaya :  0/6 hits
                        Hisaichi roll dice for 1 Battleship and 1 Cruiser in Malaya, round 2 :  2/2 hits
                        Hisaichi roll dice for 5 Artillerys, 2 Fighters, 9 Infantrys, 2 L.Fighters, 2 Marines, 2 S.Bombers and 2 Tanks in Malaya, round 2 :  9/24 hits
                        British roll dice for 3 Artillerys, 2 Fighters, 1 Infantry, 1 Marine and 1 Tank in Malaya, round 2 :  5/8 hits
                        2 Artillerys owned by the Anzac, 1 Infantry owned by the Anzac, 1 Tank owned by the British, 2 Fighters owned by the Anzac, 1 Artillery owned by the British, 1 Marine owned by the Anzac and 5 Infantrys owned by the Hisaichi lost in Malaya
                    Hisaichi win, taking Malaya from British with 5 Artillerys, 2 Fighters, 4 Infantrys, 2 L.Fighters, 2 Marines, 2 S.Bombers and 2 Tanks remaining. Battle score for attacker is 29
                    Casualties for Hisaichi: 5 Infantrys
                    Casualties for British: 1 Artillery and 1 Tank
                    Casualties for Anzac: 2 Artillerys, 2 Fighters, 1 Infantry and 1 Marine
                Battle in Surgut
                    Hisaichi attack with 2 Artillerys, 3 Mech.Infs and 9 Tanks
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys, 3 Mech.Infs and 9 Tanks in Surgut, round 2 :  7/14 hits
                        Russians roll dice for 1 Infantry in Surgut, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Surgut
                    Hisaichi win, taking Surgut from Russians with 2 Artillerys, 3 Mech.Infs and 9 Tanks remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Eastern Mongolia
                    Hisaichi attack with 4 ArmoredCars and 11 Infantrys
                    Neutral defend with 3 Infantrys
                        Hisaichi roll dice for 4 ArmoredCars and 11 Infantrys in Eastern Mongolia, round 2 :  5/15 hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 :  2/3 hits
                        3 Infantrys owned by the Neutral and 2 Infantrys owned by the Hisaichi lost in Eastern Mongolia
                    Hisaichi loses 0 PUs for violating Eastern Mongolias neutrality.
                    Hisaichi win, taking Eastern Mongolia from Neutral with 4 ArmoredCars and 9 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Hisaichi: 2 Infantrys
                Battle in Yunnan
                    Hisaichi attack with 6 Infantrys and 1 Tank
                    British defend with 2 Artillerys and 2 Infantrys
                        Hisaichi roll dice for 6 Infantrys and 1 Tank in Yunnan, round 2 :  2/7 hits
                        Chinese roll dice for 2 Artillerys and 2 Infantrys in Yunnan, round 2 :  2/4 hits
                        2 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 4 Infantrys and 1 Tank in Yunnan, round 3 :  0/5 hits
                        Chinese roll dice for 2 Artillerys in Yunnan, round 3 :  1/2 hits
                        1 Infantry owned by the Hisaichi lost in Yunnan
                        Hisaichi roll dice for 3 Infantrys and 1 Tank in Yunnan, round 4 :  1/4 hits
                        Chinese roll dice for 2 Artillerys in Yunnan, round 4 :  0/2 hits
                        1 Artillery owned by the British lost in Yunnan
                        Hisaichi roll dice for 3 Infantrys and 1 Tank in Yunnan, round 5 :  1/4 hits
                        Chinese roll dice for 1 Artillery in Yunnan, round 5 :  1/1 hits
                        1 Artillery owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan
                    Hisaichi win, taking Yunnan from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for British: 2 Artillerys and 2 Infantrys

    Non Combat Move - Hisaichi
                2 Adv.Fighters, 1 Bomber and 2 Fighters moved from Evenkia to Yeniseysk
                2 Fighters moved from Malaya to 110 Sea Zone
                2 S.Bombers moved from Malaya to Bangkok
                2 L.Fighters moved from Malaya to S.Thailand

    Place Units - Hisaichi
                6 Mech.Infs placed in Sibirsky
                2 S.Bombers placed in Chita
                2 Submarines and 1 T.Boat placed in 110 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 97 PUs; end with 97 PUs

    triplea_42002_His13.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - British
                1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
                1 Cruiser moved from 51 Sea Zone to 56 Sea Zone
                1 Infantry moved from Cairo to 56 Sea Zone
                1 Cruiser and 1 Infantry moved from 56 Sea Zone to 51 Sea Zone
                1 Infantry moved from 51 Sea Zone to Tobruk
                      British take Tobruk from Italians
                1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 52 Sea Zone
                1 Artillery and 1 Infantry moved from 52 Sea Zone to Istanbul
                5 Mech.Infs moved from Bursa to Istanbul
                1 Bomber moved from Cairo to Istanbul
                1 Fighter moved from 51 Sea Zone to Istanbul
                2 Tanks moved from Cairo to Lower Egypt
                1 Infantry moved from Cairo to Lower Egypt
                2 Artillerys moved from Cairo to Lower Egypt

    Purchase Units - British
                British buy 4 Artillerys, 1 Battleship, 1 Carrier, 4 Destroyers, 1 Elite, 2 Fighters and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in Istanbul
                    British attack with 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 5 Mech.Infs
                    Romanians defend with 2 Elites, 2 Infantrys, 2 Mech.Infs and 3 Tanks
                        British roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 5 Mech.Infs in Istanbul, round 2 : 5/9 hits, 3.33 expected hits
                        Romanians roll dice for 2 Elites, 2 Infantrys, 2 Mech.Infs and 3 Tanks in Istanbul, round 2 : 2/9 hits, 3.50 expected hits
                        2 Elites owned by the Romanians, 1 Mech.Inf owned by the Romanians, 1 Artillery owned by the British, 2 Infantrys owned by the Romanians and 1 Infantry owned by the British lost in Istanbul
                        British roll dice for 1 Bomber, 1 Fighter and 5 Mech.Infs in Istanbul, round 3 : 3/7 hits, 2.67 expected hits
                        Romanians roll dice for 1 Mech.Inf and 3 Tanks in Istanbul, round 3 : 1/4 hits, 1.83 expected hits
                        2 Tanks owned by the Romanians, 1 Mech.Inf owned by the Romanians and 1 Mech.Inf owned by the British lost in Istanbul
                        British roll dice for 1 Bomber, 1 Fighter and 4 Mech.Infs in Istanbul, round 4 : 1/6 hits, 2.33 expected hits
                        Romanians roll dice for 1 Tank in Istanbul, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Romanians lost in Istanbul
                    British win, taking Istanbul from Romanians with 1 Bomber, 1 Fighter and 4 Mech.Infs remaining. Battle score for attacker is 25
                    Casualties for British: 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Casualties for Romanians: 2 Elites, 2 Infantrys, 2 Mech.Infs and 3 Tanks

    Non Combat Move - British
                2 Mech.Infs moved from W.Iran to Bursa
                1 Fighter moved from Istanbul to 51 Sea Zone
                1 Bomber moved from Istanbul to Bursa
                1 Destroyer moved from 11 Sea Zone to 18 Sea Zone

    Place Units - British
                1 Carrier and 3 Destroyers placed in 18 Sea Zone
                1 Battleship and 1 Destroyer placed in 18 Sea Zone
                2 Fighters placed in 18 Sea Zone
                2 Artillerys and 2 Infantrys placed in Madras
                Turning on Edit Mode
                EDIT: Adding units owned by British to Assam: 1 Artillery, 1 Elite, 1 Infantry and 1 Mech.Inf
                EDIT: Removing units owned by British from Burma: 1 Artillery, 1 Elite and 1 Infantry
                EDIT: Removing units owned by British from Delhi: 1 Mech.Inf
                EDIT: Turning off Edit Mode
                2 Artillerys and 2 Infantrys placed in Cairo
                1 Elite placed in London

    Turn Complete - British
                British collect 101 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Romanians : -2.83
        British : 0.67

    Production/PUs Summary :

    Germans : 117 / 124
        Russians : 54 / 55
        Italians : 54 / 55
        French : 23 / 23
        Yamamoto : 73 / 73
        Chinese : 16 / 18
        Hisaichi : 97 / 97
        British : 101 / 101
        Anzac : 38 / 42
        Dutch : 19 / 19
        Finns : 15 / 13
        Romanians : 29 / 32
        Thai : 16 / 14
        Americans : 110 / 113

    triplea_42002_Bri13.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Anzac
                1 Artillery moved from Panay to Mindanao
                      Americans take Mindanao from Yamamoto
                1 Artillery moved from Port Moresby to West Papua
                2 Fighters moved from 67 Sea Zone to 108 Sea Zone
                2 Adv.Fighters moved from 113 Sea Zone to 108 Sea Zone
                1 Submarine moved from 114 Sea Zone to 108 Sea Zone
                1 Infantry moved from Yap to Ulithi
                      Anzac take Ulithi from Yamamoto
                1 Artillery and 1 Infantry moved from Townsville to 113 Sea Zone
                1 Artillery and 1 Infantry moved from 113 Sea Zone to West Papua

    Purchase Units - Anzac
                Anzac buy 4 Artillerys, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in West Papua
                    Anzac attack with 2 Artillerys and 1 Infantry
                    Yamamoto defend with 1 Artillery and 1 Elite
                        Anzac roll dice for 2 Artillerys and 1 Infantry in West Papua, round 2 : 2/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Elite in West Papua, round 2 : 2/2 hits, 0.67 expected hits
                        1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto and 1 Artillery owned by the Yamamoto lost in West Papua
                    Anzac win, taking West Papua from Yamamoto with 1 Artillery remaining. Battle score for attacker is 1
                    Casualties for Anzac: 1 Artillery and 1 Infantry
                    Casualties for Yamamoto: 1 Artillery and 1 Elite
                Battle in 108 Sea Zone
                    Anzac attack with 2 Adv.Fighters, 2 Fighters and 1 Submarine
                    Yamamoto defend with 2 B.Transports, 1 Cruiser, 1 Destroyer and 2 Transports
                        Anzac roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Anzac roll dice for 2 Adv.Fighters and 2 Fighters in 108 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                        Yamamoto roll dice for 2 B.Transports, 1 Cruiser, 1 Destroyer and 2 Transports in 108 Sea Zone, round 2 : 2/6 hits, 1.50 expected hits
                        1 Fighter owned by the Anzac, 1 Submarine owned by the Anzac and 2 Transports owned by the Yamamoto lost in 108 Sea Zone
                        Anzac roll dice for 2 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                        Yamamoto roll dice for 2 B.Transports, 1 Cruiser and 1 Destroyer in 108 Sea Zone, round 3 : 0/4 hits, 1.17 expected hits
                    1 B.Transport owned by the Yamamoto lost in 108 Sea Zone
                        Anzac roll dice for 2 Adv.Fighters and 1 Fighter in 108 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                        Yamamoto roll dice for 1 B.Transport, 1 Cruiser and 1 Destroyer in 108 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                        1 Fighter owned by the Anzac, 1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 108 Sea Zone
                        Anzac roll dice for 1 Adv.Fighter in 108 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Cruiser and 1 Destroyer in 108 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
                        1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                        Anzac roll dice for 1 Adv.Fighter in 108 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        Yamamoto roll dice for 1 Cruiser in 108 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                        1 Cruiser owned by the Yamamoto and 1 Adv.Fighter owned by the Anzac lost in 108 Sea Zone
                    Yamamoto win with no units remaining. Battle score for attacker is 5
                    Casualties for Anzac: 2 Adv.Fighters, 2 Fighters and 1 Submarine
                    Casualties for Yamamoto: 2 B.Transports, 1 Cruiser, 1 Destroyer and 2 Transports

    Non Combat Move - Anzac
                1 Infantry moved from Townsville to 113 Sea Zone
                1 Infantry moved from Timor to 113 Sea Zone
                1 Artillery and 1 Infantry moved from Aroe to 113 Sea Zone
                1 Artillery, 3 Infantrys and 4 Transports moved from 113 Sea Zone to 67 Sea Zone
                2 Artillerys moved from Western Australia to 67 Sea Zone
                3 Artillerys, 3 Infantrys and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
                3 Artillerys and 3 Infantrys moved from 66 Sea Zone to Sumatra
                1 Carrier moved from 67 Sea Zone to 66 Sea Zone
                1 Carrier and 1 Destroyer moved from 113 Sea Zone to 66 Sea Zone

    Place Units - Anzac
                1 Artillery and 2 Infantrys placed in Port Moresby
                1 Artillery and 1 Infantry placed in Western Australia
                1 Artillery and 1 Infantry placed in Broome
                1 Artillery and 2 Infantrys placed in Townsville
                2 Fighters placed in Canberra

    Turn Complete - Anzac
                Anzac collect 41 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Yamamoto : 1.33
        Anzac : 1.33

    Production/PUs Summary :

    Germans : 117 / 124
        Russians : 54 / 55
        Italians : 54 / 55
        French : 23 / 23
        Yamamoto : 68 / 73
        Chinese : 16 / 18
        Hisaichi : 97 / 97
        British : 101 / 101
        Anzac : 41 / 41
        Dutch : 19 / 19
        Finns : 15 / 13
        Romanians : 29 / 32
        Thai : 16 / 14
        Americans : 112 / 113

    triplea_42002_Anz13.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Dutch
                1 Tank moved from Suriname to 32 Sea Zone
                1 Infantry moved from Amazon to 32 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
                1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
                1 Destroyer moved from 31 Sea Zone to 42 Sea Zone
                1 Tank moved from E.Morocco to S.Tunisia
                1 Tank moved from S.Algeria to S.Tunisia

    Purchase Units - Dutch
                Dutch buy 3 Bunkers; Remaining resources: 1 PUs;

    Combat - Dutch
                Battle in S.Tunisia
                    Dutch attack with 2 Tanks
                    Italians defend with 1 Infantry
                        Dutch roll dice for 2 Tanks in S.Tunisia, round 2 : 2/2 hits, 1.00 expected hits
                        Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Tank owned by the Dutch lost in S.Tunisia
                    Dutch win, taking S.Tunisia from Italians with 1 Tank remaining. Battle score for attacker is -3
                    Casualties for Dutch: 1 Tank
                    Casualties for Italians: 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Sumatra
                1 Bunker placed in Tanimbar
                1 Bunker placed in Hollandia

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : 0.67
        Dutch : 1.00

    Production/PUs Summary :

    Germans : 117 / 124
        Russians : 54 / 55
        Italians : 53 / 55
        French : 24 / 23
        Yamamoto : 68 / 73
        Chinese : 16 / 18
        Hisaichi : 97 / 97
        British : 101 / 101
        Anzac : 41 / 41
        Dutch : 19 / 20
        Finns : 15 / 13
        Romanians : 29 / 32
        Thai : 16 / 14
        Americans : 112 / 113

    triplea_42002_Dut13.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Finns
                1 Infantry moved from Oulu to N.Karelia
                      Finns take N.Karelia from Russians
                1 Infantry moved from Kotka to Vyborg
                2 Elites and 15 Infantrys moved from Tampere to Oulu
                2 Elites and 4 Infantrys moved from Helsinki to Tampere

    Purchase Units - Finns
                Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                1 Elite and 5 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 16 PUs; end with 16 PUs

    triplea_42002_Fin13.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Romanians
                5 Infantrys moved from E.Romania to Bulgaria
                7 Infantrys moved from Bucharest to E.Romania
                1 Elite and 1 Infantry moved from Kursk to Tula
                1 Elite moved from Kursk to Smolensk
                1 Infantry moved from Kiev to Kursk
                1 Elite and 2 Infantrys moved from Odessa to E.Romania

    Purchase Units - Romanians
                Romanians buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Smolensk
                    Romanians attack with 1 Elite
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Elite in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in Smolensk, round 2 :  0/1 hits
                        Romanians roll dice for 1 Elite in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in Smolensk, round 3 :  0/1 hits
                        Romanians roll dice for 1 Elite in Smolensk, round 4 :  1/1 hits
                        Russians roll dice for 1 Infantry in Smolensk, round 4 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Smolensk
                    Russians win with no units remaining. Battle score for attacker is -1
                    Casualties for Romanians: 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Bulgaria
                    Romanians attack with 5 Infantrys
                    Russians defend with 2 Infantrys
                        Romanians roll dice for 5 Infantrys in Bulgaria, round 2 :  2/5 hits
                        Russians roll dice for 2 Infantrys in Bulgaria, round 2 :  1/2 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                    Romanians win, taking Bulgaria from Russians with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Romanians: 1 Infantry
                    Casualties for Russians: 2 Infantrys
                Battle in Tula
                    Romanians attack with 1 Elite and 1 Infantry
                    Russians defend with 1 AAGun and 1 Infantry
                        Romanians roll dice for 1 Elite and 1 Infantry in Tula, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Tula, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Tula
                    Romanians win, taking Tula from Russians with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Tanks placed in Greece
                4 Infantrys placed in Bucharest
                Romanians undo move 2.
                3 Infantrys placed in E.Romania
                3 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 33 PUs; end with 33 PUs

    triplea_42002_Rom13.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Thai
                2 Artillerys, 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;

    Non Combat Move - Thai

    Place Units - Thai
                5 Infantrys and 1 Marine placed in Bangkok

    Turn Complete - Thai
                Thai collect 16 PUs; end with 16 PUs

    triplea_42002_Tha13.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Americans
                1 Mech.Inf moved from S.Algeria to Tripoli
                      Americans take Tripoli from Italians
                1 Mech.Inf moved from Tripoli to Hun
                1 Mech.Inf moved from S.Algeria to Hun
                1 Mech.Inf moved from S.Algeria to Ghadames
                      Americans take Ghadames from Italians
                1 Mech.Inf moved from Ghadames to Hun
                2 Artillerys, 2 Elites, 1 Infantry and 2 Tanks moved from Andalusia to La Mancha
                1 Destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from 41 Sea Zone to 46 Sea Zone

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 4 Destroyers, 1 Factory, 1 Infantry, 2 Mech.Infs, 2 S.Submarines, 3 Tanks and 1 Transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 Adv.Fighter, 1 Destroyer and 2 Fighters
                    Italians defend with 2 Transports
                        Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 2 Fighters in 46 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                        Italians roll dice for 2 Transports in 46 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 Destroyer owned by the Americans and 1 Transport owned by the Italians lost in 46 Sea Zone
                        Americans roll dice for 1 Adv.Fighter and 2 Fighters in 46 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                        Italians roll dice for 1 Transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Italians lost in 46 Sea Zone
                    Americans win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 Destroyer
                    Casualties for Italians: 2 Transports
                Battle in 45 Sea Zone
                    Americans attack with 1 Destroyer
                    Italians defend with 1 Transport
                        Americans roll dice for 1 Destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Transport in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 Destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Transport in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Italians lost in 45 Sea Zone
                    Americans win with 1 Destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 Transport
                Battle in Hun
                    Americans attack with 3 Mech.Infs
                    Italians defend with 1 Factory and 3 Infantrys
                        Americans roll dice for 3 Mech.Infs in Hun, round 2 : 2/3 hits, 1.00 expected hits
                        Italians roll dice for 3 Infantrys in Hun, round 2 : 1/3 hits, 1.00 expected hits
                    1 Mech.Inf owned by the Americans and 2 Infantrys owned by the Italians lost in Hun
                        Americans roll dice for 2 Mech.Infs in Hun, round 3 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Hun, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Mech.Infs in Hun, round 4 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Hun, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Mech.Infs in Hun, round 5 : 0/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Hun, round 5 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Mech.Infs in Hun, round 6 : 2/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in Hun, round 6 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in Hun
                    Americans win, taking Hun from Italians with 2 Mech.Infs remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 Mech.Inf
                    Casualties for Italians: 3 Infantrys
                Battle in La Mancha
                    Americans attack with 2 Artillerys, 2 Elites, 1 Infantry and 2 Tanks
                    Neutral defend with 2 Infantrys
                        Americans roll dice for 2 Artillerys, 2 Elites, 1 Infantry and 2 Tanks in La Mancha, round 2 : 3/7 hits, 2.83 expected hits
                        Neutral roll dice for 2 Infantrys in La Mancha, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in La Mancha
                    Americans loses 0 PUs for violating La Manchas neutrality.
                    Americans win, taking La Mancha from Neutral with 2 Artillerys, 2 Elites and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 Infantry
                    Casualties for Neutral: 2 Infantrys

    Non Combat Move - Americans
                2 Transports moved from 41 Sea Zone to 31 Sea Zone
                1 Artillery and 1 Tank moved from W.Morocco to 31 Sea Zone
                1 Artillery, 1 Tank and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
                1 Artillery moved from 41 Sea Zone to Andalusia
                1 Tank moved from 41 Sea Zone to Andalusia
                3 Tanks moved from Rio de Oro to 34 Sea Zone
                2 B.Transports and 3 Tanks moved from 34 Sea Zone to 41 Sea Zone
                3 Tanks moved from 41 Sea Zone to Andalusia
                1 AAGun moved from Mauritania to W.Morocco
                1 AAGun moved from Rio de Oro to Mauritania
                2 Transports moved from 34 Sea Zone to 32 Sea Zone
                2 Destroyers moved from 41 Sea Zone to 45 Sea Zone
                1 B.Carrier moved from 41 Sea Zone to 45 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from 46 Sea Zone to 45 Sea Zone
                1 Artillery and 5 Tanks moved from S.Algeria to S.Tunisia
                1 AAGun moved from French Sudan to French Equatorial Africa
                1 Infantry moved from French Equatorial Africa to Darfur
                2 Mech.Infs moved from Belgian Congo to Darfur
                2 Mech.Infs moved from Venezuela to Bahia
                1 Artillery moved from Central America to Colombia
                1 B.Transport moved from 41 Sea Zone to 34 Sea Zone
                1 Destroyer moved from 33 Sea Zone to 30 Sea Zone
                2 Destroyers moved from 33 Sea Zone to 31 Sea Zone

    Place Units - Americans
                3 Destroyers placed in 91 Sea Zone
                1 S.Submarine placed in 87 Sea Zone
                1 S.Submarine placed in 95 Sea Zone
                1 Destroyer and 1 Transport placed in 71 Sea Zone
                1 Infantry placed in Alaska
                1 Factory placed in Mozambique
                2 Mech.Infs placed in Belgian Congo
                3 Tanks placed in Rio de Oro
                1 Adv.Fighter placed in Bahia

    Turn Complete - Americans
                Americans collect 119 PUs; end with 120 PUs

    Combat Hit Differential Summary :

    Neutral : 0.33
        Italians : -1.33
        Americans : -0.17

    Production/PUs Summary :

    Germans : 117 / 124
        Russians : 49 / 55
        Italians : 47 / 55
        French : 24 / 23
        Yamamoto : 68 / 73
        Chinese : 16 / 18
        Hisaichi : 97 / 97
        British : 101 / 101
        Anzac : 41 / 41
        Dutch : 19 / 20
        Finns : 16 / 16
        Romanians : 33 / 33
        Thai : 16 / 16
        Americans : 119 / 120

    triplea_42002_Ame13.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Germans
                2 Infantrys moved from Vyborg to S.Karelia
                1 Artillery moved from Vyborg to S.Karelia
                1 Infantry moved from Vyborg to S.Karelia
                1 Infantry moved from Vyborg to S.Karelia
                8 Infantrys moved from Picardy to 20 Sea Zone
                2 Infantrys moved from Normandy to 20 Sea Zone
                10 Infantrys moved from 20 Sea Zone to Wales
                1 Bomber and 2 JetFighters moved from Picardy to Wales
                7 Infantrys moved from Paris to Normandy
                1 Artillery and 3 Infantrys moved from Burgundy to Picardy
                1 Adv.Fighter moved from Paris to Normandy
                1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
                1 Infantry moved from Minsk to Smolensk
                      Germans take Smolensk from Russians
                1 Infantry moved from Donetsk to Rostov
                1 ArmoredCar moved from Kiev to Rostov
                1 Tank moved from Novgorod to S.Karelia
                6 Transports moved from 24 Sea Zone to 23 Sea Zone
                6 Infantrys moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Stockholm to 23 Sea Zone
                7 Infantrys and 6 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Infantry moved from East Prussia to 24 Sea Zone
                2 HeavyTanks moved from Leningrad to 24 Sea Zone
                1 HeavyTank moved from Leningrad to 24 Sea Zone
                3 HeavyTanks and 8 Infantrys moved from 24 Sea Zone to Upper Norrland

    Purchase Units - Germans
                Germans buy 5 Adv.Fighters, 1 Bomber, 3 JetFighters and 3 Stukas; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 ArmoredCar and 1 Infantry
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 ArmoredCar and 1 Infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Rostov, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 ArmoredCar remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Wales
                    Germans attack with 1 Bomber, 10 Infantrys and 2 JetFighters
                    British defend with 1 AAGun, 1 Factory and 3 Tanks
                        AA fire in Wales :  0/3 hits
                        Germans roll dice for 2 Battleships and 1 Cruiser in Wales, round 2 :  1/3 hits
                        Germans roll dice for 1 Bomber, 10 Infantrys and 2 JetFighters in Wales, round 2 :  3/13 hits
                        British roll dice for 3 Tanks in Wales, round 2 :  1/3 hits
                        3 Tanks owned by the British and 1 Infantry owned by the Germans lost in Wales
                    Germans win, taking Wales from British with 1 Bomber, 9 Infantrys and 2 JetFighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 Infantry
                    Casualties for British: 3 Tanks
                Battle in Upper Norrland
                    Germans attack with 3 HeavyTanks and 8 Infantrys
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 3 HeavyTanks and 8 Infantrys in Upper Norrland, round 2 :  3/11 hits
                        Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 :  0/2 hits
                        2 Infantrys owned by the Neutral lost in Upper Norrland
                    Germans loses 0 PUs for violating Upper Norrlands neutrality.
                    Germans win, taking Upper Norrland from Neutral with 3 HeavyTanks and 8 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in S.Karelia
                    Germans attack with 1 Artillery, 4 Infantrys and 1 Tank
                    Russians defend with 1 ArmoredCar and 1 Infantry
                        Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in S.Karelia, round 2 :  3/6 hits
                        Russians roll dice for 1 ArmoredCar and 1 Infantry in S.Karelia, round 2 :  0/2 hits
                        1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in S.Karelia
                    Germans win, taking S.Karelia from Russians with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 ArmoredCar and 1 Infantry

    Non Combat Move - Germans
                2 JetFighters moved from Wales to Normandy
                1 Bomber moved from Wales to Normandy
                2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev
                2 Artillerys, 1 Elite, 4 HeavyTanks, 39 Infantrys and 3 Tanks moved from Kiev to Kursk
                1 Artillery and 2 Infantrys moved from Vinnytsia to Donetsk
                1 Artillery and 1 Infantry moved from Brest to Minsk
                14 Infantrys moved from Krakow to Brest
                5 Infantrys moved from Bohemia to Krakow
                4 Infantrys moved from Brandenburg to Bohemia
                7 Infantrys moved from Berlin to Saxony
                1 Artillery, 4 Infantrys and 2 Tanks moved from Vyborg to S.Karelia
                1 Infantry moved from Estonia to Leningrad
                1 HeavyTank moved from Leningrad to S.Karelia

    Place Units - Germans
                5 Adv.Fighters and 3 Stukas placed in Paris
                1 Bomber and 2 JetFighters placed in Bavaria
                1 JetFighter placed in Rhine

    Turn Complete - Germans
                Germans collect 128 PUs; end with 128 PUs

    triplea_42002_Ger14.tsvg

  • 20 19 18 17 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Combat Move - Russians
                4 Infantrys and 1 Tank moved from Stalingrad to Rostov
                3 Infantrys moved from Georgia to Rostov
                2 Infantrys moved from Moscow to Tula
                1 Tank moved from Yaroslavl to Tula
                1 Artillery and 2 Infantrys moved from Yaroslavl to Smolensk

    Purchase Units - Russians
                Russians buy 3 Bunkers, 1 Fighter and 14 Infantrys; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Tula
                    Russians attack with 2 Infantrys and 1 Tank
                    Romanians defend with 1 AAGun, 1 Elite and 1 Infantry
                        Russians roll dice for 2 Infantrys and 1 Tank in Tula, round 2 : 1/3 hits, 0.83 expected hits
                        Romanians roll dice for 1 Elite and 1 Infantry in Tula, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Tula
                        Russians roll dice for 1 Infantry and 1 Tank in Tula, round 3 : 0/2 hits, 0.67 expected hits
                        Romanians roll dice for 1 Elite in Tula, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry and 1 Tank in Tula, round 4 : 1/2 hits, 0.67 expected hits
                        Romanians roll dice for 1 Elite in Tula, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Tula
                    Russians win, taking Tula from Romanians with 1 Tank remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 Infantrys
                    Casualties for Romanians: 1 Elite and 1 Infantry
                Battle in Rostov
                    Russians attack with 7 Infantrys and 1 Tank
                    Germans defend with 1 ArmoredCar
                        Russians roll dice for 7 Infantrys and 1 Tank in Rostov, round 2 : 2/8 hits, 1.67 expected hits
                        Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 7 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 ArmoredCar
                Battle in Smolensk
                    Russians attack with 1 Artillery and 2 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
                        Germans roll dice for 1 Infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Artillery and 2 Infantrys in Smolensk, round 5 : 1/3 hits, 0.83 expected hits
                        Germans roll dice for 1 Infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 Infantry
                    Casualties for Germans: 1 Infantry

    Non Combat Move - Russians
                2 Mech.Rockets moved from Arkhangelsk to Moscow
                2 Infantrys moved from Vologda to Arkhangelsk
                1 ArmoredCar moved from Vologda to Yaroslavl
                2 Infantrys moved from Yaroslavl to Vologda
                1 AAGun, 1 ArmoredCar, 1 Fighter, 12 Infantrys, 2 Mech.Infs and 6 Tanks moved from Yaroslavl to Moscow
                2 Infantrys moved from Tashkent to Chimkent

    Place Units - Russians
                1 Bunker, 1 Fighter and 4 Infantrys placed in Sverdlovsk
                1 Bunker placed in Perm
                1 Bunker and 10 Infantrys placed in Moscow

    Turn Complete - Russians
                Russians collect 49 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Romanians : 0.67
        Germans : -0.50
        Russians : -2.17

    Production/PUs Summary :

    Germans : 125 / 128
        Russians : 49 / 50
        Italians : 47 / 55
        French : 24 / 23
        Yamamoto : 68 / 73
        Chinese : 16 / 18
        Hisaichi : 97 / 97
        British : 97 / 101
        Anzac : 41 / 41
        Dutch : 19 / 20
        Finns : 16 / 16
        Romanians : 31 / 33
        Thai : 16 / 16
        Americans : 119 / 120

    triplea_42002_Rus14.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 Adv.Fighter, 1 Elite, 1 Fighter and 17 Infantrys; Remaining resources: 0 PUs;

    Place Units - Italians
                1 Adv.Fighter and 1 Fighter placed in Rome
                Italians undo move 1.
                1 Adv.Fighter and 1 Fighter placed in Rome
                1 Elite and 3 Infantrys placed in Tunis
                4 Infantrys placed in Provence
                5 Infantrys placed in Lombardy
                5 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 47 PUs; end with 47 PUs

    triplea_42002_Ita14.tsvg

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