@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 106 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Queensland to India
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from Dutch New Guinea to Queensland
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 93 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 106 Sea Zone from Germans, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 93 Sea Zone to Gibraltar
3 fighters moved from 109 Sea Zone to United Kingdom
2 bombers moved from Eastern United States to United Kingdom
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 5 infantry, 2 mech_infantrys and 5 transports moved from 109 Sea Zone to 91 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
1 bomber moved from Queensland to India
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 fighters moved from Dutch New Guinea to Queensland
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
2 fighters placed in 10 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Tsinghai to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 8 PUs;
UK_Pacific buy 1 armour; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Yunnan to Shensi
2 fighters moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 mech_infantry moved from Turkmenistan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
3 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 4 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
British roll dice for 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.33 expected hits
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
3 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 1/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 4 mech_infantrys
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in Shensi
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shensi, round 2 : 4/4 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 71 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 71 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 71 Sea Zone
1 transport owned by the Japanese lost in 71 Sea Zone
British roll dice for 1 submarine in 71 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
British win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 fighter moved from Egypt to Tanganyika Territory
1 infantry moved from India to Burma
2 fighters moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 armour moved from Turkmenistan to Samara
1 mech_infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Caucasus to Samara
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 1 bomber placed in Egypt
1 destroyer placed in 81 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Germans : 1.17
Italians : 0.67
British : -2.83
Americans : 0.67
Chinese : 1.00
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Place Units - Italians
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Alexandria to Tobruk
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Rostov to Russia
1 fighter moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Volgograd to Tambov
2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Germany to Tambov
1 infantry moved from Volgograd to Tambov
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept with a single fighter in Moscow?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Rostov to Russia
1 fighter moved from Novgorod to Russia
2 bombers moved from Novgorod to Russia
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Volgograd to Tambov
2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Tambov
1 bomber moved from Western Germany to Tambov
1 infantry moved from Volgograd to Tambov
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 bomber moved from Tambov to Volgograd
1 bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Novgorod
1 armour moved from Ukraine to Volgograd
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
4 infantry moved from 115 Sea Zone to Novgorod
2 armour moved from Novgorod to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Russia to Volgograd
1 artillery moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 2 mech_infantrys placed in Novgorod
4 infantry placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries moved from Bryansk to Rostov
1 tactical_bomber moved from Samara to Rostov
2 fighters moved from Samara to Rostov
1 mech_infantry moved from Yenisey to Kansu
1 armour moved from Yenisey to Kansu
1 armour moved from Samara to Kansu
2 mech_infantrys moved from Samara to Kansu
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 artillery moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 artillery moved from Samara to Tambov
1 infantry moved from Samara to Tambov
Combat - Russians
Battle in Kansu
Russians attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 2 armour and 3 mech_infantrys in Kansu, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 fighter and 2 tactical_bombers
AA fire in Rostov : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 aaGuns, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 2/3 hits, 1.67 expected hits
1 aaGun owned by the Germans and 2 artilleries owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 aaGun, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Russians: 2 artilleries
Casualties for Germans: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Smolensk to Bryansk
2 artilleries and 2 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
4 artilleries and 41 infantry moved from Samara to Russia
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Rostov : : -0.50
Russians : -0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Shantung to Kweichow
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 mech_infantrys moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
3 bombers and 1 fighter moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
Combat - Japanese
Battle in Shensi
Japanese attack with 3 bombers and 1 fighter
British defend with 1 armour
Japanese roll dice for 3 bombers and 1 fighter in Shensi, round 2 : 2/4 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Shensi
Japanese win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Java
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 carriers moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Celebes to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
3 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
3 bombers moved from Shensi to French Indo China
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 artillery placed in French Indo China
1 bomber placed in Japan
1 transport placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
Japanese undo move 6.
Japanese undo move 4.
1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Shantung
1 infantry placed in Kwangtung
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,2
Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Chinese : 1.50
Japanese : -2.67
If you choose to attack my divided fleets, I need to give you exact Order-of-losses when I see the battles first round die rolls. So, save the game after the roll and before the choosing of losses. Or, post it before the the die rolls
OK, will do.
Are you online? I’m ready to do the naval battle.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 9 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
4 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Scramble German air to SZ 112?
no scramble
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 9 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
4 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 9 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
4 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/13 hits, 7.00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 65
Casualties for Americans: 2 bombers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 transports moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
3 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -4.67
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 9 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway
4 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - Americans
Battle in Norway
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the Americans
2 submarines owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 4/13 hits, 7.00 expected hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 3/7 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 4/10 hits, 5.50 expected hits
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 42 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 bombers owned by the Americans lost in 42 Sea Zone
Americans win, taking Norway from Germans, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 65
Casualties for Americans: 2 bombers, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Non Combat Move - Americans
1 bomber moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 105 Sea Zone to 112 Sea Zone
2 transports moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 26 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern United States to New Zealand
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
3 bombers placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
2 bombers placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 artilleries and 17 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries and 17 infantry
Japanese defend with 1 airfield and 1 mech_infantry
Chinese roll dice for 5 artilleries and 17 infantry in Kwangsi, round 2 : 4/22 hits, 5.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries and 17 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Tanganyika Territory to Union of South Africa
1 bomber moved from Egypt to Union of South Africa
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 tactical_bomber moved from Samara to Northwest Persia
1 fighter moved from Samara to Northwest Persia
1 fighter moved from Samara to Northwest Persia
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
Combat - British
Battle in Union of South Africa
British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Union of South Africa, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Shan State
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to Kansu
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Alexandria to Trans-Jordan
2 infantry moved from Alexandria to Tobruk
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Northwest Persia to Persia
1 tactical_bomber moved from Northwest Persia to Persia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 bomber moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Norway
1 fighter moved from Russia to Norway
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Vologda
1 armour moved from Samara to Vologda
2 fighters moved from Samara to Russia
2 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter and 1 tactical_bomber placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Germans : 0.33
British : 0.67
Americans : -4.67
Chinese : -1.33
Japanese : -1.67