dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Joecool vs OwenToo game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
3 bombers moved from Philippines to Hunan
1 fighter moved from Japan to Amur
1 bomber moved from Japan to HunanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 4 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 4 bombers in Hunan, round 2 : 1/4 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 1.00 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 bombers in Hunan, round 3 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Hunan
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Manchuria
2 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Shantung to Jehol
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
3 bombers moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 carrier and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -0.67
Russians : 0.67
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 4 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Norway to Bryansk
2 bombers moved from Norway to Rostov
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
3 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 mech_infantrys moved from Norway to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 115 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 127 Sea Zone
Americans attack with 3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 8 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novgorod
Battle in 115 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Novgorod from Germans with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 2 transports
Battle in Bryansk
Americans attack with 5 bombers
Germans defend with 4 bombers; Italians defend with 1 armour
Americans roll dice for 5 bombers in Bryansk, round 2 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 armour and 4 bombers in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
4 bombers owned by the Germans lost in Bryansk
Americans roll dice for 5 bombers in Bryansk, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Americans win with 5 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 bombers
Casualties for Italians: 1 armour
Battle in Rostov
Americans attack with 2 bombers
Germans defend with 1 tactical_bomber
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Buryatia to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Sakha to Siberia
5 bombers moved from Bryansk to Archangel
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 127 Sea Zone to Archangel
2 fighters moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from Iceland to Norway
1 fighter moved from Iceland to Norway
2 bombers moved from Rostov to Caucasus
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 bomber placed in Norway
1 bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 0.00
Italians : -1.67
Americans : 0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 15 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
2 bombers moved from Egypt to Ukraine
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Egypt to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 4 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Norway to Bryansk
2 bombers moved from Norway to Rostov
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
3 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 mech_infantrys moved from Norway to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 115 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 127 Sea Zone
Americans attack with 3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 8 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novgorod
Battle in 115 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Novgorod from Germans with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 2 transports
Battle in Bryansk
Americans attack with 5 bombers
Germans defend with 4 bombers; Italians defend with 1 armour
Americans roll dice for 5 bombers in Bryansk, round 2 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 armour and 4 bombers in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
4 bombers owned by the Germans lost in Bryansk
Americans roll dice for 5 bombers in Bryansk, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Americans win with 5 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 bombers
Casualties for Italians: 1 armour
Battle in Rostov
Americans attack with 2 bombers
Germans defend with 1 tactical_bomber
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Buryatia to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Sakha to Siberia
5 bombers moved from Bryansk to Archangel
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 127 Sea Zone to Archangel
2 fighters moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from Iceland to Norway
1 fighter moved from Iceland to Norway
2 bombers moved from Rostov to Caucasus
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 bomber placed in Norway
1 bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 15 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 4 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 21 PUs;
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Egypt to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Ukraine
British attack with 2 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour and 2 bombers in Ukraine, round 3 : 2/4 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
British win, taking Borneo from Japanese, taking Ukraine from Germans with 2 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Battle in 97 Sea Zone
British attack with 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Caucasus
2 bombers moved from Ukraine to Archangel
1 mech_infantry moved from Turkmenistan to Samara
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Turkmenistan to Archangel
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from Persia to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 aaGuns moved from Burma to India
3 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour moved from Malaya to Burma
1 artillery moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
2 mech_infantrys moved from Persia to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 bomber and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 14 PUs (8 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomberCombat Hit Differential Summary :
Germans : -0.67
Italians : -1.00
British : -0.67
Americans : 0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kazakhstan to Russia
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,4,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.67
British : 0.67
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 armour
ANZAC roll dice for 1 armour, 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.50 -
Well, Joseph, I look at the board and I do not see anywhere that the Axis can make gains towards victory. I cannot stop the Americans from liberating Russia. I cannot dislodge the Brits from the Middle East, and I cannot hold back the Chinese.
You played well, and deserve the victory. I surrender.
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Would you like to switch sides, and try your hand at being the Axis?
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Thanks, it was a good game, and you made me work and strategize hard for the win.
Switching sides sounds fun! Do you want to make it a league game or should we keep it casual? If we do a league game, it means one of us will have to take a loss…
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I am good with either. I am having a hard time finding league opponents. You can choose league or non-league and set up the game in the appropriate place and make your G1 move.





