@SuperbattleshipYamato I’m available in the mornings till school starts. When School starts I will barely be available on the weeks.
Joecool vs OwenToo game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Vologda to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Amur
1 fighter moved from Japan to Amur
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
3 bombers moved from Philippines to Hunan
1 fighter moved from Japan to Amur
1 bomber moved from Japan to HunanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 4 bombers
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 4 bombers in Hunan, round 2 : 1/4 hits, 2.67 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 1.00 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 bombers in Hunan, round 3 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Hunan
Japanese win with 3 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Amur
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Amur, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Amur to Manchuria
2 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Kiangsu to Shantung
1 mech_infantry moved from Shantung to Jehol
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
3 bombers moved from Hunan to French Indo China
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 carrier and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : -0.67
Russians : 0.67
Japanese : -1.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 4 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Norway to Bryansk
2 bombers moved from Norway to Rostov
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
3 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 mech_infantrys moved from Norway to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 115 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 127 Sea Zone
Americans attack with 3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 8 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novgorod
Battle in 115 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Novgorod from Germans with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 2 transports
Battle in Bryansk
Americans attack with 5 bombers
Germans defend with 4 bombers; Italians defend with 1 armour
Americans roll dice for 5 bombers in Bryansk, round 2 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 armour and 4 bombers in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
4 bombers owned by the Germans lost in Bryansk
Americans roll dice for 5 bombers in Bryansk, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Americans win with 5 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 bombers
Casualties for Italians: 1 armour
Battle in Rostov
Americans attack with 2 bombers
Germans defend with 1 tactical_bomber
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Buryatia to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Sakha to Siberia
5 bombers moved from Bryansk to Archangel
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 127 Sea Zone to Archangel
2 fighters moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from Iceland to Norway
1 fighter moved from Iceland to Norway
2 bombers moved from Rostov to Caucasus
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 bomber placed in Norway
1 bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : 0.00
Italians : -1.67
Americans : 0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 15 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
2 bombers moved from Egypt to Ukraine
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Egypt to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 4 bombers and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Norway to Bryansk
2 bombers moved from Norway to Rostov
1 submarine moved from 112 Sea Zone to 127 Sea Zone
Americans take 125 Sea Zone from Germans
3 armour moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
3 mech_infantrys moved from Norway to 112 Sea Zone
7 infantry moved from Norway to 112 Sea Zone
1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 115 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 127 Sea Zone
Americans attack with 3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 7 infantry, 3 mech_infantrys, 1 submarine and 8 transports
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 127 Sea Zone
Americans win with 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 8 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novgorod
Battle in 115 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 cruiser and 2 transports
Americans roll dice for 3 fighters in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 2 transports in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 115 Sea Zone
2 transports owned by the Germans lost in 115 Sea Zone
Americans win, taking Novgorod from Germans with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 fighter
Casualties for Germans: 1 cruiser and 2 transports
Battle in Bryansk
Americans attack with 5 bombers
Germans defend with 4 bombers; Italians defend with 1 armour
Americans roll dice for 5 bombers in Bryansk, round 2 : 4/5 hits, 3.33 expected hits
Italians roll dice for 1 armour and 4 bombers in Bryansk, round 2 : 0/5 hits, 1.17 expected hits
4 bombers owned by the Germans lost in Bryansk
Americans roll dice for 5 bombers in Bryansk, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Bryansk
Americans win with 5 bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 bombers
Casualties for Italians: 1 armour
Battle in Rostov
Americans attack with 2 bombers
Germans defend with 1 tactical_bomber
Americans roll dice for 2 bombers in Rostov, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 tactical_bomber in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Rostov
Americans win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Buryatia to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Sakha to Siberia
5 bombers moved from Bryansk to Archangel
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 127 Sea Zone to Archangel
2 fighters moved from 115 Sea Zone to Archangel
1 tactical_bomber moved from Iceland to Norway
1 fighter moved from Iceland to Norway
2 bombers moved from Rostov to Caucasus
1 bomber moved from Queensland to IndiaPlace Units - Americans
1 factory_minor placed in Finland
2 armour and 1 bomber placed in Norway
1 bomber placed in Western United States
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
6 artilleries and 15 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
3 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British buy 4 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 21 PUs;
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 93 Sea Zone from Italians
1 fighter moved from Egypt to 97 Sea Zone
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 bombers moved from Egypt to Ukraine
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
British take Rostov from Germans
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Ukraine
British attack with 2 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 armour, 2 bombers and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour and 2 bombers in Ukraine, round 3 : 2/4 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
British win, taking Borneo from Japanese, taking Ukraine from Germans with 2 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Battle in 97 Sea Zone
British attack with 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Cyprus
1 fighter moved from 97 Sea Zone to Cyprus
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Northwest Persia to Caucasus
2 bombers moved from Ukraine to Archangel
1 mech_infantry moved from Turkmenistan to Samara
1 armour moved from Kazakhstan to Novosibirsk
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Turkmenistan to Archangel
1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 fighter moved from Persia to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
3 aaGuns moved from Burma to India
3 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 armour moved from Malaya to Burma
1 artillery moved from Norway to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
2 mech_infantrys moved from Persia to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 bomber and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 14 PUs (8 lost to blockades); end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomberCombat Hit Differential Summary :
Germans : -0.67
Italians : -1.00
British : -0.67
Americans : 0.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
3 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 3 submarines
3 submarines owned by the British Submerged
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Kazakhstan
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from 97 Sea Zone to Southern Italy
1 fighter moved from Kazakhstan to Russia
1 bomber moved from Kazakhstan to Russia
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,1,4,5
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.67
British : 0.67
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 1 armour
ANZAC roll dice for 1 armour, 1 fighter and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.50 -
Well, Joseph, I look at the board and I do not see anywhere that the Axis can make gains towards victory. I cannot stop the Americans from liberating Russia. I cannot dislodge the Brits from the Middle East, and I cannot hold back the Chinese.
You played well, and deserve the victory. I surrender.
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Would you like to switch sides, and try your hand at being the Axis?
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Thanks, it was a good game, and you made me work and strategize hard for the win.
Switching sides sounds fun! Do you want to make it a league game or should we keep it casual? If we do a league game, it means one of us will have to take a loss…
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I am good with either. I am having a hard time finding league opponents. You can choose league or non-league and set up the game in the appropriate place and make your G1 move.