@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Joecool vs OwenToo game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to 42 Sea Zone
2 aaGuns moved from Queensland to New South WalesPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
2 infantry moved from Tobruk to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
2 fighters moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
2 bombers moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
2 tactical_bombers moved from Rostov to SmolenskCombat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
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intercept with up to 4 fighters in Russia?
:-o -
I will choose to not intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
2 fighters moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Ukraine to Russia
2 bombers moved from Volgograd to Russia
1 bomber moved from Novgorod to Russia
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Smolensk
1 tactical_bomber moved from Ukraine to Smolensk
2 tactical_bombers moved from Rostov to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits, 0.67 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 tactical_bombers in Smolensk, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Smolensk
Germans win with 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
3 tactical_bombers moved from Smolensk to Tambov
7 artilleries moved from Volgograd to Tambov
30 infantry moved from Volgograd to Tambov
7 armour moved from Volgograd to Tambov
3 fighters moved from Russia to Tambov
2 bombers moved from Russia to Tambov
2 aaGuns moved from Volgograd to Tambov
7 mech_infantrys moved from Volgograd to Tambov
1 aaGun moved from Rostov to Bryansk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
2 tactical_bombers moved from Western Germany to Novgorod
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 artillery moved from 113 Sea Zone to Germany
2 infantry moved from France to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
2 tactical_bombers placed in Novgorod
1 artillery and 3 infantry placed in Germany
2 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.33
Germans : 1.00
Russians : 1.00 -
very, very, very costly air losses in Russia and Smolensk.
:-( -
I took a chance and lost. This is why I rarely do strategic bombing. There is too great a chance of huge losses. I would have been much better off saving my bombers for my actual attack next turn. Lesson learned…
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Oh boy, maybe Russia has a chance to survive!! :mrgreen:
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I agree with you on bombing. I know that statistically strategic bombing does makes sense, but why does it always seem to go badly when it matters most???
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 11 PUs;
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
7 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 7 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Russians roll dice for 7 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/17 hits, 6.33 expected hits
Germans roll dice for 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in Bryansk, round 2 : 3/13 hits, 4.83 expected hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 7 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/14 hits, 5.33 expected hits
Germans roll dice for 3 armour, 3 artilleries and 4 mech_infantrys in Bryansk, round 3 : 4/10 hits, 3.83 expected hits
4 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 7 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 4 : 5/10 hits, 4.00 expected hits
Germans roll dice for 3 armour and 2 artilleries in Bryansk, round 4 : 1/5 hits, 2.17 expected hits
2 artilleries owned by the Germans, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 6 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Russians: 1 artillery and 7 infantry
Casualties for Germans: 1 aaGun, 3 armour, 3 artilleries, 3 infantry and 4 mech_infantrysNon Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Kazakhstan to Samara
2 armour and 2 mech_infantrys moved from Kansu to Vologda
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -2.83
AA fire in Bryansk : : -0.50
Russians : -1.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Shan State
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Dutch New Guinea
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to French Indo China
UK_Pacific win, taking Aleutian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers and 3 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/19 hits, 11.17 expected hitsCombat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 1.33
Japanese : -5.50 -
Please select your 10 casualties for the first round in SZ42
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I will take:
Damage my battleship (I don’t know how I missed doing that last battle…)
1 sub
3 destroyers
1 ANZAC carrier (go ahead and sink it, taking 2 hits)
3 cruisers -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Shan State
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Dutch New Guinea
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to French Indo China
UK_Pacific win, taking Aleutian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers and 3 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/19 hits, 11.17 expected hits
Units damaged: 1 battleship owned by the Americans
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 8 fighters in 42 Sea Zone, round 2 : 12/20 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 5 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 8/16 hits, 9.67 expected hitsCombat Hit Differential Summary :
Americans : 0.33
ANZAC : 1.33
UK_Pacific : 1.33
Japanese : -7.17 -
my rolls continue to be worse than expected… pick your 8 losses…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Shan State
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Dutch New Guinea
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to French Indo China
UK_Pacific win, taking Aleutian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers and 3 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/19 hits, 11.17 expected hits
Units damaged: 1 battleship owned by the Americans
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 8 fighters in 42 Sea Zone, round 2 : 12/20 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 5 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 8/16 hits, 9.67 expected hits
ANZAC roll dice for 2 battleships, 3 carriers and 8 fighters in 42 Sea Zone, round 3 : 8/13 hits, 7.67 expected hits
5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC and 2 carriers owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 8/8 hits, 5.00 expected hits
ANZAC roll dice for 2 battleships, 1 carrier and 4 fighters in 42 Sea Zone, round 4 : 4/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship and 3 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers and 3 fighters
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 3 bombers
Japanese win with 1 battleship and 3 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers and 3 fightersNon Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 1.33
UK_Pacific : 1.33
Japanese : -4.17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from French Indo China to Shan State
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 bomber moved from Japan to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Dutch New Guinea
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in Shan State
Japanese attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Shan State, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to French Indo China
UK_Pacific win, taking Aleutian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 2 cruisers and 3 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Japanese roll dice for 1 battleship, 4 bombers, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 10/19 hits, 11.17 expected hits
Units damaged: 1 battleship owned by the Americans
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 8 fighters in 42 Sea Zone, round 2 : 12/20 hits, 10.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 3 destroyers owned by the ANZAC, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 5 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 8/16 hits, 9.67 expected hits
ANZAC roll dice for 2 battleships, 3 carriers and 8 fighters in 42 Sea Zone, round 3 : 8/13 hits, 7.67 expected hits
5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 4 fighters owned by the ANZAC and 2 carriers owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 4 bombers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 8/8 hits, 5.00 expected hits
ANZAC roll dice for 2 battleships, 1 carrier and 4 fighters in 42 Sea Zone, round 4 : 4/7 hits, 4.33 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 bomber owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship and 3 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers and 3 fighters
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 3 bombers
Japanese win with 1 battleship and 3 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 bomber, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 6 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 submarine
Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers and 3 fightersNon Combat Move - Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Jehol
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsu
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 artilleries placed in Shantung
1 bomber and 3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0.33
ANZAC : 1.33
UK_Pacific : 1.33
Japanese : -4.17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 destroyers, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from New Zealand to 45 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to Finland
1 bomber moved from United Kingdom to Finland
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from 112 Sea Zone to Finland
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 armour moved from Siberia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 artillery and 1 infantry moved from Siberia to Sakha -
Scramble 2 fighters to SZ 113?
-
No scramble





