@The-Janus Thanks for the help in protecting my fleet!
Joecool vs OwenToo game 2
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On my first try with the UK combat move, I forgot to actually have the ground units move into Trans-Jordan. So when I clicked ‘done’ the dice immediately rolled, but I quickly realized only my fighters were in there when they were chosen as casualties. In a board game, I obviously wouldn’t have started the battle without moving the ground units in, so I re-did the move with ground units this time. In cases like this, do you want to try and honor the original die rolls where possible, or just go with the die rolls from the “corrected” combat move?
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You can just use the corrected rolls. It would be hard to try to figure out how it should be based on the first rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Algeria
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 2 fighters
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 2 : 1/4 hits, 2.00 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Algeria, round 3 : 3/4 hits, 2.00 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
Italians win, taking Gibraltar from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to Tunisia
1 bomber moved from Algeria to Southern Italy
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 3 infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.00
French : 0.00 -
I mismanaged my turn also and had to re-do it, so I suppose we are even. We would not be able to re-do these in a league game, but it is OK in our friendly games.
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In a league game, I suppose we’ll have to be very careful to double and triple check everything before clicking “done”. Is there any kind of timer or timed element to a league game?
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there is an official set of rules that you can read in the “league” folder. The time limit is 72 hours to make a move or respond to a query, but there are exceptions for vacation, etc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-JordanTurn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
24 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
3 armour moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
6 artilleries moved from Poland to Eastern Poland
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Western Germany to 115 Sea Zone
1 fighter moved from Germany to 115 Sea Zone
1 fighter moved from Poland to 115 Sea Zone
3 tactical_bombers moved from Poland to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport in 115 Sea Zone, round 2 : 7/10 hits, 5.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic StatesNon Combat Move - Germans
3 tactical_bombers moved from 115 Sea Zone to Poland
4 aaGuns moved from Poland to Eastern Poland
3 bombers moved from 115 Sea Zone to Western Germany
2 fighters moved from 115 Sea Zone to Poland
7 armour moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern ItalyPlace Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Yakut S.S.R. to Buryatia
2 fighters and 1 tactical_bomber moved from Yenisey to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Buryatia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 infantry moved from Central Mongolia to Tsagaan Olom
2 infantry moved from Dzavhan to Yakut S.S.R.
2 mech_infantrys moved from Vologda to Timguska
1 fighter moved from Buryatia to Yakut S.S.R.
1 fighter moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Buryatia to Yakut S.S.R.
1 artillery and 4 infantry moved from Ukraine to Bryansk
3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
3 artilleries and 8 infantry moved from Novgorod to Archangel
2 aaGuns, 2 armour, 4 artilleries and 8 infantry moved from Belarus to Smolensk
2 aaGuns and 5 infantry moved from Russia to SmolenskPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians : -1.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Japan to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 0/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Buryatia, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Buryatia, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 0/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
British defend with 1 armour and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in India, round 2 : 1/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 armour and 4 mech_infantrys in India, round 2 : 4/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 artilleries and 2 bombers in India, round 3 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 1 bomber in India, round 4 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Buryatia to Amur
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from 19 Sea Zone to Shantung
1 aaGun moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
3 mech_infantrys placed in Shantung
1 bomber and 1 tactical_bomber placed in Japan
Japanese undo move 2.
3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
UK_Pacific : 2.83
Russians : 0.33
Japanese : -11.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
3 artilleries moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
2 bombers moved from Kwangsi to India
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 bomber moved from Japan to Buryatia
1 artillery moved from Sakha to Buryatia
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Kwangtung
2 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 0/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 3 : 5/7 hits, 3.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Buryatia
Japanese attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Buryatia, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Buryatia, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 0/7 hits, 3.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 3 artilleries, 2 bombers and 3 infantry
British defend with 1 armour and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 bombers and 3 infantry in India, round 2 : 1/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 armour and 4 mech_infantrys in India, round 2 : 4/5 hits, 1.83 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 2 artilleries and 2 bombers in India, round 3 : 2/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 1 bomber in India, round 4 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery remaining. Battle score for attacker is -19
Casualties for Japanese: 2 artilleries, 2 bombers and 3 infantry
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 39 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to 39 Sea Zone
2 fighters moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Buryatia to Amur
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from 19 Sea Zone to Shantung
1 aaGun moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
3 mech_infantrys placed in Shantung
1 bomber and 1 tactical_bomber placed in Japan
Japanese undo move 2.
3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : 0.33
Chinese : -0.33
UK_Pacific : 2.83
Russians : 0.33
Japanese : -11.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from Midway to Wake Island
1 tactical_bomber moved from Midway to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : -1.33
Americans : 0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Midway to 46 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 46 Sea Zone to Queensland
1 fighter moved from Midway to Wake Island
1 tactical_bomber moved from Midway to Wake Island
1 fighter moved from 26 Sea Zone to Midway
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 artillery and 8 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Yunnan
1 artillery and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 8 infantry in Shensi, round 2 : 2/9 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 10 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 10 infantry in Yunnan, round 2 : 4/12 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 10 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 airfield, 1 factory_minor and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 fighter moved from Egypt to Kenya
1 fighter moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Burma to India
1 artillery moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in India, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 2 submarines and 1 transport
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the British, 2 cruisers owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
British win with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 2 submarines and 1 transportNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Iraq to Egypt
1 fighter moved from Kenya to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 submarines placed in 98 Sea Zone
1 airfield placed in Gibraltar
1 factory_minor placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,4,5,5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
Italians : -0.33
British : 4.33
Americans : 0.50
Chinese : 1.50
Neutral_Axis : 0.00
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Bessarabia from Russians
Italians take Ukraine from Russians
1 mech_infantry moved from Libya to Algeria
Italians take Algeria from French
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
2 fighters moved from Tunisia to 96 Sea Zone
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Greece
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : 1.83
British : 0.33
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
10 armour, 8 artilleries, 37 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
4 aaGuns moved from Eastern Poland to Western Ukraine
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Poland to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Finland to Karelia
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in France
2 bombers, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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I took the liberty of doing your French turn for you. There were only 2 infantry units that could move. I moved one from Fr Eq Africa to the Sudan. I did not move the one in Trans-Jordan, but you are welcome to move it over to Egypt via edit mode if you like. It is now Russia’s turn