I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
i have not forgot our game
I would like to delay it for some more time (feel free to cancel if you like), like 2 weeks. I am busy with a lot of things and want to priortize amon sul, axis-d and wittman over the next two weeks where my time is limited, some of those games will finish up and my time will free up too
Absolutely, man, thanks for the note
I am actually fine with being your lowest priority. I won’t cancel (at least not now) because you had such a great start.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 7 transports; Remaining resources: 1 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 tactical_bombers moved from Western Germany to 105 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
intercept? I just can’t pass down this opportunity. However, if it is worth it or not I don’t know
I accidentally rolled some dice, just trying to see what the BM3 rules were for escorts and interceptor dice - couldn’t remember if they were 1’s or 2’s
Escorts and interceptors both roll on 2’s? I can’t even remember.
Anyway, with 2 bombers and 3 escorts vs 3 interceptors, I will of course not intercept. I need maximum airpower to hit Scotland with, and my fighters will defend on a 4 against the Sealion
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 7 transports; Remaining resources: 1 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 tactical_bombers moved from Western Germany to 105 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0,33 expected hits
Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Scotland
Battle in 105 Sea Zone
Germans attack with 1 submarine and 3 tactical_bombers
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 tactical_bombers in 105 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 battleship and 1 transport in 105 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 105 Sea Zone
1 transport owned by the British lost in 105 Sea Zone
Germans win, taking Scotland from British with 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
3 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to Scotland
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Poland to Germany
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Germany
3 infantry moved from Finland to Norway
1 armour moved from France to Western Germany
2 mech_infantrys moved from France to Germany
4 armour moved from France to Western Germany
3 armour moved from Romania to Germany
5 infantry moved from Poland to Germany
2 artilleries and 6 infantry moved from Romania to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from United Kingdom to 111 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from 105 Sea Zone to Normandy Bordeaux
Place Units - Germans
1 destroyer and 7 transports placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0,83
British : 0,33
AA fire in United Kingdom : : -0,33
I accidentally rolled some dice, just trying to see what the BM3 rules were for escorts and interceptor dice - couldn’t remember if they were 1’s or 2’s
Escorts and interceptors both roll on 2’s? I can’t even remember.
Anyway, with 2 bombers and 3 escorts vs 3 interceptors, I will of course not intercept. I need maximum airpower to hit Scotland with, and my fighters will defend on a 4 against the Sealion
You are correct, fighters escort and intercept at 2
I’ve really been absorbed by new PS4 games…
Well now your strat bomb run went great too, and it would be fun to fight as Russia, but then I see and remember the disaster in North Africa too. Given your strong record in league play this year, this is a doomed cause.
Sorry you had to wait another month to get the victory on your record, but I do need to resign this cause. Punched in the mouth by the Axis and lost in 1 round. Even with London falling on G3, the USA doesn’t even get any extra income, and Russia only gets to enter on round 3 instead of possibly round 4. Can’t even transport units from Canada because you won that battle too. Everything worked - well played
No question i have been very lucky in this game and i also think it would be hard for you, but there is always a chance for a diceing in London…… I did not expect/plan for this game to turn into a sea lion. But then again i did not expect you to scramble to 110.
But your unpredictable style is fun to play!
Sorry you didn’t get to play me for more than a round and it took so long