BM3 oysteilo (axis) vs. Gamerman01 (allies)


  • never mind, its ok

  • '15 '14

    Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble

  • '17 '16 '13 '12

    Interesting start. German air is almost intact, can’t say same about RAF.


  • I haven’t looked yet, but if we had a fairly extreme G1 either way, it blows up the premise for this game


  • @JDOW:

    Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble

    Now I’ve looked.

    111 wasn’t perfect, he lost a sub and my battleship and plane live.
    110 was bad but I did get a plane and got another with AAA at Paris.
    Normandy wasn’t too good for him as you said.
    2 guys live in Yugo rather than 1
    He lost all infantry + 3 more in Paris after not hitting very well in the early rounds
    Definitely not flipping yet.  Thanks for depressing me again, JDOW

    Furthermore, he didn’t conduct  110 properly so I might come out better there after we resolve it.


  • Oysteilo, I have a problem with how you conducted Zone 110.  Because you had subs and planes, I would have lost my battleship in round 1 to your aircraft hits, not planes.  I could demand that you re-roll the whole battle, but since it went so well for you I would never do that.

    The sub surprise strike should not have been possible. You wiped me in round 2 anyway, so I should get 1 extra roll at 4 for a plane.

    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Well then 110 really was a disaster.  You only lost 1 plane - that is sick.  But because your other results were pretty much average or worse, I don’t think the game is ruined.


  • Cool, I realize now I made a mistake with the selection in 110, should be possible to get this right first time around, sorry.


  • No worries - I saw in another thread you have holidays this week and stuff - hopefully I remember to move Russia tonight or tomorrow though


  • Sorry, my predictions are awful.  I will post today


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Amur
                2 aaGuns and 6 infantry moved from Sakha to Amur
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                3 infantry moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Archangel to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Belarus to Bryansk
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 fighter moved from Novgorod to Russia
                2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 infantry placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    triplea_41998_Rus1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Shantung to Anhwe
                2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 fighter moved from Okinawa to Manchuria
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 factory_minor placed in Shantung
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        Japanese : 0,33

    triplea_41998_Jap1.tsvg

  • '15 '14

    3 hits for Japan this time. At least a fair result here :)


  • @JDOW:

    3 hits for Japan this time. At least a fair result here :)

    It is within average, maybe one hit too much for China. More worried about the 18 +2 dudes


  • Hehe, good
    I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move  :-D


  • @Gamerman01:

    Hehe, good
    I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move  :-D

    The game has now been up for about 20 days and you have managed to do one post, Russia R1, Is there any point in continuing this?


  • Sorry, yes, let’s see if I do better.  If you attempt Sealion and it goes great it might be over in a couple rounds anyway


  • Infantry/Art on transport in 96 were supposed to be on Tobruk, of course.  I got bad dice, but need to add these two to the battle.

    Round 1 infantry and artilleryDiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • You would have one less “2” on defense in the 2nd round, but your extra “2” missed anyway (everything else hit)

    I would have 2 more 2’s in the 2nd round:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • You hit 3 times in round 2, which would have left me with tank, fighter, tac vs. art, mech, armor

    I’ll continue to round 3:

    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (1)

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