@simon33 Yes, however I would have pressed - removing all the DDs here was the goal so I can get some sweet sweet convoy damage
BM3 oysteilo (axis) vs. Gamerman01 (allies)
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you won’t like this
I am away for the weekend, so probably not before sunday evening
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one edit
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never mind, its ok
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Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble
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Interesting start. German air is almost intact, can’t say same about RAF.
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I haven’t looked yet, but if we had a fairly extreme G1 either way, it blows up the premise for this game
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Wow. Perfect 106 and 111 and ridiculous 110. only france combined with losing another 2 at Normandy gives you a reason to not just instantly flip the board. I cant recall that inhabe ecer seen a +64 tuv in 110 against a full scramble
Now I’ve looked.
111 wasn’t perfect, he lost a sub and my battleship and plane live.
110 was bad but I did get a plane and got another with AAA at Paris.
Normandy wasn’t too good for him as you said.
2 guys live in Yugo rather than 1
He lost all infantry + 3 more in Paris after not hitting very well in the early rounds
Definitely not flipping yet. Thanks for depressing me again, JDOWFurthermore, he didn’t conduct 110 properly so I might come out better there after we resolve it.
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Oysteilo, I have a problem with how you conducted Zone 110. Because you had subs and planes, I would have lost my battleship in round 1 to your aircraft hits, not planes. I could demand that you re-roll the whole battle, but since it went so well for you I would never do that.
The sub surprise strike should not have been possible. You wiped me in round 2 anyway, so I should get 1 extra roll at 4 for a plane.
Rolls: 1@4; Total Hits: 01@4: (5)
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Well then 110 really was a disaster. You only lost 1 plane - that is sick. But because your other results were pretty much average or worse, I don’t think the game is ruined.
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Cool, I realize now I made a mistake with the selection in 110, should be possible to get this right first time around, sorry.
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No worries - I saw in another thread you have holidays this week and stuff - hopefully I remember to move Russia tonight or tomorrow though
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Sorry, my predictions are awful. I will post today
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 submarine moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Bryansk
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3,83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3,50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
4 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 fighter moved from Okinawa to Manchuria
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
1 factory_minor placed in Shantung
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,33 -
3 hits for Japan this time. At least a fair result here :)
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3 hits for Japan this time. At least a fair result here :)
It is within average, maybe one hit too much for China. More worried about the 18 +2 dudes
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Hehe, good
I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move :-D -
Hehe, good
I forgot you could blast them all on J1 but I guess on BM you really pay for that, so it’s a strong move :-DThe game has now been up for about 20 days and you have managed to do one post, Russia R1, Is there any point in continuing this?
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Sorry, yes, let’s see if I do better. If you attempt Sealion and it goes great it might be over in a couple rounds anyway
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Infantry/Art on transport in 96 were supposed to be on Tobruk, of course. I got bad dice, but need to add these two to the battle.
Round 1 infantry and artillery
Rolls: 2@2; Total Hits: 12@2: (5, 1)