Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Slovakia Hungary to Ukraine
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
2 bombers moved from Southern Italy to Belgian Congo
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Belgian Congo
Italians attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 fighter and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/5 hits, 2.17 expected hits
1 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Belgian Congo
Italians roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/4 hits, 1.83 expected hits
1 infantry owned by the ANZAC lost in Belgian Congo
Italians roll dice for 1 bomber in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 4 : 2/3 hits, 1.50 expected hits
1 bomber owned by the Italians and 1 infantry owned by the French lost in Belgian Congo
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Italians: 1 armour, 2 bombers and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in 104 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 104 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 104 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 bomber moved from Ukraine to Yugoslavia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.50
Americans : 0.67
AA fire in Ukraine : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Philippines to Paulau Island
1 artillery and 3 infantry moved from 34 Sea Zone to Paulau Island
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 6 PUs;
Combat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 bomber and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Paulau Island, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 56 Sea Zone
1 bomber moved from Paulau Island to Dutch New Guinea
3 fighters moved from India to Shan State
2 cruisers moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 armour, 1 bomber and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 infantry moved from Novgorod to Baltic States
9 armour, 8 artilleries, 34 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Combat Hit Differential Summary :
Scramble 109 or 110?
Yes. 1 to 109 and 3 to 110. Put the french on 110 and take him last in OOL.
You can only scramble a total of 3 planes from a single airbase, Per the rules:
“In situations where a territory containing an air base is adjacent to more than one sea zone (UK and SZ109 & 110, for example), the territory may still only up to 3 fighters and/or tactical bombers, but they may split them between the sea zones in any combination.” (from Europe 2nd Ed. rules page 16).
Please clarify where to scramble given that limitation.
Thanks!
aah, I thought it was 3 per space. no worries - 3 UK to sz109
Sounds good. I’ll run it out when I get home from work tonight.
aah, I thought it was 3 per space. no worries - 3 UK to sz109
TripleA will let you scramble more fighters to other zones, I think its one of those things you have to enforce yourself. Its kind of like how TripleA will let you sail through a SZ with a sub/transport in it to attack ships behind it, and attack the sub in the same turn, when in reality you can’t do that because attacking the sub turns it into a combat zone so no ships can pass through.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
4 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 infantry moved from Novgorod to Baltic States
9 armour, 8 artilleries, 34 infantry and 3 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 4 bombers, 1 destroyer and 1 tactical_bomber
British defend with 2 destroyers and 3 fighters
Germans roll dice for 4 bombers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 2 destroyers and 3 fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 bombers owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
retreated to 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers and 1 destroyer
Casualties for British: 2 destroyers and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans roll dice for 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 16/56 hits, 15.83 expected hits
Russians roll dice for 6 infantry in Eastern Poland, round 2 : 0/6 hits, 2.00 expected hits
6 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 8 artilleries, 1 fighter, 34 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 6 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Archangel to Karelia
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
7 transports moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 tactical_bomber moved from Karelia to Finland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter and 5 mech_infantrys placed in Western Germany
9 infantry placed in Germany
Germans undo move 3.
Germans undo move 2.
1 fighter and 9 infantry placed in Western Germany
Germans undo move 1.
1 destroyer placed in 113 Sea Zone
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : 0.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Russia to Bessarabia
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
4 artilleries moved from Vologda to Urals
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Smolensk to Urals
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Smolensk
3 aaGuns, 7 armour, 13 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk
Place Units - Russians
4 artilleries and 5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.67
if you want to save some time send me your scramble orders and OOL for sz 91.
I’m bringing all sea units in range and 3 bombers. No landings.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 cruiser moved from 58 Sea Zone to 42 Sea Zone
1 destroyer moved from 58 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 58 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Alaska to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from 58 Sea Zone to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Belgian Congo
Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 0/2 hits, 1.17 expected hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in 39 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to 34 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Amur to Japan
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Amur to Buryatia
1 aaGun moved from Amur to Buryatia
2 bombers moved from Amur to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
1 battleship and 2 carriers moved from 58 Sea Zone to 75 Sea Zone
2 carriers moved from 75 Sea Zone to 77 Sea Zone
1 battleship moved from 75 Sea Zone to 77 Sea Zone
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 25 Sea Zone to 32 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Union of South Africa
6 infantry placed in Japan
Japanese undo move 2.
Japanese undo move 2.
1 infantry and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in Union of South Africa
5 infantry and 1 mech_infantry placed in Japan
Japanese undo move 3.
Japanese undo move 1.
1 mech_infantry placed in Japan
1 destroyer placed in 71 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,1,2,4,1,2,3,2,2,5,4,5,5,6,4,4,4,5,2,1,2,5,1
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 cruiser
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.50
ANZAC : -0.67
Japanese : 1.17
if you want to save some time send me your scramble orders and OOL for sz 91.
I’m bringing all sea units in range and 3 bombers. No landings.
Scramble 2 German fighters and 1 Italian.
OOL: Hit on Carrier, German subs, Italian subs, carrier, Italian Destroyer, German fighters, Italian Fighter
Actually, scratch that, I need to think about it more
I’m just going to wait for you to do your moves and buy and then take a look at what the map looks like.
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 7
Combat Move - Americans
1 cruiser, 6 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 89 Sea Zone to 91 Sea Zone
3 bombers moved from British Guiana to 91 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 19 Sea Zone to 21 Sea Zone
6 fighters and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
Scramble?
Also TA isn’t letting me upgrade the factory in Sydney. I can’t think of a rules-based reason why it can’t be upgraded, can you?
Stick with the original plan. Sorry for taking so long. Went out after work last night.
Also, territory has to be worth 3 or more for a major so the best you can do is buy another minor for Queensland