T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)


  • @wittmann:

    I have had no fresh ideas fir at least 3 turns now .

    I am happy with my german, japanese, italien move. I have never used combined arms that way before with axis


  • I think that move has finished it . Itaky wuty money was the only thing you were missing.
    Will move Anzac , but I don’t think  I will be doing another rAnzac go.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 artillery
        Iwo Jima : 1 flag, 2 infantry
        Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 11 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 3 destroyers, 1 fighter and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 1 infantry
        Caucasus : 5 infantry
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 2 / 0
        Japanese : 80 / 90
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 42 / 47
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 11 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41972_Fre16.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Ukraine to Rostov
                1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
                4 artilleries, 10 infantry and 9 mech_infantrys moved from Novgorod to Karelia
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 5 tactical_bombers moved from Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter moved from Greece to 97 Sea Zone
                1 tactical_bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in Karelia
                    Germans attack with 4 artilleries, 10 infantry and 9 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 4 artilleries, 10 infantry and 9 mech_infantrys in Karelia, round 2 : 3/23 hits, 5,17 expected hits
                        British roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
                    Germans win, taking Karelia from British with 4 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 5 tactical_bombers
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 2/8 hits, 3,50 expected hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers; Italians loiter and taunt
                    Americans defend with 1 submarine
                        Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2,17 expected hits
                        British roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                2 tactical_bombers moved from Rostov to Russia
                1 bomber moved from Rostov to Russia
                3 infantry moved from Russia to Tambov
                3 infantry moved from Tambov to Volgograd
                1 infantry moved from Greece to Bulgaria
                1 fighter moved from 97 Sea Zone to Greece
                3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
                1 fighter and 5 tactical_bombers moved from Holland Belgium to Germany
                1 artillery and 1 infantry moved from France to Southern France
                3 infantry moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Poland
                1 aaGun moved from Novgorod to Karelia

    Place Units - Germans
                2 artilleries and 1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Southern France
                1 fighter and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
                Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Germans : -1,50
        British : 1,00
        Americans : -0,17

    Territory Summary for Germans :

    Philippines : 2 bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 7 infantry, 8 mech_infantrys and 2 tactical_bombers
        Poland : 1 armour and 1 mech_infantry
        Germany : 1 factory_major, 1 fighter, 9 infantry and 5 tactical_bombers
        Holland Belgium : 2 infantry
        Karelia : 1 flag, 1 aaGun, 4 artilleries, 9 infantry and 9 mech_infantrys
        Baltic States : 1 flag
        Rostov : 1 flag, 2 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
        Tambov : 1 flag, 3 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Volgograd : 1 flag, 16 armour, 7 artilleries, 1 factory_minor, 18 infantry and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 5 infantry
        97 Sea Zone : 1 flag, 1 destroyer
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 2 / 0
        Japanese : 80 / 90
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 36 / 47
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 11 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41972_Ger17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - Russians

    Turn Complete - Russians

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Caucasus : 1 aaGun and 1 infantry

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 2 / 0
        Japanese : 80 / 90
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 36 / 47
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 11 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41972_Rus17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 fighter, 1 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Turkmenistan to Eastern Persia
                1 artillery moved from West India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                8 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                15 fighters moved from 42 Sea Zone to 44 Sea Zone
                3 fighters moved from Philippines to 44 Sea Zone
                1 bomber moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in Eastern Persia
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
                        British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Eastern Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers in 44 Sea Zone, round 2 : 13/28 hits, 15,33 expected hits
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        2 submarines owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                18 fighters and 8 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
                1 carrier and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 bomber moved from 44 Sea Zone to Philippines
                1 bomber moved from Japan to Philippines
                1 aaGun moved from Shan State to Burma
                3 submarines moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from India to West India
                1 armour and 2 mech_infantrys moved from West India to India
                1 bomber moved from Eastern Persia to India
                1 armour moved from Olgiy to Shensi

    Place Units - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
                3 submarines placed in 37 Sea Zone
                3 submarines placed in 36 Sea Zone
                1 bomber and 1 infantry placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs

    Combat Hit Differential Summary :

    British : 0,33
        Americans : -0,33
        Japanese : -1,83

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor and 4 infantry
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag, 1 armour
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 aaGun, 1 artillery and 2 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun
        India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 2 infantry
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 2 infantry and 1 mech_infantry
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 armour, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag, 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 fighters, 19 submarines, 8 tactical_bombers and 2 transports
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 transport
        Olgiy : 1 flag
        37 Sea Zone : 1 flag, 3 submarines
        36 Sea Zone : 3 submarines
        35 Sea Zone : 1 submarine
        Dzavhan : 1 flag
        39 Sea Zone : 1 submarine
        20 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        West India : 1 flag, 6 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
        Novosibirsk : 1 flag
        Turkmenistan : 1 flag
        80 Sea Zone : 1 submarine
        Greece : 1 fighter
        Eastern Persia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 58 / 69
        Russians : 2 / 0
        Japanese : 80 / 90
        Americans : 55 / 75
        Chinese : 0 / 2
        British : 36 / 47
        UK_Pacific : 0 / 0
        Italians : 15 / 13
        ANZAC : 11 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41972_Jap17.tsvg


  • Morning.
    I can’t play on. You have won very well. Again, I commend you.
    Thank you.  Good luck and have fun in the final.


  • @wittmann:

    Morning.
    I can’t play on. You have won very well. Again, I commend you.
    Thank you.  Good luck and have fun in the final.

    All right. As always when a game is finished up I am interested in hearing your perspective. Even though you give up now it is a lot of work left for the axis to meet the victory conditions. But it seems like you are in trouble to close the gap in income and with that in mind I think it will only go one way for the allies

    Now a few things from the game

    your bid is extremely efficient and the way you take out italy is really well done. Italy made 18 in round 2 and 10 one round and not before round 15? they were above 10 again. The convoys were so destructive for both Germany and Italy.

    I think your attack on the italien stack in russia was sort of decisive for you. Now, it went really bad for you, but I think you were supposed to be like 66% to win. I think that weakened moscow enough for Germany. I was not sure to leave the stack vulnerable, but it is never good for Russia to engage in big battles with the italiens.

    I also don’t understand why you didnt activate dutch new guinea before round 12? or so?

    Finally you need more bombers. If you had a stack of them (like 4) you could have made things very difficult after moscow went down bombing both germany and western germany

    In the pacific you do really well, but maybe you have too many destroyers?

    Really those are the only things I see you did wrong or inaccurate. I am very happy to hear your side of it

    The greece factory was a misstake, but I was planning to do what I eventually did much earlier but I never found the resources for this

    This was a fun game and one of the most difficult games I have played. Well done and fun to play you!


  • and for the pacific I buy a lot of carriers. I don’t know how to counter that as allies. Japan has so many original planes to put on those carriers and I think this kind of ensures that Japan is not loosing control of the seas. When they do, it is all gone for japan


  • Thanks fir the words.
    I am afraid I can’t say anything , as I can’t remember! Is bad, but I have that problem. I thought I was doing fine , with a good TUV lead , then bang lost Moscow and India on same turn. Could see it was happening. Perhaps, should have reacted differently. Was not coming back from that.
    Guinea: just thought it was a waste . You always had enough TTs to take Solomons or Gilbert Islands . Seemed pointless .Thought it was better to have you worry that I could land anywhere , than throw away my TTs. Again, in the Pacific , after taking  the Carolines felt I was doing okay. Proved elusive. I am sure I should have handled things differently, but, ultimately, you were better.
    I was bereft of ideas. You proved the best player I have faced in a while.

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