Yeah, full scramble.
T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)
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Would you like tj intercept with all 6 Air? If my DD or Ft hit, will assign to whichever nation the IA chooses . You change if not satisfactory.
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@wittmann:
Would you like tj intercept with all 6 Air? If my DD or Ft hit, will assign to whichever nation the IA chooses . You change if not satisfactory.
I think it depends a little bit how many hits you get. But yeah max scramble, so 6 fighters
I am here, so you can ask
In general, subs die first and I want to keep my german destroyer unless you hit crazy numbers. japanese planes die first
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Two Subs hit, so will kill the Subs .
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And I r more .
Shall I kill a Japanese Ft and leave the DD Alive? -
You can afford to lose a plane, so will keep the DD alive .
Very good move by you. -
one jap down
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one japanese down, keep destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Finland to Karelia
1 fighter moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Karelia
Americans roll dice for 1 artillery and 2 fighters in Karelia, round 3 : 1/3 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Americans roll dice for 2 fighters in Karelia, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 5 : 1/2 hits
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 fighters moved from Karelia to Finland
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Holland Belgium to United KingdomPlace Units - Americans
1 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 infantry moved from Norway to Finland
5 fighters moved from Caucasus to Rostov
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Caucasus to RostovCombat - British
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 destroyer, 1 fighter and 4 submarines; Americans loiter and taunt
Germans defend with 1 destroyer and 1 fighter; Italians defend with 3 fighters and 2 submarines; Japanese defend with 2 fighters
British roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 5/7 hits
1 fighter owned by the Japanese, 1 destroyer owned by the British, 2 submarines owned by the Italians and 4 submarines owned by the British lost in 97 Sea Zone
retreated to 97 Sea Zone
Italians win, taking Holland Belgium from Germans with 1 destroyer and 5 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 4 submarines
Casualties for Italians: 2 submarines
Casualties for Japanese: 1 fighter
Battle in Rostov
British attack with 1 artillery, 5 fighters and 3 infantry
Germans defend with 1 aaGun and 4 infantry; Italians defend with 1 mech_infantry
AA fire in Rostov : 0/3 hits
British roll dice for 1 artillery, 5 fighters and 3 infantry in Rostov, round 2 : 7/9 hits
Germans roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Rostov, round 2 : 3/5 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Germans, 4 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 5 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Greece
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
5 fighters moved from Rostov to Caucasus
5 mech_infantrys moved from Persia to Caucasus
4 mech_infantrys moved from Iraq to Caucasus
1 artillery moved from Iraq to Persia
1 artillery moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 fighter moved from United Kingdom to Finland
1 aaGun moved from Norway to Finland
1 fighter moved from 110 Sea Zone to Finland
1 fighter moved from 97 Sea Zone to Malta
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 fighters placed in Egypt
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 2 fighters
44 Sea Zone : 1 flag, 2 submarines
30 Sea Zone : 1 destroyer and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 13 carriers, 2 cruisers, 9 destroyers, 23 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 fighter
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Morocco : 1 artillery, 2 infantry and 1 mech_infantry
Tunisia : 2 mech_infantrys
Norway : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery
Caucasus : 6 artilleries, 8 fighters, 6 infantry and 15 mech_infantrys
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 1 factory_minor, 5 infantry and 4 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 2 artilleries
Persia : 1 flag, 1 aaGun, 7 artilleries and 7 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 transports
Finland : 1 flag, 4 aaGuns, 4 fighters, 5 infantry and 7 mech_infantrys
110 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 64
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 42 / 47
UK_Pacific : 0 / 0
Italians : 15 / 8
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have had no fresh ideas fir at least 3 turns now .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Smolensk to Novgorod
1 aaGun moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 13 PUs (2 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Belarus : 1 flag
Bryansk : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 2 armour and 2 mech_infantrys
97 Sea Zone : 1 destroyer -
@wittmann:
I have had no fresh ideas fir at least 3 turns now .
I am happy with my german, japanese, italien move. I have never used combined arms that way before with axis
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I think that move has finished it . Itaky wuty money was the only thing you were missing.
Will move Anzac , but I don’t think I will be doing another rAnzac go. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 artillery
Iwo Jima : 1 flag, 2 infantry
Queensland : 4 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 11 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Hawaiian Islands : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 1 fighter and 1 transport
62 Sea Zone : 1 submarine
Egypt : 1 infantry
Caucasus : 5 infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 52 / 64
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 42 / 47
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
4 artilleries, 10 infantry and 9 mech_infantrys moved from Novgorod to Karelia
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 5 tactical_bombers moved from Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter moved from Greece to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 4 artilleries, 10 infantry and 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 artilleries, 10 infantry and 9 mech_infantrys in Karelia, round 2 : 3/23 hits, 5,17 expected hits
British roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from British with 4 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 2/8 hits, 3,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 97 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from British with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2,17 expected hits
British roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
2 tactical_bombers moved from Rostov to Russia
1 bomber moved from Rostov to Russia
3 infantry moved from Russia to Tambov
3 infantry moved from Tambov to Volgograd
1 infantry moved from Greece to Bulgaria
1 fighter moved from 97 Sea Zone to Greece
3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
1 fighter and 5 tactical_bombers moved from Holland Belgium to Germany
1 artillery and 1 infantry moved from France to Southern France
3 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 aaGun moved from Novgorod to KareliaPlace Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -1,50
British : 1,00
Americans : -0,17Territory Summary for Germans :
Philippines : 2 bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour, 7 infantry, 8 mech_infantrys and 2 tactical_bombers
Poland : 1 armour and 1 mech_infantry
Germany : 1 factory_major, 1 fighter, 9 infantry and 5 tactical_bombers
Holland Belgium : 2 infantry
Karelia : 1 flag, 1 aaGun, 4 artilleries, 9 infantry and 9 mech_infantrys
Baltic States : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 16 armour, 7 artilleries, 1 factory_minor, 18 infantry and 4 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 5 infantry
97 Sea Zone : 1 flag, 1 destroyer
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 69
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 36 / 47
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Territory Summary for Russians :
Caucasus : 1 aaGun and 1 infantry
Production/PUs Summary :
Germans : 58 / 69
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 36 / 47
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 1 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
8 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
15 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Dutch New Guinea from ANZAC, taking Eastern Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers in 44 Sea Zone, round 2 : 13/28 hits, 15,33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
18 fighters and 8 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 carrier and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from Japan to Philippines
1 aaGun moved from Shan State to Burma
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from West India to India
1 bomber moved from Eastern Persia to India
1 armour moved from Olgiy to ShensiPlace Units - Japanese
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
3 submarines placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 bomber and 1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
British : 0,33
Americans : -0,33
Japanese : -1,83Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 4 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 infantry and 1 mech_infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 armour, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 fighters, 19 submarines, 8 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
45 Sea Zone : 1 transport
Olgiy : 1 flag
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 3 submarines
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag, 6 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 submarine
Greece : 1 fighter
Eastern Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 58 / 69
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 36 / 47
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Morning.
I can’t play on. You have won very well. Again, I commend you.
Thank you. Good luck and have fun in the final. -
@wittmann:
Morning.
I can’t play on. You have won very well. Again, I commend you.
Thank you. Good luck and have fun in the final.All right. As always when a game is finished up I am interested in hearing your perspective. Even though you give up now it is a lot of work left for the axis to meet the victory conditions. But it seems like you are in trouble to close the gap in income and with that in mind I think it will only go one way for the allies
Now a few things from the game
your bid is extremely efficient and the way you take out italy is really well done. Italy made 18 in round 2 and 10 one round and not before round 15? they were above 10 again. The convoys were so destructive for both Germany and Italy.
I think your attack on the italien stack in russia was sort of decisive for you. Now, it went really bad for you, but I think you were supposed to be like 66% to win. I think that weakened moscow enough for Germany. I was not sure to leave the stack vulnerable, but it is never good for Russia to engage in big battles with the italiens.
I also don’t understand why you didnt activate dutch new guinea before round 12? or so?
Finally you need more bombers. If you had a stack of them (like 4) you could have made things very difficult after moscow went down bombing both germany and western germany
In the pacific you do really well, but maybe you have too many destroyers?
Really those are the only things I see you did wrong or inaccurate. I am very happy to hear your side of it
The greece factory was a misstake, but I was planning to do what I eventually did much earlier but I never found the resources for this
This was a fun game and one of the most difficult games I have played. Well done and fun to play you!
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and for the pacific I buy a lot of carriers. I don’t know how to counter that as allies. Japan has so many original planes to put on those carriers and I think this kind of ensures that Japan is not loosing control of the seas. When they do, it is all gone for japan
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Thanks fir the words.
I am afraid I can’t say anything , as I can’t remember! Is bad, but I have that problem. I thought I was doing fine , with a good TUV lead , then bang lost Moscow and India on same turn. Could see it was happening. Perhaps, should have reacted differently. Was not coming back from that.
Guinea: just thought it was a waste . You always had enough TTs to take Solomons or Gilbert Islands . Seemed pointless .Thought it was better to have you worry that I could land anywhere , than throw away my TTs. Again, in the Pacific , after taking the Carolines felt I was doing okay. Proved elusive. I am sure I should have handled things differently, but, ultimately, you were better.
I was bereft of ideas. You proved the best player I have faced in a while.