Scramble to sz27?
T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)
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Please note that I amended my purchases, as requested earlier and before UK dice.
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@wittmann:
Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.
Edit the NCM the way you wish
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Thanks. Happy to leave it.
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@wittmann:
Thanks. Happy to leave it.
Thats fine, but I dont understand this?
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 2 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
2 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit ModeDid you swap your buy of 2 inf+1 mech into a fighter?
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Yes .
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Wasn’t sure you were you going to allow the US Ft back to Cairo, as I had rolled Chinese dice . Needed two Fts in Cairo; had forgotten that the U.K. one was attacking Rostov. Was not going to redo the whole go, as I had to go out. Busy today. .
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So let me see if I have this correctly
1. You moved two US fighters to Iraq during NCM, but you changed your mind and wanted to move one back to Egypt? But you were not sure if I would allow it because you had already rolled chinese dice?
2. You realize after you rolled british dice that you need two fighters in Egypt and hence you swaped your british buy of 2 inf+1 mech into a fighter when placing your units?
Is this correct or am I missing something?
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After Chinese dice. Not British ones . Hence the post advising you, before I rolled U.K. I waited 5 mins or more, just in case you would get to see the message .
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@wittmann:
Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.
OK, now I think I understand. The US NCM edit is fine, and the note regarding 2inf+mech refers to british of course. This confused me. I trust this was written before any british rolls as your initial buy is 9 inf and 2 mech
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I advised you of it, before I rolled and waited 5 mins or more , then went ahead and rolled UK. I presumed I was doing the unit swap, as you had not answered the US Ft non com edit question.
Of course, I am Sorry I could not wait For your answer vis a vis the non com query. I Am just trying to keep things running quickly. -
Swapping units, as I have done, probably suits me better.
Am happy to have the US Ft moved to Cairo amd the two extra units , if it makes you happier, however.
I did not mean this to turn into a big deal. -
I just didn’t fully undestand what was going on and when that happens I will ask. Now I understand, it is fine and no big deal, no worries. We keep going with the save
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Greece to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6,1,3,6,3,6,6,1,4
Italians collect 4 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 aaGun, 1 artillery, 3 fighters and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Russia : 1 bomber
Western Ukraine : 1 flag
Smolensk : 1 armour and 2 mech_infantrys -
I forgot I had a Sub in SZ 6. I ammoving away, not staying to die! Will edit it after the fake rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 2 infantry
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 3 infantry
Hawaiian Islands : 1 infantry
23 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 3 destroyers, 1 fighter and 1 transport
62 Sea Zone : 1 transport
Normandy Bordeaux : 1 infantry
Tunisia : 1 infantry
Caucasus : 5 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 59
Russians : 10 / 0
Japanese : 71 / 76
Americans : 67 / 87
Chinese : 4 / 6
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 12 / 9
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Finland
1 bomber moved from Novgorod to Finland
3 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Russia to Rostov
1 bomber moved from Novgorod to Rostov
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Germany to Denmark
4 tactical_bombers moved from Germany to Holland Belgium
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys
British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/16 hits, 4,00 expected hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Finland, round 4 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 1/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Bryansk to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Russia
3 tactical_bombers moved from Denmark to Germany
1 fighter moved from Denmark to Germany
4 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 bomber moved from Southern France to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Russia to Tambov
1 bomber moved from Finland to RussiaPlace Units - Germans
1 infantry placed in Greece
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,1,1,6,3,2,1,5,2,3
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Ukraine: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,83
British : 1,00
Americans : 0,67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Poland : 2 mech_infantrys
Germany : 1 factory_major, 2 fighters, 8 infantry and 7 tactical_bombers
Denmark : 2 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 16 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 4 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 6 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Yugoslavia : 1 flag -
I am sorry for my edits
Some units are moved twice. Ask if you have any questions. I think it is correct, but please dobbel check
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I am in horrible shape here. I was looking at my japanese move and I was by error in game mode. It means you have dice emails from japanese attack battles even though Russia has not moved. I am sorry for this.
I assume it is OK to go again after you finish your russia move
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Of course . Do I have any Russians to move?
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you always have moves to do, so it is for you to decide, combat or no combat