T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)


  • Please note that I amended my purchases, as requested earlier and before UK dice.


  • @wittmann:

    Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.

    Edit the NCM the way you wish


  • Thanks. Happy to leave it.


  • @wittmann:

    Thanks. Happy to leave it.

    Thats fine, but I dont understand this?

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 2 infantry and 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Iraq
                2 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
                EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Did you swap your buy of 2 inf+1 mech into a fighter?


  • Yes .


  • Wasn’t sure you were you going to allow the US Ft back to Cairo, as I had rolled Chinese dice . Needed two Fts in Cairo; had forgotten that the U.K. one was attacking Rostov. Was not going to redo the whole go, as I had to go out. Busy today. .


  • So let me see if I have this correctly

    1. You moved two US fighters to Iraq during NCM, but you changed your mind and wanted to move one back to Egypt? But you were not sure if I would allow it because you had already rolled chinese dice?

    2. You realize after you rolled british dice that you need two fighters in Egypt and hence you swaped your british buy of 2 inf+1 mech into a fighter when placing your units?

    Is this correct or am I missing something?


  • After Chinese dice. Not British ones . Hence the post advising you, before  I rolled U.K. I waited 5 mins or more, just in case you would get to see the message .


  • @wittmann:

    Can I have one of the US Fts back in Cairo, please? Otherwise, will swap one Mech and 2 INf for a FT.

    OK, now I think I understand. The US NCM edit is fine, and the note regarding 2inf+mech refers to british of course. This confused me. I trust this was written before any british rolls as your initial buy is 9 inf and 2 mech


  • I advised you of it, before I rolled and waited 5 mins or more , then went ahead and rolled UK. I presumed I was doing  the unit swap, as you had not answered the US Ft non com edit question.
    Of course, I am Sorry I could not wait For  your answer vis a vis the non com query. I Am just trying to keep things running quickly.


  • Swapping units, as I have done,  probably suits me better.
    Am happy to have the US Ft moved to Cairo amd the two extra units , if it makes you happier, however.
    I did not mean this to turn into a big deal.


  • I just didn’t fully undestand what was going on and when that happens I will ask. Now I understand, it is fine and no big deal, no worries. We keep going with the save


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 5 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
                1 bomber moved from Greece to Russia
                1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
                1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6,1,3,6,3,6,6,1,4
                Italians collect 4 PUs (8 lost to blockades); end with 9 PUs

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Western Germany : 1 aaGun, 1 artillery, 3 fighters and 6 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Belarus : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 bomber
        Western Ukraine : 1 flag
        Smolensk : 1 armour and 2 mech_infantrys

    triplea_41972_Ita11.tsvg


  • I forgot I had a Sub in SZ 6. I ammoving away, not staying to die! Will edit it after the fake rolls.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs

    Combat Move - French
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Iwo Jima : 1 flag, 2 infantry
        Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 artillery and 3 infantry
        Hawaiian Islands : 1 infantry
        23 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 3 destroyers, 1 fighter and 1 transport
        62 Sea Zone : 1 transport
        Normandy Bordeaux : 1 infantry
        Tunisia : 1 infantry
        Caucasus : 5 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 10 / 0
        Japanese : 71 / 76
        Americans : 67 / 87
        Chinese : 4 / 6
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 12 / 9
        ANZAC : 11 / 11
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_41972_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Karelia to Finland
                1 bomber moved from Novgorod to Finland
                3 infantry moved from Ukraine to Rostov
                2 tactical_bombers moved from Russia to Rostov
                1 bomber moved from Novgorod to Rostov
                2 infantry moved from Western Germany to Denmark
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 3 tactical_bombers moved from Germany to Denmark
                4 tactical_bombers moved from Germany to Holland Belgium
                3 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                2 artilleries and 6 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Normandy Bordeaux
                6 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys
                    British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/16 hits, 4,00 expected hits
                        Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                        2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                    Casualties for French: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 infantry and 4 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Finland
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1,00 expected hits
                        British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits, 0,83 expected hits
                        British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Finland, round 4 : 1/2 hits, 0,83 expected hits
                        British roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
                    Germans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Denmark
                    Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 1/6 hits, 2,50 expected hits
                        Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2,17 expected hits
                        British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 3 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits
                        Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 aaGun and 1 infantry moved from Bryansk to Ukraine
                2 tactical_bombers moved from Rostov to Ukraine
                1 bomber moved from Rostov to Russia
                3 tactical_bombers moved from Denmark to Germany
                1 fighter moved from Denmark to Germany
                4 tactical_bombers moved from Holland Belgium to Germany
                1 fighter moved from Normandy Bordeaux to Germany
                1 bomber moved from Southern France to Western Germany
                1 aaGun moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Russia to Tambov
                1 bomber moved from Finland to Russia

    Place Units - Germans
                1 infantry placed in Greece
                1 fighter placed in Western Germany
                3 mech_infantrys placed in Russia
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 6.
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,1,1,6,3,2,1,5,2,3
                Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
                EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Ukraine: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : -2,83
        British : 1,00
        Americans : 0,67

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
        Poland : 2 mech_infantrys
        Germany : 1 factory_major, 2 fighters, 8 infantry and 7 tactical_bombers
        Denmark : 2 infantry
        Holland Belgium : 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 16 armour, 4 artilleries, 2 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 4 infantry and 2 tactical_bombers
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
        Smolensk : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag, 1 factory_minor and 6 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        Yugoslavia : 1 flag

    triplea_41972_Ger12.tsvg


  • I am sorry for my edits

    Some units are moved twice. Ask if you have any questions. I think it is correct, but please dobbel check


  • I am in horrible shape here. I was looking at my japanese move and I was by error in game mode. It means you have dice emails from japanese attack battles even though Russia has not moved. I am sorry for this.

    I assume it is OK to go again after you finish your russia move


  • Of course . Do I have any Russians to move?


  • you always have moves to do, so it is for you to decide, combat or no combat

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