Probably max D, but I don’t want to assume here, OOL?
T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)
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Swapping units, as I have done, probably suits me better.
Am happy to have the US Ft moved to Cairo amd the two extra units , if it makes you happier, however.
I did not mean this to turn into a big deal. -
I just didn’t fully undestand what was going on and when that happens I will ask. Now I understand, it is fine and no big deal, no worries. We keep going with the save
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 5 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 bomber moved from Greece to Russia
1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 6 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western GermanyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,6,1,3,6,3,6,6,1,4
Italians collect 4 PUs (8 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 aaGun, 1 artillery, 3 fighters and 6 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Russia : 1 bomber
Western Ukraine : 1 flag
Smolensk : 1 armour and 2 mech_infantrys -
I forgot I had a Sub in SZ 6. I ammoving away, not staying to die! Will edit it after the fake rolls.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 23 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUsCombat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Iwo Jima : 1 flag, 2 infantry
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
South Australia : 1 artillery and 3 infantry
Hawaiian Islands : 1 infantry
23 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 3 destroyers, 1 fighter and 1 transport
62 Sea Zone : 1 transport
Normandy Bordeaux : 1 infantry
Tunisia : 1 infantry
Caucasus : 5 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 59
Russians : 10 / 0
Japanese : 71 / 76
Americans : 67 / 87
Chinese : 4 / 6
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 12 / 9
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia to Finland
1 bomber moved from Novgorod to Finland
3 infantry moved from Ukraine to Rostov
2 tactical_bombers moved from Russia to Rostov
1 bomber moved from Novgorod to Rostov
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 3 tactical_bombers moved from Germany to Denmark
4 tactical_bombers moved from Germany to Holland Belgium
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys
British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry and 6 mech_infantrys in Normandy Bordeaux, round 2 : 4/16 hits, 4,00 expected hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans, 2 infantry owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Germans attack with 2 infantry and 4 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 0/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber and 1 infantry in Finland, round 3 : 0/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Finland, round 4 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Denmark, round 2 : 1/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Bryansk to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
1 bomber moved from Rostov to Russia
3 tactical_bombers moved from Denmark to Germany
1 fighter moved from Denmark to Germany
4 tactical_bombers moved from Holland Belgium to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 bomber moved from Southern France to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Russia to Tambov
1 bomber moved from Finland to RussiaPlace Units - Germans
1 infantry placed in Greece
1 fighter placed in Western Germany
3 mech_infantrys placed in Russia
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,1,1,6,3,2,1,5,2,3
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 mech_infantrys
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Ukraine: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -2,83
British : 1,00
Americans : 0,67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 7 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Poland : 2 mech_infantrys
Germany : 1 factory_major, 2 fighters, 8 infantry and 7 tactical_bombers
Denmark : 2 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 16 armour, 4 artilleries, 2 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 4 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 6 infantry
127 Sea Zone : 1 submarine
115 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
Yugoslavia : 1 flag -
I am sorry for my edits
Some units are moved twice. Ask if you have any questions. I think it is correct, but please dobbel check
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I am in horrible shape here. I was looking at my japanese move and I was by error in game mode. It means you have dice emails from japanese attack battles even though Russia has not moved. I am sorry for this.
I assume it is OK to go again after you finish your russia move
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Of course . Do I have any Russians to move?
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you always have moves to do, so it is for you to decide, combat or no combat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Volgograd to Samara
1 infantry moved from Timguska to NovosibirskTurn Complete - Russians
Territory Summary for Russians :
Sikang : 1 aaGun and 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Archangel : 1 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Caucasus : 1 aaGun
Samara : 1 infantryProduction/PUs Summary :
Germans : 55 / 59
Russians : 11 / 0
Japanese : 71 / 76
Americans : 57 / 87
Chinese : 4 / 6
British : 36 / 43
UK_Pacific : 0 / 0
Italians : 12 / 9
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 bomber moved from India to Szechwan
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from Japan to Siberia
2 battleships and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
3 fighters moved from Siberia to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to India
1 fighter moved from French Indo China to India
1 fighter moved from 35 Sea Zone to Philippines
9 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Malaya to Shan State
1 bomber moved from Szechwan to India
1 infantry moved from Anhwe to Hopei
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Kansu to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Shantung
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : -0,50
Chinese : -0,67
Japanese : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 bomber moved from India to Szechwan
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from Japan to Siberia
2 battleships and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
3 fighters moved from Siberia to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to India
1 fighter moved from French Indo China to India
1 fighter moved from 35 Sea Zone to Philippines
9 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Malaya to Shan State
1 bomber moved from Szechwan to India
1 infantry moved from Anhwe to Hopei
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Kansu to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Shantung
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : -0,50
Chinese : -0,67
Japanese : 1,00Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 armour, 2 bombers and 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun and 1 infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines, 8 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
Central Mongolia : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports
Buyant-Uhaa : 1 flag
West India : 1 flag, 7 armour, 2 artilleries and 1 mech_infantry
Urals : 1 flag, 1 infantry -
one sec
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 bomber moved from India to Szechwan
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from Japan to Siberia
2 battleships and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
3 fighters moved from Siberia to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to India
1 fighter moved from French Indo China to India
1 fighter moved from 35 Sea Zone to Philippines
9 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Malaya to Shan State
1 bomber moved from Szechwan to India
1 infantry moved from Anhwe to Hopei
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Kansu to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Shantung
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,50
Chinese : -0,67
Japanese : 1,00Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 armour, 2 bombers and 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun and 1 infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines, 8 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
Central Mongolia : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports
Buyant-Uhaa : 1 flag
West India : 1 flag, 7 armour, 2 artilleries and 1 mech_infantry
Urals : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Tsinghai
1 bomber moved from India to Szechwan
1 bomber moved from French Indo China to Kansu
1 bomber moved from French Indo China to Tsinghai
1 submarine moved from 6 Sea Zone to 3 Sea Zone
Japanese take 6 Sea Zone from Americans
1 mech_infantry moved from Manchuria to Siberia
1 infantry moved from Sakha to Siberia
2 fighters moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 fighter moved from Japan to Siberia
2 battleships and 4 submarines moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 cruiser and 4 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 3 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Szechwan, round 2 : 3/6 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 3 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 4/6 hits, 2,00 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 4 destroyers, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 19 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
3 fighters moved from Siberia to 6 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to India
1 fighter moved from French Indo China to India
1 fighter moved from 35 Sea Zone to Philippines
9 carriers, 1 cruiser, 7 fighters, 7 tactical_bombers and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Malaya to Shan State
1 bomber moved from Szechwan to India
1 infantry moved from Anhwe to Hopei
1 bomber moved from Tsinghai to Hopei
1 bomber moved from Kansu to Hopei
1 armour moved from Shantung to Hopei
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Yenisey to TimguskaPlace Units - Japanese
2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Shantung
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 infantry
EDIT: Adding units owned by Japanese to West India: 3 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0,50
Chinese : -0,67
Japanese : 1,00Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 infantry
Kwangsi : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 infantry
Hopei : 1 flag, 1 armour, 2 bombers and 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery, 1 infantry and 2 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun
Burma : 1 flag
India : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 aaGun and 1 infantry
Siberia : 1 flag, 1 infantry and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 9 carriers, 2 cruisers, 4 destroyers, 7 fighters, 8 submarines, 8 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
Central Mongolia : 1 flag
3 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 2 transports
Buyant-Uhaa : 1 flag
West India : 1 flag, 7 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Urals : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 59
Russians : 9 / 0
Japanese : 77 / 87
Americans : 56 / 87
Chinese : 1 / 6
British : 36 / 43
UK_Pacific : 0 / 0
Italians : 12 / 9
ANZAC : 11 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry for all the reposts, please use last file
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87 income: I don’t know how I could have slowed you down . I don’t thjnk I ignored the Pacific.
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Afternoon.
I have just done Chinese combat, but would like to move my US fleet from Norway to the Channel. Will hold off doing the U.K. , until I hear back from you. -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British