@simon33 Ok. This one will hurt. 2 subs hit and I applied to tip BB + DD.
7 more hits?
T2 Play Off R2 G40 2nd Ed: oysteilo (Axis) vs. Wittmann (Allies +38)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 1 infantry, 7 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Turkmenistan to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
8 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
15 fighters moved from 42 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
1 bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Dutch New Guinea from ANZAC, taking Eastern Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers in 44 Sea Zone, round 2 : 13/28 hits, 15,33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
2 submarines owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 destroyer, 18 fighters and 8 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
18 fighters and 8 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
1 carrier and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 bomber moved from Japan to Philippines
1 aaGun moved from Shan State to Burma
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from West India to India
1 bomber moved from Eastern Persia to India
1 armour moved from Olgiy to ShensiPlace Units - Japanese
1 bomber, 1 fighter and 1 tactical_bomber placed in Japan
3 submarines placed in 37 Sea Zone
3 submarines placed in 36 Sea Zone
1 bomber and 1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
British : 0,33
Americans : -0,33
Japanese : -1,83Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 4 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 2 infantry and 1 mech_infantry
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 armour, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 13 carriers, 2 cruisers, 7 destroyers, 18 fighters, 19 submarines, 8 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
45 Sea Zone : 1 transport
Olgiy : 1 flag
37 Sea Zone : 1 flag, 3 submarines
36 Sea Zone : 3 submarines
35 Sea Zone : 1 submarine
Dzavhan : 1 flag
39 Sea Zone : 1 submarine
20 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
West India : 1 flag, 6 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Novosibirsk : 1 flag
Turkmenistan : 1 flag
80 Sea Zone : 1 submarine
Greece : 1 fighter
Eastern Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 58 / 69
Russians : 2 / 0
Japanese : 80 / 90
Americans : 55 / 75
Chinese : 0 / 2
British : 36 / 47
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Morning.
I can’t play on. You have won very well. Again, I commend you.
Thank you. Good luck and have fun in the final. -
@wittmann:
Morning.
I can’t play on. You have won very well. Again, I commend you.
Thank you. Good luck and have fun in the final.All right. As always when a game is finished up I am interested in hearing your perspective. Even though you give up now it is a lot of work left for the axis to meet the victory conditions. But it seems like you are in trouble to close the gap in income and with that in mind I think it will only go one way for the allies
Now a few things from the game
your bid is extremely efficient and the way you take out italy is really well done. Italy made 18 in round 2 and 10 one round and not before round 15? they were above 10 again. The convoys were so destructive for both Germany and Italy.
I think your attack on the italien stack in russia was sort of decisive for you. Now, it went really bad for you, but I think you were supposed to be like 66% to win. I think that weakened moscow enough for Germany. I was not sure to leave the stack vulnerable, but it is never good for Russia to engage in big battles with the italiens.
I also don’t understand why you didnt activate dutch new guinea before round 12? or so?
Finally you need more bombers. If you had a stack of them (like 4) you could have made things very difficult after moscow went down bombing both germany and western germany
In the pacific you do really well, but maybe you have too many destroyers?
Really those are the only things I see you did wrong or inaccurate. I am very happy to hear your side of it
The greece factory was a misstake, but I was planning to do what I eventually did much earlier but I never found the resources for this
This was a fun game and one of the most difficult games I have played. Well done and fun to play you!
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and for the pacific I buy a lot of carriers. I don’t know how to counter that as allies. Japan has so many original planes to put on those carriers and I think this kind of ensures that Japan is not loosing control of the seas. When they do, it is all gone for japan
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Thanks fir the words.
I am afraid I can’t say anything , as I can’t remember! Is bad, but I have that problem. I thought I was doing fine , with a good TUV lead , then bang lost Moscow and India on same turn. Could see it was happening. Perhaps, should have reacted differently. Was not coming back from that.
Guinea: just thought it was a waste . You always had enough TTs to take Solomons or Gilbert Islands . Seemed pointless .Thought it was better to have you worry that I could land anywhere , than throw away my TTs. Again, in the Pacific , after taking the Carolines felt I was doing okay. Proved elusive. I am sure I should have handled things differently, but, ultimately, you were better.
I was bereft of ideas. You proved the best player I have faced in a while.