BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 86 PUs;
                Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                2 artilleries and 2 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                2 fighters and 2 tactical_bombers moved from Shantung to Hopei
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 4/5 hits, 2.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 5/6 hits, 3.00 expected hits
                        Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 1 infantry, 2 submarines and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from Philippines to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 bombers moved from French Indo China to Philippines
                2 fighters moved from Philippines to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                3 artilleries and 3 infantry moved from Manchuria to Amur
                1 artillery, 6 infantry and 2 mech_infantrys moved from Sakha to Amur
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                1 mech_infantry moved from Hunan to Szechwan
                1 aaGun moved from Hunan to Kweichow
                2 fighters and 2 tactical_bombers moved from Hopei to Shantung
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Shantung to Anhwe
                1 artillery and 2 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in India
                3 mech_infantrys placed in French Indo China
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        Chinese : -0.33
        Japanese : 3.50

    triplea_41971_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 bomber moved from Morocco to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    triplea_41971_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Tsinghai to Hopei
                15 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 15 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 15 infantry in Chahar, round 2 :  1/15 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_41971_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs;
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 bomber moved from Morocco to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Tsinghai to Hopei
                15 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 15 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 15 infantry in Chahar, round 2 :  1/15 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Kansu
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 bomber moved from Trans-Jordan to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 aaGuns, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Libya to Tobruk
                2 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                3 aaGuns, 3 artilleries and 16 infantry moved from Eastern Persia to Persia
                2 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Iraq to Persia
                1 bomber moved from Northwest Persia to Persia
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 artillery and 1 mech_infantry placed in Egypt
                4 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_41971_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Ukraine to Bryansk
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Caucasus to Bryansk
                1 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                2 fighters moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux

    Combat - Italians
                Air Battle in Normandy Bordeaux
                    Italians attacks with 2 units heading to Normandy Bordeaux
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                    Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 3 damage total.
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 2 : 0/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 fighter and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                1 fighter moved from Holland Belgium to Western Germany
                2 fighters moved from Southern France to Southern Italy
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from Normandy Bordeaux to Western Germany
                2 aaGuns moved from Ukraine to Bryansk

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs

    Combat Hit Differential Summary :

    Italians : -2.17
        Americans : -0.67
        AA fire in Normandy Bordeaux : : -0.17
        Russians : -0.67

    triplea_41971_Ita7.tsvg

  • '19 '17 '16

    I assumed no intercept in Normandy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                2 aaGuns and 5 infantry moved from Queensland to New South Wales
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41971_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine and 2 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                2 aaGuns and 5 infantry moved from Queensland to New South Wales
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Iraq: 2 infantry
                EDIT: Adding units owned by French to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_41971_Fre7.tsvg

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Smolensk to Archangel
                1 bomber and 1 fighter moved from Smolensk to Russia
                2 bombers moved from Novgorod to Russia
                1 armour moved from Volgograd to Bryansk
                      Germans take Tambov from Russians
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd

    triplea_41971_Ger8.tsvg

  • '19 '17 '16

    Intercept in Moscow?


  • No intercept.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Smolensk to Archangel
                1 bomber and 1 fighter moved from Smolensk to Russia
                2 bombers moved from Novgorod to Russia
                1 armour moved from Volgograd to Bryansk
                      Germans take Tambov from Russians
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/3 hits, 0.50 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Archangel
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Cleaning up after air battles

    Non Combat Move - Germans
                6 artilleries moved from Ukraine to Bryansk
                1 artillery, 2 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                2 aaGuns, 11 armour, 18 artilleries, 28 infantry and 29 mech_infantrys moved from Smolensk to Bryansk
                2 bombers moved from Russia to Bryansk
                2 tactical_bombers moved from Caucasus to Volgograd
                2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
                2 aaGuns, 9 artilleries and 5 infantry moved from Western Germany to France
                1 fighter moved from Germany to Western Germany
                1 aaGun and 7 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Archangel to Ukraine
                1 bomber moved from Bryansk to Germany
                1 bomber moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Germany to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                3 artilleries placed in France
                3 armour placed in Volgograd
                3 armour placed in Ukraine

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
        Germans : 0.17
        Russians : 0.50

    triplea_41971_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair damage of 8x factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_41971_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 tactical_bombers moved from Philippines to Celebes
                3 bombers moved from Philippines to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to Hopei
                1 infantry moved from Kweichow to Hopei
                1 armour moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 armour moved from Eastern Persia to West India
                4 artilleries, 9 infantry and 2 mech_infantrys moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                2 artilleries and 2 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer and 1 transport
                    ANZAC defend with 1 submarine and 2 transports
                        Japanese roll dice for 3 bombers, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 3 bombers, 1 destroyer and 1 transport remaining. Battle score for attacker is 20
                    Casualties for ANZAC: 1 submarine and 2 transports
                Battle in Celebes
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    ANZAC defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Celebes, round 2 : 8/12 hits, 6.50 expected hits
                        ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 1/3 hits, 1.00 expected hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Anhwe to Shantung
                1 infantry moved from Hunan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Shantung
                1 fighter moved from Shantung to Philippines
                5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 tactical_bomber moved from 6 Sea Zone to Japan
                1 armour moved from Siberia to Buryatia
                2 artilleries and 2 infantry moved from Korea to Amur
                1 armour and 1 mech_infantry moved from Manchuria to Shantung
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                3 mech_infantrys moved from French Indo China to Kiangsi
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 infantry moved from India to West India
                3 bombers moved from 44 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 infantry placed in India
                3 infantry placed in French Indo China
                1 armour and 2 infantry placed in Shantung
                4 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.17
        Chinese : -0.33
        Japanese : 1.83

    triplea_41971_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 96 PUs;
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 submarines moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
                1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 6 fighters, 9 submarines and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                1 fighter moved from 33 Sea Zone to 32 Sea Zone
                1 fighter moved from 26 Sea Zone to 32 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    triplea_41971_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                18 infantry moved from Chahar to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Hopei, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_41971_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans repair damage of 3x factory_minor; Remaining resources: 96 PUs;
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 submarines moved from 33 Sea Zone to 44 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 44 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 44 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 transport remaining. Battle score for attacker is -4
                    Casualties for Americans: 2 submarines
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
                1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Eastern United States to 10 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland
                1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 6 fighters, 9 submarines and 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
                1 fighter moved from 33 Sea Zone to 32 Sea Zone
                1 fighter moved from 26 Sea Zone to 32 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 fighter placed in Western United States
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 28 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                18 infantry moved from Chahar to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Hopei, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Crete
                2 fighters moved from 98 Sea Zone to Crete
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians
                1 armour moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 armour moved from Eastern Persia to Persia
                1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France

    Combat - British
                Battle in Crete
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Crete, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Crete
                    British win, taking Crete from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 :  3/4 hits
                        Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Southern France
                    British win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Southern France to Normandy Bordeaux
                5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
                2 fighters moved from Crete to 98 Sea Zone
                2 mech_infantrys moved from Iraq to Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 transport placed in 110 Sea Zone
                5 infantry placed in United Kingdom
                3 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_41971_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to Southern France
                1 bomber moved from Southern Italy to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 infantry moved from Northern Italy to Southern France
                2 armour moved from Bryansk to Archangel

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Archangel
                    Italians attack with 2 armour
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Southern France
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 1/3 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 armour and 5 infantry moved from Northern Italy to France
                2 fighters moved from Holland Belgium to Western Germany
                1 bomber moved from Holland Belgium to Southern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Rostov

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : -2.33
        British : 0.33
        Americans : 0.33
        Russians : -0.67

    triplea_41971_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 32 Sea Zone
                2 fighters moved from Caroline Islands to Queensland
                2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                2 artilleries placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    triplea_41971_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Southern France
                      Germans take Southern France from British
                1 bomber moved from Germany to Russia
                3 armour, 1 bomber and 2 fighters moved from Ukraine to Russia
                4 armour and 2 tactical_bombers moved from Volgograd to Russia
                      Germans take Samara from Russians
                14 armour, 25 artilleries, 30 infantry and 36 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 21 armour, 25 artilleries, 2 bombers, 2 fighters, 30 infantry, 36 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Russia : 2/6 hits, 1.00 expected hits
                        2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 25 artilleries, 2 bombers, 30 infantry, 36 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 36/116 hits, 36.67 expected hits
                        Russians roll dice for 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 34/103 hits, 35.33 expected hits
                        33 infantry owned by the Russians, 30 infantry owned by the Germans, 3 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 25 artilleries, 2 bombers, 32 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 35/82 hits, 31.00 expected hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 59 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 30/70 hits, 24.33 expected hits
                        35 infantry owned by the Russians, 2 artilleries owned by the Germans and 28 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 23 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 22/52 hits, 22.17 expected hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 24 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/35 hits, 12.67 expected hits
                        22 infantry owned by the Russians and 12 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 21 armour, 11 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers in Russia, round 5 : 16/40 hits, 18.17 expected hits
                        Russians roll dice for 1 armour, 6 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 : 4/13 hits, 5.33 expected hits
                        1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 6 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 21 armour, 7 artilleries, 2 bombers, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 46
                    Casualties for Germans: 18 artilleries, 2 fighters, 30 infantry and 32 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 92 infantry, 1 mech_infantry and 1 tactical_bomber
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Volgograd
                1 bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Ukraine
                6 infantry placed in Germany
                3 artilleries placed in France
                3 artilleries and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.00
        Germans : 1.00
        Russians : 2.33

    triplea_41971_Ger9.tsvg

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