BSD (Allies) vs Simon33 (Axis+3) BM3 Game IV


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Holland Belgium to United Kingdom
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone
                1 artillery, 1 battleship, 6 carriers, 2 cruisers, 9 destroyers, 9 fighters, 3 infantry, 11 submarines, 2 tactical_bombers and 2 transports moved from 32 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
                3 transports moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                2 fighters placed in Western United States
                1 fighter placed in Eastern United States
                1 artillery and 2 infantry placed in Normandy Bordeaux

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                2 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 fighter moved from Normandy Bordeaux to Southern France
                1 tactical_bomber moved from Normandy Bordeaux to Southern France
                1 bomber moved from Persia to Volgograd

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 2 destroyers, 2 fighters and 4 submarines
                    Italians defend with 1 destroyer and 3 fighters
                        British roll dice for 4 submarines in 97 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  3/4 hits
                        3 submarines owned by the British, 1 fighter owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    1 submarine owned by the British Submerged
                        British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 3 :  0/4 hits
                        Italians roll dice for 2 fighters in 97 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 4 :  0/4 hits
                        Italians roll dice for 2 fighters in 97 Sea Zone, round 4 :  0/2 hits
                        British roll dice for 1 carrier, 2 destroyers and 2 fighters in 97 Sea Zone, round 5 :  1/4 hits
                        Italians roll dice for 2 fighters in 97 Sea Zone, round 5 :  1/2 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 carrier, 1 destroyer and 2 fighters in 97 Sea Zone, round 6 :  0/3 hits
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 6 :  1/1 hits
                        1 carrier owned by the British lost in 97 Sea Zone
                        British roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 7 :  2/3 hits
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 7 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 1 carrier, 2 destroyers and 3 submarines
                    Casualties for Italians: 1 destroyer and 3 fighters
                Battle in Southern France
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern France, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from 97 Sea Zone to Crete
                1 tactical_bomber moved from Southern France to Normandy Bordeaux
                2 fighters moved from Southern France to Normandy Bordeaux
                1 bomber moved from Volgograd to Northwest Persia
                3 aaGuns, 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys moved from Persia to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 7 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
                2 destroyers moved from 110 Sea Zone to 92 Sea Zone
                1 cruiser moved from 110 Sea Zone to 92 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 fighter and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    triplea_41971_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                1 bomber moved from Southern Italy to Caucasus
                1 infantry moved from Rostov to Caucasus

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 mech_infantry
                        Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Holland Belgium
                    Italians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 armour moved from Archangel to Bryansk
                1 bomber moved from Caucasus to Rostov
                2 fighters moved from Holland Belgium to Southern Italy
                2 artilleries and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 14 PUs (5 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -0.00
        Americans : 0.67
        Russians : -0.33

    triplea_41971_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_41971_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 32 Sea Zone to 33 Sea Zone
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Queensland to New South Wales
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41971_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
                Germans buy 12 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans

    Non Combat Move - Germans
                20 armour and 3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 tactical_bomber moved from Bryansk to Germany
                1 bomber moved from Bryansk to Novgorod
                7 artilleries moved from Russia to Samara
                3 artilleries moved from Western Germany to France
                1 infantry moved from Western Germany to France
                14 infantry moved from Germany to Western Germany
                5 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                6 artilleries, 1 fighter and 3 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    triplea_41971_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
                Germans buy 12 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 armour moved from Russia to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians

    Combat - Germans

    Non Combat Move - Germans
                20 armour and 3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 tactical_bomber moved from Bryansk to Germany
                1 bomber moved from Bryansk to Novgorod
                7 artilleries moved from Russia to Samara
                3 artilleries moved from Western Germany to France
                1 infantry moved from Western Germany to France
                14 infantry moved from Germany to Western Germany
                5 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 artilleries placed in France
                6 artilleries, 1 fighter and 3 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
                Germans collect 59 PUs (2 lost to blockades); end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Germany: 3 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_41971_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Turn Complete - Russians

    triplea_41971_Rus10.tsvg


  • Hey, just wanted to make sure that you saw that I’m back now.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 carriers, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Kweichow
                3 bombers moved from Philippines to Kweichow
                1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 bombers and 1 infantry in Kweichow, round 2 : 2/4 hits, 2.17 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan
                3 bombers moved from Kweichow to Shantung
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                2 armour, 9 artilleries, 12 infantry and 1 mech_infantry moved from West India to Eastern Persia
                3 artilleries moved from India to West India
                4 artilleries, 5 infantry and 4 mech_infantrys moved from Shantung to Anhwe
                1 armour moved from Shantung to Anhwe
                2 artilleries and 2 infantry moved from Buryatia to Yakut S.S.R.
                1 artillery moved from Guam to 21 Sea Zone
                1 artillery and 1 transport moved from 21 Sea Zone to 6 Sea Zone
                1 fighter moved from Shantung to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from Shantung to French Indo China
                1 tactical_bomber moved from Shantung to French Indo China
                1 destroyer moved from 44 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Combat Hit Differential Summary :

    Chinese : -0.33
        Japanese : -0.17

    triplea_41971_Jap10.tsvg

  • '19 '17 '16

    @BSD:

    Hey, just wanted to make sure that you saw that I’m back now.

    Apologies, I completely forgot about it!


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 19 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone

    triplea_41971_Ame10.tsvg


  • Kami attacks?

  • '19 '17 '16

    Yes, one on each cruiser, one on each of four DDs.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 19 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Guam
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters, 19 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 5 submarines, 6 tactical_bombers and 3 transports
                        Americans roll dice for 19 submarines in 6 Sea Zone, round 2 :  6/19 hits
                    Units damaged: 6 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/27 hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 :  22/43 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Japanese, 7 carriers owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 19 submarines in 6 Sea Zone, round 3 :  1/19 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  14/19 hits
                        Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 :  24/41 hits
                        3 destroyers owned by the Japanese, 19 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 10 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 10 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 :  9/14 hits

    triplea_41971_Ame10.tsvg


  • Casualties?

  • '19 '17 '16

    Lose the DD, tacs, 3 fighters.

    Keep losing fighters going forward so long as I keep at least 3.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                1 battleship, 7 carriers, 2 cruisers, 11 destroyers, 11 fighters, 19 submarines and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from United Kingdom to Holland Belgium

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in Guam
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters, 19 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 5 submarines, 6 tactical_bombers and 3 transports
                        Americans roll dice for 19 submarines in 6 Sea Zone, round 2 :  6/19 hits
                    Units damaged: 6 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/27 hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 6 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 :  22/43 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 destroyers owned by the Japanese, 7 carriers owned by the Americans, 5 submarines owned by the Japanese and 8 destroyers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 19 submarines in 6 Sea Zone, round 3 :  1/19 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 13 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  14/19 hits
                        Japanese roll dice for 2 battleships, 10 carriers, 2 cruisers, 4 destroyers, 17 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 :  24/41 hits
                        3 destroyers owned by the Japanese, 19 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese, 10 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 10 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 :  9/14 hits
                        Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 17 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 4 :  17/26 hits
                        1 destroyer owned by the Japanese, 1 battleship owned by the Americans, 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Americans, 5 tactical_bombers owned by the Japanese and 10 fighters owned by the Americans lost in 6 Sea Zone
                    Japanese win, taking Guam from Japanese with 2 battleships, 1 cruiser, 14 fighters and 3 transports remaining. Battle score for attacker is -147
                    Casualties for Americans: 1 battleship, 7 carriers, 1 cruiser, 9 destroyers, 13 fighters, 19 submarines and 3 tactical_bombers
                    Casualties for Japanese: 10 carriers, 1 cruiser, 6 destroyers, 3 fighters, 5 submarines and 6 tactical_bombers
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 6 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 6 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    11 fighters owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                3 transports moved from 102 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 carrier moved from 30 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 fighter moved from 30 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 transport moved from 110 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 armour and 2 infantry placed in Normandy Bordeaux
                3 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs

    triplea_41971_Ame10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                18 infantry moved from Hopei to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_41971_Chi10.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Crete to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from Northwest Persia to 97 Sea Zone
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                      British take Northern Italy from Italians

    Combat - British

    triplea_41971_Bri10.tsvg


  • Scramble?

Suggested Topics

  • 9
  • 120
  • 122
  • 219
  • 50
  • 151
  • 172
  • 393
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.4k

Topics

1.8m

Posts