@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Asis
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from British
1 armour moved from Finland to Karelia S.S.R.
1 armour moved from Norway to Finland
1 artillery and 8 infantry moved from Germany to Poland
1 bomber moved from France to 10 Sea Zone
1 bomber moved from Northwestern Europe to 2 Sea Zone
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
4 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from France to Germany
1 fighter moved from Northwestern Europe to France
1 fighter moved from Northwestern Europe to ItalyCombat - Germans
Battle in 2 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 2 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in 10 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 10 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in West Russia
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in West Russia, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from West Russia to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Italy to Germany
1 bomber moved from 2 Sea Zone to Northwestern Europe
1 bomber moved from 10 Sea Zone to FrancePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
4 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Italy
1 armour and 1 artillery moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
3 armour, 1 fighter and 2 infantry moved from India to Burma
1 infantry moved from Belgian Congo to Anglo-Egyptian SudanCombat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Battle in Kazakh S.S.R.
British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
1 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Japanese roll dice for 1 armour and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 4 : 1/4 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 2 infantry
Battle in Burma
British attack with 3 armour, 1 fighter and 2 infantry
Japanese defend with 2 armour and 1 infantry
British roll dice for 3 armour, 1 fighter and 2 infantry in Burma, round 2 : 3/6 hits
Japanese roll dice for 2 armour and 1 infantry in Burma, round 2 : 0/3 hits
1 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 2 armour and 1 infantryNon Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Kazakh S.S.R. to Russia
1 bomber moved from Italy to United KingdomPlace Units - British
2 armour and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
4 battleships, 1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 65 Sea Zone to 59 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 60 Sea Zone to 59 Sea Zone
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to YunnanNon Combat Move - Japanese
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 artillery and 2 infantry placed in Manchuria
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 2 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 artillery, 1 fighter and 5 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 artillery and 3 infantry moved from Novosibirsk to Evenki National OkrugCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in West Russia, round 2 : 1/7 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in West Russia, round 3 : 4/7 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 3 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
Russians roll dice for 3 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 2 : 3/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries and 1 fighter in Karelia S.S.R., round 3 : 1/3 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 38 PUs;
Germans buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Poland to Belorussia
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Belorussia
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
7 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Italy to Southern EuropeNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Malaya to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
3 armour and 2 infantry moved from Burma to Yunnan
2 armour moved from India to Caucasus
1 infantry moved from India to Persia
1 infantry moved from Kazakh S.S.R. to Szechwan
Americans take Szechwan from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Szechwan
1 artillery moved from Kazakh S.S.R. to Szechwan
1 bomber moved from United Kingdom to Italy
3 fighters moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.
1 fighter moved from India to Karelia S.S.R.Combat - British
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits
Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.
Battle in Yunnan
British attack with 3 armour and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 armour and 2 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Italy to United KingdomPlace Units - British
1 bomber and 1 fighter placed in United Kingdom
1 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 6 submarines moved from 59 Sea Zone to 48 Sea Zone
1 transport moved from 62 Sea Zone to 48 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Manchuria to KiangsuPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 60 Sea Zone
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Russians : 0,33
Japanese : -0,50 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from West Russia to Belorussia
1 artillery moved from Karelia S.S.R. to Finland
2 infantry moved from Russia to West Russia
2 fighters moved from Russia to Finland
1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery and 3 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 submarine moved from 13 Sea Zone to 18 Sea ZoneCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits
Germans roll dice for 3 infantry in Belorussia, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
1 artillery owned by the Russians retreated to West Russia
Germans win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Yakut S.S.R.
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 5 : 2/4 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Finland
Russians attack with 1 artillery and 2 fighters
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 fighters in Finland, round 2 : 2/3 hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Finland to Karelia S.S.R.Place Units - Russians
2 infantry placed in Karelia S.S.R.
3 artilleries and 1 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 33 PUs;
Germans buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Combat Move - Germans
7 infantry moved from Poland to Ukraine S.S.R.
5 fighters moved from Germany to Ukraine S.S.R.
1 bomber moved from Northwestern Europe to Ukraine S.S.R.
1 bomber moved from France to Ukraine S.S.R.
6 infantry moved from Germany to Poland
1 bomber moved from Germany to Ukraine S.S.R.
4 artilleries moved from Germany to Poland
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 artillery and 3 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Belorussia to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
1 fighter moved from France to Ukraine S.S.R.
4 infantry moved from Germany to Baltic States
2 infantry moved from Italy to Southern EuropeCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 bombers, 6 fighters and 7 infantry
Americans defend with 2 armour, 1 artillery and 2 infantry; Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 bombers, 6 fighters and 7 infantry in Ukraine S.S.R., round 2 : 2/16 hits, 6,17 expected hits
Americans roll dice for 2 armour, 2 artilleries and 5 infantry in Ukraine S.S.R., round 2 : 4/9 hits, 3,33 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Ukraine S.S.R.
Germans roll dice for 3 bombers, 6 fighters and 3 infantry in Ukraine S.S.R., round 3 : 7/12 hits, 5,50 expected hits
Americans roll dice for 2 armour, 2 artilleries and 3 infantry in Ukraine S.S.R., round 3 : 3/7 hits, 2,67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Ukraine S.S.R.
Germans win with 3 bombers and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 7 infantry
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 5 infantry
British defend with 5 fighters; Americans defend with 1 fighter; Russians defend with 1 factory, 2 fighters and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 2/7 hits, 1,83 expected hits
Russians roll dice for 8 fighters and 2 infantry in Karelia S.S.R., round 2 : 5/10 hits, 6,00 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Karelia S.S.R.
1 artillery owned by the Germans retreated to Belorussia
Russians win with 8 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Germany
2 fighters moved from Ukraine S.S.R. to Germany
2 fighters moved from Ukraine S.S.R. to Germany
3 bombers moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to PolandPlace Units - Germans
1 fighter and 2 infantry placed in Italy
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -2,50
Americans : 1,00
Russians : -1,00 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - British
British buy 2 carriers and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 armour, 1 artillery and 1 infantry moved from Szechwan to Anhwei
1 armour moved from Yunnan to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from French Indo-China Thailand to Yunnan
2 bombers moved from United Kingdom to 5 Sea Zone
5 fighters moved from Karelia S.S.R. to 5 Sea Zone
2 bombers moved from 5 Sea Zone to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 2,5 and causes: 7 damage to unit: factory
Bombing raid in Germany causes 7 damage total.
Battle in Anhwei
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anhwei, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Anhwei, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Anhwei
British roll dice for 1 armour, 1 artillery and 1 infantry in Anhwei, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Anhwei, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwei
British win, taking Anhwei from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - British
2 bombers moved from Germany to United Kingdom
1 fighter moved from United Kingdom to 6 Sea Zone
3 fighters moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to CaucasusPlace Units - British
2 carriers placed in 6 Sea Zone
2 infantry placed in IndiaTurn Complete - British
British collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 4 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Anhwei
1 artillery and 1 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kiangsu to Kwangtung
Japanese take Kwangtung from British
1 transport moved from 62 Sea Zone to 60 Sea Zone
3 bombers moved from Japan to 47 Sea Zone
2 fighters moved from 48 Sea Zone to 47 Sea Zone
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 6 submarines and 1 transport moved from 48 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Anhwei
Japanese attack with 1 artillery and 6 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Anhwei, round 2 : 1/7 hits, 1,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Anhwei, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anhwei
Japanese roll dice for 1 artillery and 5 infantry in Anhwei, round 3 : 4/6 hits, 1,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Anhwei, round 3 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Anhwei
Japanese win, taking Anhwei from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 47 Sea Zone
Japanese attack with 3 bombers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 bombers and 2 fighters in 47 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 6 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 36 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 47 Sea Zone to 36 Sea Zone
3 bombers moved from 47 Sea Zone to JapanPlace Units - Japanese
2 infantry placed in Manchuria
1 fighter placed in Japan
Japanese undo move 2.
1 fighter placed in Manchuria
1 submarine placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 21 PUs; end with 25 PUsCombat Hit Differential Summary :
Americans : -0,67
Japanese : 2,17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
2 fighters moved from Karelia S.S.R. to Belorussia
3 artilleries and 1 infantry moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from JapaneseCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Belorussia to CaucasusPlace Units - Russians
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
2 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Karelia S.S.R.Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans repair damage of 7x factory; Remaining resources: 28 PUs;
Germans buy 1 aaGun, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
Germans take Ukraine S.S.R. from Americans
2 artilleries and 4 infantry moved from Poland to Belorussia
2 infantry moved from Poland to Ukraine S.S.R.
2 artilleries moved from Poland to Ukraine S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
2 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Italy to Southern EuropeCombat - Germans
Battle in Belorussia
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 3 infantry in Belorussia, round 3 : 0/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 4 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 1 fighter and 4 infantry in Karelia S.S.R., round 3 : 1/5 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to GermanyPlace Units - Germans
1 aaGun, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0,83
Russians : -0,33 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 battleship, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Germany
2 armour moved from Caucasus to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Caucasus to West RussiaCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 2,4 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in Belorussia
British attack with 2 armour and 2 fighters
Germans defend with 2 artilleries and 1 infantry
British roll dice for 2 armour and 2 fighters in Belorussia, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 1 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
British roll dice for 2 armour and 2 fighters in Belorussia, round 3 : 1/4 hits
Germans roll dice for 2 artilleries in Belorussia, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Belorussia
British roll dice for 1 armour and 2 fighters in Belorussia, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Belorussia
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 2 armourNon Combat Move - British
2 fighters moved from Belorussia to Caucasus
2 bombers moved from Germany to United KingdomPlace Units - British
1 battleship and 1 transport placed in 6 Sea Zone
1 armour and 1 infantry placed in IndiaTurn Complete - British
British collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 cruiser, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 transport moved from 36 Sea Zone to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Kwangtung
1 infantry moved from Anhwei to Kwangtung
1 artillery moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 fighter moved from 48 Sea Zone to Philippine Islands
1 fighter moved from Manchuria to 48 Sea Zone
2 submarines moved from 60 Sea Zone to 48 Sea ZoneCombat - Japanese
Battle in 48 Sea Zone
Japanese attack with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 8 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 48 Sea Zone
Japanese roll dice for 8 submarines in 48 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
Japanese win with 4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 8 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Philippine Islands, round 2 : 2/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippine Islands
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter moved from Philippine Islands to 48 Sea ZonePlace Units - Japanese
1 cruiser and 1 submarine placed in 60 Sea Zone
2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans : 0,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
3 artilleries moved from West Russia to Ukraine S.S.R.
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 submarine moved from 18 Sea Zone to 55 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 4 artilleries, 2 fighters and 4 infantry in Ukraine S.S.R., round 2 : 2/10 hits
Germans roll dice for 3 artilleries and 3 infantry in Ukraine S.S.R., round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 4 artilleries, 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 4/8 hits
Germans roll dice for 3 artilleries and 1 infantry in Ukraine S.S.R., round 3 : 1/4 hits
1 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 4 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
1 armour placed in Russia
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 6x factory; Remaining resources: 30 PUs;
Germans buy 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
3 bombers moved from Germany to United Kingdom
2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to ItalyCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0,50 expected hits
Bombing raid in United Kingdom rolls: 2,4,2 and causes: 8 damage to unit: factory
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
3 bombers moved from United Kingdom to GermanyPlace Units - Germans
3 infantry placed in Italy
4 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
1 transport placed in 15 Sea Zone
2 infantry placed in Italy
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0,50
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British repair damage of 7x factory; Remaining resources: 27 PUs;
British buy 1 armour, 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Northwestern Europe
1 infantry moved from 6 Sea Zone to Northwestern Europe
4 fighters moved from 6 Sea Zone to Northwestern Europe
2 armour moved from Yunnan to Szechwan
2 armour moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from India to Persia
2 bombers moved from United Kingdom to Northwestern Europe
1 infantry moved from Persia to Caucasus
1 fighter moved from Caucasus to 15 Sea Zone
1 fighter moved from Caucasus to SzechwanCombat - British
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Northwestern Europe
British attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
Germans defend with 5 infantry
British roll dice for 1 battleship in Northwestern Europe, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Northwestern Europe, round 2 : 5/8 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 2 : 1/5 hits
5 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
British attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 armour and 1 infantry in Kwangtung, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
British attack with 2 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 fighter and 2 infantry in Szechwan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Szechwan
British roll dice for 2 armour, 1 fighter and 2 infantry in Szechwan, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
1 fighter moved from Szechwan to Caucasus
1 fighter moved from 15 Sea Zone to Caucasus
2 bombers moved from Northwestern Europe to United Kingdom
4 fighters moved from Northwestern Europe to 6 Sea ZonePlace Units - British
1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
1 armour placed in IndiaTurn Complete - British
British collect 38 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory; Remaining resources: 13 PUs;
Japanese buy 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 48 Sea Zone to 60 Sea Zone
4 battleships, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 7 submarines and 1 transport moved from 48 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
4 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry, 9 submarines and 1 transport moved from 60 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to Philippine Islands
Japanese take Philippine Islands from Americans
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to KiangsuCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
Russians take Baltic States from Germans
1 artillery and 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Novosibirsk to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Russia to West Russia
1 infantry moved from Ukraine S.S.R. to Poland
2 fighters moved from Caucasus to Poland
1 artillery moved from Ukraine S.S.R. to Poland
1 artillery moved from Ukraine S.S.R. to Poland
1 infantry moved from Belorussia to Poland
2 artilleries moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Karelia S.S.R. to Belorussia
3 infantry moved from Caucasus to West Russia
1 submarine moved from 55 Sea Zone to 53 Sea ZoneCombat - Russians
Battle in Buryatia S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Poland, round 2 : 0/4 hits
2 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Poland, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Poland, round 4 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to BelorussiaPlace Units - Russians
2 infantry placed in Karelia S.S.R.
Russians undo move 1.
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs





