dice…
G40 Ichabod (X) vs Sovietishcat (A) no bid
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Vs whom?
stroutqb22
Never heard of him before.
https://www.axisandallies.org/forums/index.php?topic=42068.0
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Hi Icha,
I screwed up my purchase with UK, I meant to buy 3 tanks, 1 transport + 1 dd and one Inf.
Since I didn’t roll one die for attack; I went ahead with the changes; if you are not okay with it, let me know and I will edit back the original purchase and where they were place.
Thanks
No problem!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Timguska to Novosibirsk
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
3 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Caucasus to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 armour moved from Rostov to Caucasus
5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Northwest Persia
6 artilleries moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Caucasus
3 tactical_bombers moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to CaucasusCombat - Germans
Non Combat Move - Germans
Place Units - Germans
2 destroyers and 1 transport placed in 113 Sea Zone
1 bomber, 2 fighters and 4 infantry placed in Western Germany
3 armour placed in Caucasus
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
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We might be coming up on some culminating battles.
In the event that you want to air attack German positions anywhere, please keep this request in mind
NW Perisa: If you air attack NW Persia with US planes, German bombers are last casualties. Everything else is normal best defense OOL (mechs before artillery). If you try the US attack, followed by the UK, I’ll have to take a look. At that point I might have to use the German bombers as casualties…but I’m hoping they roll a lot of 1s if they’re in either fight!
In the Caucasus, I will be landing Japanese planes from FIC. Best defense OOL, but Japanese Tac. Bombers are casualties before German Tanks.
Stalingrad: Best defense OOL, Italian stuff first, like Italian mech before a German mech, ect…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Amur to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 10 infantry
Russians roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits
Japanese roll dice for 1 aaGun, 2 artilleries and 10 infantry in Manchuria, round 2 : 5/12 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 3 : 5/13 hits
Japanese roll dice for 2 artilleries and 8 infantry in Manchuria, round 3 : 6/10 hits
5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 1/7 hits
Japanese roll dice for 2 artilleries and 3 infantry in Manchuria, round 4 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 5 : 0/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 5 : 0/4 hits
Russians roll dice for 6 infantry in Manchuria, round 6 : 0/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 6 : 4/4 hits
4 infantry owned by the Russians lost in Manchuria
Russians roll dice for 2 infantry in Manchuria, round 7 : 0/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in Manchuria, round 7 : 0/4 hits
2 infantry owned by the Russians retreated to Amur
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -19
Casualties for Russians: 16 infantry
Casualties for Japanese: 1 aaGun and 8 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Siam
1 fighter moved from 36 Sea Zone to Shan State
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
3 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from French Indo China to Yunnan
2 armour moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
1 mech_infantry moved from Caucasus to Persia
1 tactical_bomber moved from Caucasus to Persia
3 fighters moved from Caucasus to PersiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 3 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Japanese roll dice for 2 armour, 3 fighters, 3 infantry, 6 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 5.33 expected hits
Chinese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 3 fighters, 1 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Persia
Japanese attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 3/5 hits, 2.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
3 fighters moved from Yunnan to Caucasus
2 tactical_bombers moved from Yunnan to Caucasus
1 fighter moved from Philippines to 36 Sea Zone
1 fighter moved from Siam to French Indo China
1 fighter moved from Shan State to French Indo China
3 fighters moved from Japan to French Indo China
1 submarine moved from 43 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
1 artillery and 2 mech_infantrys placed in Manchuria
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -0.33
Americans : -0.83
Chinese : 0.50
UK_Pacific : 0.33
Japanese : 1.83





