oh i thought you meant from the air base. why do you need an additional scramble from the carrier, if you have the air base?
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 carriers, 1 fighter, 1 infantry and 2 marines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 bombers moved from Bryansk to Egypt
4 fighters moved from Belgian Congo to Egypt
1 submarine moved from 26 Sea Zone to 25 Sea Zone
8 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 11 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 3 bombers and 4 fighters
Germans defend with 1 armour; Italians defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 3 bombers and 4 fighters in Egypt, round 2 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/5 hits
1 armour owned by the Germans, 2 bombers owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Egypt
Americans roll dice for 1 bomber and 4 fighters in Egypt, round 3 : 2/5 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 0/1 hits
1 fighter owned by the Italians lost in Egypt
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Italians: 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 2 bombersNon Combat Move - Americans
1 bomber and 4 fighters moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast Mexico
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 tactical_bombers moved from Eastern United States to 26 Sea Zone
5 fighters moved from 25 Sea Zone to 26 Sea Zone
6 fighters moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Central United States
1 fighter and 2 marines placed in Western United States
3 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Bryansk to Archangel
1 armour, 1 bomber and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - British
Battle in Egypt
Battle in Archangel
British attack with 2 fighters
Italians defend with 1 armour
British roll dice for 2 fighters in Archangel, round 2 : 1/2 hits
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Archangel
British win, taking Egypt from Italians with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armour
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Italians defend with 1 airfield and 2 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/5 hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Alexandria
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun and 2 infantry moved from Eastern Persia to West India
1 infantry moved from West India to Eastern Persia
1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Archangel to BryanskPlace Units - British
1 airfield placed in Alexandria
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
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scramble and ool
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scramble fighters. OOL round by round
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits -
sink destroyer
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/7 hits -
3 more
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American carrier and cruiser
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Persia to Iraq
1 armour moved from Persia to Trans-Jordan
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
British defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser and 3 fighters
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 2 bombers, 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 3/7 hits
British roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 9/11 hits
1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 carrier owned by the Americans, 2 bombers owned by the Italians, 2 submarines owned by the Italians and 4 fighters owned by the Italians lost in 98 Sea Zone
British win with 1 carrier, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for Italians: 2 bombers, 1 destroyer, 4 fighters and 2 submarines
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier and 1 cruiser
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in AlexandriaNon Combat Move - Italians
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,3
Italians collect 18 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
your fighter goes in alexandria, if you prefer, edit it in egypt
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Egypt
3 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
3 bombers moved from Ukraine to Russia
6 armour, 13 artilleries, 27 infantry and 13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
4 mech_infantrys moved from Nenetsia to Vologda
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
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scramble for gb fleet?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Western Germany to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
3 bombers moved from Ukraine to Russia
6 armour, 13 artilleries, 27 infantry and 13 mech_infantrys moved from Ukraine to Rostov
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Rostov
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 armour moved from Nenetsia to Vologda
4 mech_infantrys moved from Nenetsia to Vologda
1 armour moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 7,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 armour in Urals, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 4 : 1/1 hits
1 armour owned by the Germans lost in Urals
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 1 carrier, 8 fighters and 1 submarine
British defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier and 8 fighters in 98 Sea Zone, round 2 : 6/10 hits
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 2 bombers, 1 carrier, 8 fighters and 1 submarine remaining. Battle score for attacker is 33
Casualties for British: 1 carrier, 1 fighter and 1 transport
Battle in Vologda
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Vologda, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 3 : 1/4 hits
Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 4 : 0/4 hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 5 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 5 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 6 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
3 bombers moved from Russia to Rostov
1 infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
2 bombers moved from 98 Sea Zone to Trans-Jordan
8 fighters moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Persia to IraqPlace Units - Germans
3 infantry placed in Volgograd
1 marine placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
1 bomber, 2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer and 3 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy nothing; Remaining resources: 21 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Buyant-Uhaa to Chahar
2 infantry moved from Olgiy to Timguska
1 infantry moved from Urals to Timguska
3 infantry moved from Samara to Novosibirsk
2 artilleries moved from Russia to Vologda
2 infantry moved from Samara to Vologda
1 armour moved from Samara to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
1 armour moved from Samara to Volgograd
3 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
3 infantry moved from Samara to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/5 hits
Germans roll dice for 2 armour in Vologda, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Kazakhstan, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 armour and 4 infantry in Volgograd, round 2 : 0/5 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 3 : 3/4 hits
Germans roll dice for 3 infantry in Volgograd, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
2 infantry owned by the Russians retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits
Italians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 1/4 hits
Italians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Western Ukraine
3 infantry owned by the Russians retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 artillery; Italians defend with 2 artilleries, 1 factory_minor and 4 infantry
Russians roll dice for 1 artillery and 10 infantry in Ukraine, round 2 : 6/11 hits
Italians roll dice for 3 artilleries and 4 infantry in Ukraine, round 2 : 2/7 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Ukraine
8 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Italians win with 1 artillery remaining. Battle score for attacker is 14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
4 mech_infantrys moved from Samara to Bryansk
3 infantry moved from Samara to Tambov
1 aaGun moved from Samara to Vologda
1 aaGun moved from Bryansk to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Samara to Vologda
1 infantry moved from Bryansk to TambovTurn Complete - Russians
Russians collect 20 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
2 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
3 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Chahar
2 armour moved from Kiangsu to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery, 1 infantry and 1 tactical_bomber moved from Kansu to Timguska
1 fighter moved from Shensi to Timguska
1 artillery moved from Shan State to Malaya
1 artillery and 2 infantry moved from Shan State to Malaya
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
1 artillery, 2 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
3 fighters moved from 45 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 artilleries and 5 infantry moved from French Indo China to Yunnan
2 transports moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Timguska
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Timguska, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 6 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 armour and 6 infantry in Chahar, round 2 : 2/8 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 3 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 2 destroyers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 marine; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 marine in Malaya, round 2 : 0/1 hits
1 marine owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marineNon Combat Move - Japanese
2 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from 41 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kazakhstan to Szechwan
1 bomber moved from Kazakhstan to Szechwan
1 fighter moved from Timguska to Shensi
1 tactical_bomber moved from Timguska to Shensi
2 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 armour, 2 infantry and 1 mech_infantry placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs