@Stucifer Hey, I am back. I managed to get arrested, once. Situation is getting bit calmer now, Summer is taking its toll. But we will win, question is how long it will take.
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 17 PUs;Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Alexandria to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 bomber owned by the British lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for British: 1 bomberNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from West India to India
3 infantry moved from West India to IndiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 21 PUs (9 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
-
scramble and ool
-
scramble, OOL depends on the dice
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Iraq to Persia
1 armour moved from Trans-Jordan to Persia
2 fighters moved from Southern Italy to 110 Sea ZoneCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Persia
Italians attack with 1 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Persia, round 2 : 2/2 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer and 1 fighter
Italians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits
2 fighters owned by the Italians lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -20
Casualties for Italians: 2 fighters
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 fighter moved from Egypt to PersiaCombat - French
Battle in Persia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Persia, round 2 : 0/1 hits
Italians roll dice for 1 armour in Persia, round 2 : 0/1 hits
French roll dice for 1 fighter in Persia, round 3 : 1/1 hits
Italians roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Italians lost in Persia
French win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - French
1 fighter moved from Persia to Eastern PersiaTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Rostov to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
2 bombers moved from Trans-Jordan to Tambov
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to EireCombat - Germans
-
intercept from london?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Rostov to Vologda
1 artillery and 1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
2 bombers moved from Trans-Jordan to Tambov
2 infantry moved from Rostov to Tambov
2 artilleries moved from Rostov to Tambov
7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys moved from Rostov to Volgograd
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Tambov
Germans attack with 2 artilleries, 2 bombers and 2 infantry
Russians defend with 4 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 2 : 2/6 hits
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Tambov, round 3 : 4/6 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Eire from British, taking Tambov from Russians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 3 infantry
Germans roll dice for 7 armour, 11 artilleries, 25 infantry and 13 mech_infantrys in Volgograd, round 2 : 14/56 hits
Russians roll dice for 1 armour and 3 infantry in Volgograd, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 11 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 113 Sea Zone, round 3 : 1/2 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Vologda
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 2 aaGuns, 1 armour and 2 artilleries
AA fire in Vologda : 0/3 hits
Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 2 aaGuns, 1 armour and 2 artilleries in Vologda, round 2 : 2/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Vologda
retreated to Vologda
Russians win with 1 aaGun, 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Germans
3 bombers moved from Vologda to Novgorod
2 bombers moved from Tambov to Rostov
8 fighters moved from Trans-Jordan to Caucasus
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy BordeauxPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery and 5 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Novosibirsk to Timguska
1 armour moved from Vologda to Timguska
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 bombers; Italians defend with 1 aaGun, 1 armour and 2 infantry
AA fire in Rostov : 0/3 hits
Russians roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Rostov, round 2 : 3/9 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 2 bombers and 2 infantry in Rostov, round 2 : 2/6 hits
2 infantry owned by the Russians, 1 aaGun owned by the Italians and 2 bombers owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 3 : 3/4 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Rostov, round 4 : 2/4 hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery and 2 bombers
Casualties for Italians: 1 aaGun, 1 armour and 2 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 1/3 hits
Italians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 2 infantry in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Timguska, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 1 artillery moved from Vologda to Russia
1 aaGun moved from Smolensk to Russia
4 mech_infantrys moved from Bryansk to Russia
13 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
3 aaGuns and 31 infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Samara
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to Dutch New Guinea
2 artilleries, 2 infantry and 1 marine moved from Java to 42 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
6 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Buryatia to Siberia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 tactical_bomber moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
2 infantry moved from Kansu to Timguska
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
5 infantry moved from Chahar to Suiyuyan
2 armour moved from Chahar to Kansu
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 bomber moved from French Indo China to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Timguska, round 2 : 2/5 hits
Russians roll dice for 1 armour and 1 infantry in Timguska, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
ANZAC defend with 2 armour
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Sumatra, round 2 : 4/7 hits
ANZAC roll dice for 2 armour in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for ANZAC: 2 armour
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 6 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
2 fighters and 6 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from Korea to Manchuria
1 fighter moved from Timguska to Kansu
1 bomber moved from Timguska to Kansu
1 tactical_bomber moved from Timguska to Kansu
1 fighter moved from Szechwan to Kiangsu
1 bomber moved from Szechwan to Kansu
2 fighters moved from Sumatra to 41 Sea ZonePlace Units - Japanese
2 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
bump 1
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Tobruk to 95 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
9 fighters moved from 26 Sea Zone to 25 Sea Zone
4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 marines moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 3 marines moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 11 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 11 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 4 fighters in 95 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 2 infantry and 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 3 marines in Caroline Islands, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 marines remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
11 fighters and 4 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Egypt to India
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
3 fighters moved from 95 Sea Zone to TobrukPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marineNon Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 artilleries placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 armour, 1 fighter and 1 mech_infantry moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery, 1 infantry and 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 2 : 1/3 hits
Germans roll dice for 1 artillery, 1 infantry and 1 marine in Eire, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 marine in Eire, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Eire
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Eire, round 4 : 2/3 hits
Germans roll dice for 1 marine in Eire, round 4 : 0/1 hits
1 marine owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery, 1 infantry and 1 marineNon Combat Move - British
1 fighter moved from Eire to United Kingdom
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Bryansk to Russia
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
5 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 artilleries placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3,5,1,1,3,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 23 PUs (8 lost to blockades); end with 23 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,5,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to French West Africa: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - Italians
3 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
1 fighter moved from 112 Sea Zone to Eire
1 fighter moved from 112 Sea Zone to Eire
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
8 fighters moved from Caucasus to Russia
1 artillery moved from Tambov to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
7 armour, 11 artilleries, 23 infantry and 13 mech_infantrys moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to PolandCombat - Germans
-
intercept over moscow?
ool?