It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
8L G40 BM.2 variance (Allies) vs VonAlba (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
3 fighters moved from 6 Sea Zone to Philippines
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 9 submarines, 6 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
1 fighter moved from Kiangsu to Japan
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 41 Sea Zone to 36 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Yenisey
1 armour moved from Kansu to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Vologda
Japanese take Novosibirsk from Russians
Japanese take Vologda from Russians
3 infantry moved from Suiyuyan to Kansu
1 artillery moved from Kansu to Novosibirsk
2 bombers moved from Kansu to Yenisey
1 fighter moved from Kansu to Yunnan
1 tactical_bomber moved from Kansu to YunnanCombat - Japanese
Battle in Yenisey
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yenisey to Anhwe
1 infantry moved from 36 Sea Zone to French Indo China
1 marine moved from 36 Sea Zone to French Indo China
2 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
1 armour, 2 fighters and 6 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
ool z109?
-
max def but carrier damaged and killed for last
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
6 bombers moved from Eastern United States to 109 Sea Zone
1 bomber moved from French West Africa to 109 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
6 fighters moved from 33 Sea Zone to 36 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from 42 Sea Zone to Java
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New GuineaCombat - Americans
Battle in Guam
Battle in Celebes
Battle in 36 Sea Zone
Americans attack with 6 fighters and 4 tactical_bombers
Japanese defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 transports
2 submarines owned by the Japanese Submerged
Americans roll dice for 6 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 6/7 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 fighter and 2 transports in 36 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking Guam from Japanese, taking Celebes from Japanese with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 4 fighters and 3 tactical_bombers
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Battle in 109 Sea Zone
Americans attack with 7 bombers and 1 destroyer
Germans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Americans roll dice for 7 bombers and 1 destroyer in 109 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport in 109 Sea Zone, round 2 : 3/7 hits
1 destroyer owned by the Germans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 109 Sea Zone
retreated to 109 Sea Zone
Germans win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 1 destroyer and 3 submarines
Casualties for Americans: 3 bombers and 1 destroyer
Battle in Dutch New Guinea
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits
Americans roll dice for 1 marine in Dutch New Guinea, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 1 armour and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 marine in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans could not land and were killedNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 fighters moved from Tobruk to Trans-Jordan
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from French West Africa to Nigeria
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
4 bombers moved from 109 Sea Zone to ScotlandPlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (7 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/12 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship moved from 33 Sea Zone to 54 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 25 PUs (7 lost to blockades); end with 25 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to West India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Removing units owned by British from India: 3 aaGuns, 1 artillery and 21 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
3 infantry moved from Bryansk to TambovNon Combat Move - Italians
Place Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers and 4 fighters moved from Tambov to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in Russia -
intercept and ool for moscow
-
intercept. kill americans then russians
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Russia
2 bombers and 4 fighters moved from Tambov to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 artillery moved from Archangel to Vologda
1 artillery and 2 infantry moved from Novgorod to Archangel
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 6 interceptors out of Russia
Attackers Fire, : 3/7 hits
Defenders Fire, : 2/6 hits
2 fighters owned by the Germans lost in Russia
3 fighters owned by the Americans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,8,4 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Russia to Tambov
3 bombers moved from Russia to TambovPlace Units - Germans
1 bomber and 3 fighters placed in Western Germany
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 9 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Italians roll dice for 3 infantry in Bryansk, round 2 : 3/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits
Italians roll dice for 2 infantry in Bryansk, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Samara to RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Kazakhstan to Samara
1 armour moved from Vologda to Samara
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Hunan to Yunnan
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Evenkiyskiy to Urals
1 armour moved from Urals to Smolensk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Olgiy
3 infantry moved from Kansu to Novosibirsk
3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
3 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
2 armour, 8 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to India
Japanese take India from UK_Pacific
1 mech_infantry moved from French Indo China to Burma
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
2 bombers moved from Anhwe to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter moved from Yunnan to 20 Sea Zone
3 submarines moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 armour and 3 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
1 fighter moved from Philippines to Guam
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Philippines to Celebes
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese roll dice for 3 submarines in 20 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits
1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/6 hits
4 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 bombers and 1 tactical_bomber in 20 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Americans lost in 20 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer, 4 fighters and 3 submarines
Battle in Celebes
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/4 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Samara
Japanese roll dice for 1 armour in Samara, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Guam
Japanese attack with 1 armour, 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 marine
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Guam, round 2 : 2/3 hits
Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits
1 marine owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
2 bombers moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
2 fighters moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from 46 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
4 bombers moved from Scotland to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
6 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 46 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Smolensk
Americans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Japanese defend with 1 armour
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Smolensk, round 2 : 5/6 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 : 3/3 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Smolensk
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -22
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 bombers and 1 tactical_bomber
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 bombers and 1 fighter moved from Smolensk to Russia
6 fighters moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 89 Sea Zone to 101 Sea Zone
6 bombers moved from Eastern United States to ScotlandPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 fighter placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Persia
British take Persia from Italians
1 infantry moved from Iraq to Northwest Persia
7 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 8 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 2/11 hits
Italians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from United Kingdom to Scotland
3 aaGuns, 1 artillery and 20 infantry moved from West India to Eastern PersiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,3,1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 20 PUs (14 lost to blockades); end with 20 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to Caucasus
2 infantry moved from Tambov to Volgograd
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Bryansk, round 7 : 1/1 hits
Russians roll dice for 1 artillery in Bryansk, round 7 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Russians win, taking Gibraltar from British with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 bombers moved from Western Germany to United Kingdom
1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Western Ukraine to Tambov
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Tambov to Volgograd
6 armour moved from Tambov to Volgograd
1 infantry moved from Archangel to Smolensk
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Samara
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Tambov to Southern ItalyCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.Non Combat Move - Germans
2 bombers moved from United Kingdom to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Volgograd
3 armour placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Samara
4 infantry moved from Russia to Samara
47 infantry and 1 mech_infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 47 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 47 infantry and 1 mech_infantry in Vologda, round 2 : 7/48 hits
Japanese roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 46 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry; Japanese defend with 1 armour
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Samara, round 2 : 4/7 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Samara, round 2 : 2/4 hits
2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Samara
Russians win, taking Samara from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
5 aaGuns moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Samara to Northwest PersiaPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs