cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Szechwan
3 fighters moved from 41 Sea Zone to Eastern Persia
1 infantry moved from India to West India
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
@Arthur:
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
you may certainly try. wow that’s a lot of euro axis income
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 1 bomber, 8 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Bryansk
4 fighters and 4 tactical_bombers moved from France to Belarus
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to 112 Sea Zone
8 bombers moved from Germany to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
10 armour and 8 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Samara to Tambov
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Nigeria
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 8 bombers and 2 mech_infantrys
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 8 bombers and 2 mech_infantrys in Volgograd, round 2 : 9/10 hits, 5.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 8 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - Germans
8 bombers moved from Volgograd to Rostov
5 fighters moved from Germany to Bryansk
1 bomber moved from 112 Sea Zone to Germany
2 bombers moved from Western Germany to Germany
1 transport moved from 92 Sea Zone to 97 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 3.67
Americans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Hopei to Shensi
2 infantry moved from Szechwan to Sikang
1 submarine moved from 110 Sea Zone to 126 Sea Zone
Place Units - Russians
1 aaGun and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
I see what you’re up to lol. interesting
btw you seem to have edited out your tt. feel free to put it back during japan’s turn
in any case, assume full intercept in London (should’ve have sent my French fig in there lol playing too many and too fast)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
changed my mind on an infantry. No problem if you miss that edit.
Anyway, I think that you misread where my Japanese Navy was placed. They were stuck in the middle of the Med.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Arthur:
changed my mind on an infantry. �No problem if you miss that edit.
Anyway, I think that you misread where my Japanese Navy was placed. �They were stuck in the middle of the Med. �
no I knew where the navy was…thought you might be thinking of trying to disable my harbor in London with your lone bomber, so that the Americans couldn’t go far enough to send the uk figs to Moscow.
Sorry duplicate repost. No changes.
Ohhh… so that is what you are up to. In that case I surrender.
I guess I should wait and see where you move… still a slim hope.
@Arthur:
Ohhh… so that is what you are up to.� In that case I surrender.�
yah, I can have another 9 uk figs reach Moscow easily, and my navy would still be safe. and I could take Norway while at it.
you surrender then?
@Arthur:
I guess I should wait and see where you move… still a slim hope.
ok I’ll make my move then
Let me see where you move and if somehow you leave somewhere vulnerable.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 airfields, 5 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway
3 fighters moved from Yenisey to Samara
1 fighter and 1 tactical_bomber moved from Szechwan to Samara
1 artillery, 2 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 80 Sea Zone
1 battleship, 3 cruisers and 2 marines moved from 41 Sea Zone to 80 Sea Zone
Americans take 39 Sea Zone from Japanese
1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 80 Sea Zone to Persia
1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 bomber moved from Russia to Samara
2 fighters moved from Russia to Volgograd
1 armour moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Volgograd
1 mech_infantry moved from Kazakhstan to Samara
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Norway from Germans, taking Normandy Bordeaux from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Persia
Americans attack with 1 artillery, 2 infantry, 2 marines and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship and 3 cruisers in Persia, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Persia
Americans win, taking Persia from Italians with 1 artillery, 1 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Volgograd
Americans attack with 1 armour, 1 bomber and 6 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 6 fighters in Volgograd, round 2 : 5/8 hits, 4.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Americans win, taking Volgograd from Germans with 1 armour, 1 bomber and 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Americans attack with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Americans win, taking Samara from Germans with 1 bomber, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber and 6 fighters moved from Volgograd to Russia
1 bomber, 6 fighters and 1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Szechwan to Kazakhstan
2 armour moved from Kansu to Kazakhstan
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
5 carriers moved from 41 Sea Zone to 80 Sea Zone
2 aaGuns, 3 artilleries and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry, 2 mech_infantrys and 7 transports moved from 110 Sea Zone to 126 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 2 mech_infantrys moved from 126 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 126 Sea Zone
5 carriers and 7 fighters moved from 110 Sea Zone to 126 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
3 fighters moved from 110 Sea Zone to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
5 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 118 Sea Zone to 106 Sea Zone
Place Units - Americans
1 airfield placed in French West Africa
1 airfield placed in French Indo China
3 bombers placed in French Indo China
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
Americans undo move 3.
3 bombers placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,4,1,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Americans collect 64 PUs (6 lost to blockades); end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries, 1 fighter and 10 infantry moved from Szechwan to Sikang
3 infantry moved from Kansu to Tsinghai
8 artilleries and 3 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Szechwan
1 artillery and 4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :