all good
18L G40 BM ABH (Axis +5) vs AxisDominion
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
retreated to Samara
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 18 infantry moved from Anhwe to Hopei
2 infantry moved from Yunnan to Szechwan
1 submarine moved from 105 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUsCombat Hit Differential Summary :
Germans : 1.00
Russians : -1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers and 1 fighter; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 81 Sea Zone to 94 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
3 fighters and 3 tactical_bombers moved from Egypt to Gibraltar
1 submarine moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 bombers and 1 fighter placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,4,3,4,5,1
Japanese collect 13 PUs (11 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Japanese : 0.67
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
5 fighters moved from Szechwan to Kazakhstan
1 bomber moved from Russia to Volgograd
3 fighters moved from Tsinghai to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Sumatra
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Western Germany, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Western Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Americans attack with 1 armour, 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 8 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 1 armour, 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
8 fighters moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
2 armour moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 fighters moved from Korea to Yenisey
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from 108 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 89 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
5 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,4,2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 0.00
AA fire in Volgograd : : -0.17
Americans : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 8 infantry moved from Hopei to Suiyuyan
4 artilleries and 4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 8 artilleries and 12 infantry
Japanese defend with 2 aaGuns and 9 infantry
Chinese roll dice for 8 artilleries and 12 infantry in Suiyuyan, round 2 : 7/20 hits, 6.00 expected hits
Japanese roll dice for 2 aaGuns and 9 infantry in Suiyuyan, round 2 : 6/9 hits, 3.00 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 8 artilleries and 6 infantry in Suiyuyan, round 3 : 6/14 hits, 4.67 expected hits
Japanese roll dice for 4 infantry in Suiyuyan, round 3 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 aaGuns and 9 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
8 artilleries and 10 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in Kansu
1 artillery and 4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese : 2.33
Japanese : 4.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
3 submarines moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
4 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to VolgogradCombat - British
Combat Hit Differential Summary :
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scramble from gib? if so which planes?
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scramble 3 Japanese fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 bombers and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
5 fighters moved from Szechwan to Kazakhstan
1 bomber moved from Russia to Volgograd
3 fighters moved from Tsinghai to Kazakhstan
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Sumatra
Battle in Western Germany
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Western Germany, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese, taking Western Germany from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Americans attack with 1 armour, 8 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 8 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 1 armour, 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
8 fighters moved from Kazakhstan to Russia
1 bomber moved from Volgograd to Russia
2 armour moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 fighters moved from Korea to Yenisey
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Szechwan
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 cruisers, 3 fighters, 1 infantry, 2 marines, 1 submarine and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from 108 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 89 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from French Central Africa to French West Africa
2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 118 Sea ZonePlace Units - Americans
5 submarines placed in 101 Sea Zone
5 bombers placed in Eastern United States
Americans undo move 2.
5 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,4,2
Americans collect 67 PUs (2 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 8 infantry moved from Hopei to Suiyuyan
4 artilleries and 4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 8 artilleries and 12 infantry
Japanese defend with 2 aaGuns and 9 infantry
Chinese roll dice for 8 artilleries and 12 infantry in Suiyuyan, round 2 : 7/20 hits, 6.00 expected hits
Japanese roll dice for 2 aaGuns and 9 infantry in Suiyuyan, round 2 : 6/9 hits, 3.00 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 8 artilleries and 6 infantry in Suiyuyan, round 3 : 6/14 hits, 4.67 expected hits
Japanese roll dice for 4 infantry in Suiyuyan, round 3 : 3/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 8 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 9 infantry
Casualties for Japanese: 2 aaGuns and 9 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
8 artilleries and 10 infantry moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in Kansu
1 artillery and 4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 submarines moved from 110 Sea Zone to 91 Sea Zone
9 fighters moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
4 mech_infantrys moved from Sikang to Volgograd
2 armour moved from Sikang to VolgogradCombat - British
Italians scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 13 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports; Japanese defend with 3 fighters
British roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 13 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 14/18 hits, 9.00 expected hits
Units damaged: 1 battleship owned by the Germans
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 5 fighters and 4 transports in 91 Sea Zone, round 2 : 10/14 hits, 7.50 expected hits
2 fighters owned by the Japanese, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 1 carrier owned by the Germans, 2 destroyers owned by the Germans, 1 destroyer owned by the Italians, 2 destroyers owned by the British, 2 fighters owned by the Germans, 1 submarine owned by the Italians, 1 battleship owned by the British, 3 submarines owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 91 Sea Zone
British roll dice for 13 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 9/14 hits, 7.17 expected hits
Italians roll dice for 2 battleships, 1 fighter and 4 transports in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 4 transports owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 91 Sea Zone
British win with 12 fighters remaining. Battle score for attacker is 97
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 4 transports
Casualties for Japanese: 3 fighters
Battle in Rhodesia
British attack with 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in Rhodesia, round 2 : 6/17 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Japanese with 1 armour, 5 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 2 armour and 4 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 4/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 aaGuns, 1 artillery and 8 infantry moved from India to West India
5 armour moved from Siam to Yunnan
1 aaGun moved from French Indo China to Yunnan
4 infantry moved from Burma to India
4 fighters and 2 tactical_bombers moved from Yunnan to Eastern Persia
1 bomber moved from Belgian Congo to Eastern Persia
1 aaGun moved from Belgian Congo to Rhodesia
9 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to French West Africa
2 armour and 2 infantry moved from Southeast Mexico to 89 Sea Zone
2 armour, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
2 armour and 2 infantry moved from 106 Sea Zone to QuebecPlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6,3,3
British collect 24 PUs (1 lost to blockades); end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.00
British : 9.67
Italians : 2.00
AA fire in Volgograd : : -0.17
Americans : 1.67
Chinese : 2.33
Japanese : 5.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Central Africa from Americans
1 marine moved from Morocco to Algeria
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 2 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Gibraltar
1 artillery moved from Northern Italy to France
1 bomber moved from Holland Belgium to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
4 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to FrancePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
5 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 29 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : -1.50
British : -1.00 -
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Shan State
2 fighters moved from 43 Sea Zone to Szechwan
3 fighters moved from 41 Sea Zone to Eastern Persia
1 infantry moved from India to West India
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 factory_minor placed in Queensland
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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@Arthur:
Moscow isn’t falling any time soon… can the Axis outlast the mighty Americans?
you may certainly try. wow that’s a lot of euro axis income
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 3 armour, 1 bomber, 8 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Belarus to Bryansk
4 fighters and 4 tactical_bombers moved from France to Belarus
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
1 bomber moved from Germany to 112 Sea Zone
8 bombers moved from Germany to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
10 armour and 8 mech_infantrys moved from Caucasus to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Samara to Tambov
1 mech_infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to NigeriaCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Germany
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Germany
Germans win, taking Western Germany from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Volgograd
Germans attack with 8 bombers and 2 mech_infantrys
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 8 bombers and 2 mech_infantrys in Volgograd, round 2 : 9/10 hits, 5.67 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 8 bombers and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Germans
8 bombers moved from Volgograd to Rostov
5 fighters moved from Germany to Bryansk
1 bomber moved from 112 Sea Zone to Germany
2 bombers moved from Western Germany to Germany
1 transport moved from 92 Sea Zone to 97 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 66 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 3.67
Americans : -0.33
Russians : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
2 aaGuns and 18 infantry moved from Hopei to Shensi
2 infantry moved from Szechwan to Sikang
1 submarine moved from 110 Sea Zone to 126 Sea ZonePlace Units - Russians
1 aaGun and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : -0.33 -
I see what you’re up to lol. interesting
btw you seem to have edited out your tt. feel free to put it back during japan’s turn
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in any case, assume full intercept in London (should’ve have sent my French fig in there lol playing too many and too fast)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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changed my mind on an infantry. No problem if you miss that edit.
Anyway, I think that you misread where my Japanese Navy was placed. They were stuck in the middle of the Med.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
1 tactical_bomber moved from Japan to Philippines
3 artilleries, 3 infantry and 1 mech_infantry moved from Algeria to 94 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 bombers moved from Union of South Africa to Egypt
1 bomber moved from France to Gibraltar
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea ZonePlace Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,2,1,5,1
Japanese collect 9 PUs (9 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Novosibirsk: 1 infantry
EDIT: Adding units owned by Japanese to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Samara: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :





