38d11c04-02d3-4ad4-b098-78996723c779-dawg-64-v-mike-g40-start-round-5-russia-7.tsvg
Schroeder vs. Toyls 2
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If you are planning a Sealion you properly will fail.
1- US can bomb your airport in w-ger, and removing your ability to scramble. (You can intercept with 2xfighter though) UK attack in their turn 55-60 vs. 45-40. French fighter might follow up.
2- If I place a sea unit(destroyer) in SZ110, you cant load your unit from Belgium, leaving your landforce to 7xINF + 2xTanks. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
4 infantry moved from Manchuria to Korea
2 bombers moved from Kwangsi to Korea
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
2 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Korea
5 tactical_bombers moved from Kwangsi to Shan State
5 fighters moved from Kwangsi to Shan State
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British defend with 1 infantry and 1 transport
1 transport owned by the British and 1 infantry owned by the British lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 10
Casualties for British: 1 infantry and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win, taking Java from Dutch with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 7/12 hits, 6.17 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Korea
Japanese attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Korea, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiserNon Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
5 fighters moved from Shan State to Kwangsi
5 tactical_bombers moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
6 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 aaGun moved from Jehol to Anhwe
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 battleships moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
2 bombers moved from Korea to Manchuria
1 fighter moved from Korea to Japan
1 fighter moved from 36 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 1.17
Chinese : 0.00
UK_Pacific : -1.00
Russians : 0.33
Japanese : -0.17 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Air Battle in Western Germany -
Intercept?
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???
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yeah go ahead and intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Eastern United States to United KingdomCombat - Americans
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Iceland to United KingdomPlace Units - Americans
2 bombers and 1 fighter placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 7 infantry
Japanese defend with 4 infantry
Chinese roll dice for 7 infantry in Kweichow, round 2 : 1/7 hits
Japanese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 5 infantry in Kweichow, round 3 : 0/5 hits
Japanese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 5 infantry in Kweichow, round 4 : 1/5 hits
Japanese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 5 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 5 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 6 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 4 infantry
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 5 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 5 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 6 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 6 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 7 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 7 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 8 : 1/2 hits
Japanese roll dice for 1 artillery in Hunan, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
1 infantry moved from Kansu to ShensiPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 58 Sea Zone to 41 Sea Zone
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 infantry moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Burma to Yunnan
1 bomber moved from Malta to Northern ItalyCombat - British
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Scramble





